Syndicate Perma-Blocked (Not spawning)
The syndicate is no longer spawning for me and I have no safehouses or mastermind to do. Below I have provided an image of my current Syndicate board and the steps I did to completely block my syndicate from spawning.
1. Lock one of the factions by interrogating one of the members leaving only the leader ![]() 2. Get every other faction into safehouses to lock spawning... Since 3 other factions are in safe houses they wont spawn, leaving the spawning left to Research, which it can't do because there's no members (aside from the leader) 3. Open every safehouse and mastermind (if you have it) but don't do them. From what I read around if you actually complete the safehouse it will unblock the spawning, but if you open them all and don't do them then you'll be permanently blocked with no way to recover. For some reason, when you open the safehouse it resets the intelligence to 0%, but it doesn't count for 'completing' the safehouse so the syndicate wont spawn. Final board (where nothing will spawn) ![]() One of my friends also had step 2 happen (all safehouses and the only member being interrogated) and had no syndicate being spawned. The only difference is that I opened my safehouses without completing them, while I told him to actually complete them (which fixed it for him) As a side note, if it's possible to get my character's syndicate completely reset so I can continue playing that would be beyond amazing :) Last edited by Eradicating#5668 on Dec 28, 2018, 11:57:13 PM Last bumped on Dec 30, 2018, 4:20:57 AM
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Same issue for me!! Feels bad :( Can't even fix this using a second char. Even though I have completed safehouses but they stay grayed out NO MATTER WHAT I try.
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Scratch that - fixed the grayed out issue by switching to a new hideout tileset. Was able to run a safehouse and am now getting syndicate encounters. Apologies to the OP who does not have this option - I wish you luck exile
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