[3.5] The Undead Conqueror [Updated] - Zombies & Skellies (Budget, Tanky, Safe)



The Undead Conqueror
- Explanation, Pros & Cons
Spoiler


•We are a Slayer taking the Champion ascendency. You might think "But don't you need all that extra minion damage that Necro provides?"

NOPE! While our minions won't have as much increased damage, they will always have 100% hit rate. I looked at many other Zombie/Skellie summoners and my damage is just as much, and more than many other builds!

•Conqueror and Worthy Foe ascendencies give all our allies 100% hit rate and enemies take 20% more damage.
•Master of Metal allows us to stack 7 impales, which will add 28-56 physical dmg all our minion attacks and gives us all 1,000 armour.
•We use Blade Flurry to attack super fast to apply taunts and impale stacks
•We get to use only DEFENSIVE flask! Since we don't need the typical damage flask, we just focus on keeping ourselves alive.

Where does our damage come from?
•Minions have 100% chance to hit!
•We run Elemental Equilibrium and have lightning dmg added to attacks on a piece of jewelry, so enemies get -50 to cold res.
•Minions get 75% phys as extra Cold damage, see above :)
•Victarios Charity and fast attacks from Blade Flurry keeps minions at 3 Frenzies consistently.


Pros:
•Tankiness of a Champion
•Melts bosses
•Shield Charge + Fortify
•You don't really have to get in the thick of things, just a few hits to apply taunt and EE is enough.


Cons:
•Not the fastest map clear
•Can't do Phys reflect maps, must turn off Wrath to do Ele reflect.
•If all your Zombies die, they're really slow to resummon
•"Enemies Cannot Be Taunted" map mods really suck :(

Playstyle
•For mapping, just Shield Charge into the edge of the pack to proc Fortify, chug defensive flask, Blade Flurry to get Skellies summoned and watch your minions do their thing.

•For bosses: Same as above, but cast Vaal Skellies first.



Come by and chat if you have anything to discuss about this build!

🐖TheNotoriousPIG's Twitch Live Stream Channel🐖



Videos
Spoiler

lvl 76 doing T10 Spider Forest
https://www.twitch.tv/videos/353985003

T12 Malformation Map
https://www.twitch.tv/videos/353984624

T12 Defiled Catherdral
https://www.twitch.tv/videos/353984625


Leveling & Skill Trees by lvl 79
Spoiler




Starting Tree - -kill all bandits

Go straight down to take the Dual Wield cluster, since we will level with Sunder this will provide all the damage we need until switching to full Summoner. After that head straight up to the minion damage cluster. This will give us a good mix of damage and life.

https://poeplanner.com/AA8AAJ0ADzQAAEubLV85ivDEgrCrvqdlTb02R36E2QHcd-OpbsAaeA218jWS2L3-Crc-QYf56ILHKPq4kxzc6-4y0UVHYPimrKqpKpiIQBpsNukkqhZv42r60maeoOZncUqfYvRxsjrGmE0QUWBBY3AR1VeXQzHawXTtBS1670CgIWDBi4FBNe867dunCVjT_BtGi6bwJt6Hodk0PmIXLJQAAAAAAA==



lvl 79 Tree: ***Important*** Do not take Elemental Equilibrium until you are ready to go full Blade Flurry-CwC-Skellies and Zombies.

I transitioned at lvl 51 since Victario's Charity requires lvl 50 to use. I equipped a Severed in Sleep and setup my CwC Blade Flurry -Skellies in my Tabula. I put my Zombies in The Baron helmet. Act bosses melted and I was unkillable!


Around lvl 45 I put my next 5 points into the Shield Cluster with the "Defiance" node so that I could unspec the points in "Dervish". If you don't want to use up Orb of Regrets, just use whatever respec points you have from leveling and unspec the rest as you gain more.

https://poeplanner.com/AA8AAOMADzQAAG6bLV85ivDEgrCrvqdlTb02R36E2S_MwYJNRmLshO_awXTtBS167y5T028B3HfjqW7AGm87eA218jWS2L3-CvJFOuH-j03jple3PkGH-eiCxyj6mK24kxzcjxrT-6h9WpFqrOvufIMRLSycvOpqQ-yKa9t9GG0ZIvRsC8k9v5fyHkyz0B_v6wQHg9tVxjpYMtFFR2D4pqyqqSqYiEAabDbpJKoWb-Nq-tJmnqDmZ3FKn2L0cbI6xphNEFFyD1nzGjiQVScvwGYEs6IA8B8bRoum8Cbeh6HZND5iFyyUAAAAAAA=



Gear and Progress at lvl 88
Spoiler
Current Gear:



Jewels: I currently have 4 jewels on tree and 1 in my Stygian belt, so I'm running 2 Violent Dead to buff the Zombies and 3 Abyss jewels. #1 priority is to Get Minion chance to Blind on hit on these Abyss jewels. Added physical damage to minion attacks and life is great if you can afford.

Look for 6% chance to blind on each.

Current Tree:




Path of Building Links
Spoiler

Current stats at lvl 79
https://pastebin.com/nj1bEUd0

Same gear - 20/0% gems at lvl 91:
https://pastebin.com/Zf8vkLcj



Skill Gems Setup
Spoiler


•Body Armour: Blade Flurry - Cast While Channeling - Vaal Summon Skeletons - Melee Physical Damage - Minion Damage - Ruthless

•In Helm: Raise Zombie - Minion Damage - Melee Physical Damage - Ruthless

•CWDT(lvl 2) - Flesh Offering(lvl 8) - Convocation(lvl 6) - Enfeeble(lvl 6)
--You can also run Punishment here instead of Enfeeble if you want more damage instead of defenses.

•Dread Banner - Stone Golem - Hatred - Generosity

•Shield Charge - Fortify - Faster Attacks

•Summon Holy Relic - Controlled Destruction - Minion Damage





Class and Ascendencies

Spoiler
•Class: Duelist
•Ascendency: Champion
1st: Conqueror
2nd: Worthy Foe
3rd: Master of Metal
4th: Inspirational

We want Conqueror and Worthy Foe asap so that our minions hits never miss.




Pantheons
Spoiler


Major: Lunaris
-Physical reduction is great, and we want to avoid chained projectiles since we always have a bunch of minions in front of us
•Capture Stone of the Currents in Wharf Map
•Capture Sebbert, Crescent's Point in Moon Temple Map
•Capture Ambrius, Legion Slayer in Colosseum Map



Minor: Tukohama
-We stand still to channel Blade Flurry, so this works well.
•Capture Tahsin, Warmaker in Siege Map



Leveling Guide + Suggested Uniques

Spoiler
I will put some basics here, if any new players would like a more detailed guide I can easily put one together, just PM me!

1. Start game with Molten Strike - get Sunder at lvl 12. Have someone or an alt character buy you all the Minion gems for your final build so that you can have them leveling up until you are ready to use them! Minions scale massively with levels, you DO NOT want to be using under-leveled Zombies/Skellies!

2. Dual wield any Unique/rare axes or maces until lvl 32, then look to get 2 Flesheaters or The Gryphons. Hell, you could even use one of each to get a nice combo of movement speed and leech. These weapons will carry you until you swap to full summoner.

3. At lvl 51 get a Severed in Sleep sword, a Victario's Charity shield and a The Baron helmet. Make sure you have a Tabula or 6l chest that can easily do 1G-3B-2R sockets. Make sure you have lighting or fire damage added to attacks somewhere on your jewelry or a jewel so that you can proc the -50 cold res from Elemental Equilibrium. You should also have your first two labs, so that your minions will have 100% chance to hit. Get two Violent Dead jewels and put them in the spots near Witch and Templar.

4. At lvl 60 get Grip of the Council gloves.

5. At lvl 70 get The Scourge claw.



Last edited by TheNotoriousPIG on Jan 18, 2019, 7:33:35 PM
Last bumped on Jan 11, 2019, 6:15:13 PM
cool build!

what jewels would you recommend using?

Thanks!
"
Completed 8 ChallengesSoyKaf wrote:
cool build!

what jewels would you recommend using?

Thanks!


I'm using 2 Violent Dead jewels for the zombie buffs and Abyss jewels with amnions chance to taunt or blind on hit.

I currently have 4 slots for Abyss jewels and 1 more to grab by lvl 91. You can get 8% taunt or 6% blind so any combo of those would be great to add to our defenses with 16 or so minions all attacking at 2 attacks per second.

16% taunt and 18% blind would be my pref way to go.
"
Go straight down to take the Dual Wield cluster, since we will level with Sunder this will provide all the damage we need until switching to full Summoner.

Sunder is a two-handed skill though, so these won't help with Sunder's damage at all?
"
"
Go straight down to take the Dual Wield cluster, since we will level with Sunder this will provide all the damage we need until switching to full Summoner.

Sunder is a two-handed skill though, so these won't help with Sunder's damage at all?


the only Sunder requirement is that your weapon is an axe, mace or staff. It can be used with any combo of:
-dual wielded axes and/or maces
-an axe or mace with a shield
-two handed axe, mace or staff.
Looks good. How far have you taken this build so far?

I'm also running a Champion Summoner, but with HOA instead of zombies. My understanding is that taunts cannot be overwritten, so if your minions taunt first, you won't get the 100% hit chance benefit of your own taunt. Have you looked into that?
"
Completed 22 ChallengesThrillhammer wrote:
Looks good. How far have you taken this build so far?

I'm also running a Champion Summoner, but with HOA instead of zombies. My understanding is that taunts cannot be overwritten, so if your minions taunt first, you won't get the 100% hit chance benefit of your own taunt. Have you looked into that?


I've done a few corrupted T14 and T15 maps while working on my atlas, I really need to get some more videos but work is killing me. I took a day off this week, and still hit 40 hours halfway through today and still have all day tomorrow to add to it!

If what you say is true about taunt, then that's an easy fix, I'll just focus on a couple jewels with Blind and go for phys dmg and life for myself on the rest.

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