[3.6] Classic Mjolner reborn! 7+k EHP, 550+k Shaper DPS, all content viable, with Vid Guide

"
DoT_Misha wrote:
Elemental Equilibrium will still increase your damage... for about 21,5%. You missed that.


With Molten Strike / Lightning Strike as a trigger? :))
Latest guides:
3.11 Loki's Rainbownuke:
https://www.pathofexile.com/forum/view-thread/2904155
3.7 CI CoC Discharge: https://www.pathofexile.com/forum/view-thread/2605608
3.7 Juggernaut life Mjolner: https://www.pathofexile.com/forum/view-thread/1846362
with any 1 element in attack damage it will still increase your damage. And in PoB shock is increasing your damage by far more than 20%, I believe u should fix that
"
DoT_Misha wrote:
with any 1 element in attack damage it will still increase your damage. And in PoB shock is increasing your damage by far more than 20%, I believe u should fix that


Sorry but I have to disagree. You forget about Arc and its lightning dmg in between.

Also I dont think you will be able to shock Shaper or Guardian more than 20%. Regular boss yes but not those big boys and my PoB is set vs Shaper/Guardian.
Latest guides:
3.11 Loki's Rainbownuke:
https://www.pathofexile.com/forum/view-thread/2904155
3.7 CI CoC Discharge: https://www.pathofexile.com/forum/view-thread/2605608
3.7 Juggernaut life Mjolner: https://www.pathofexile.com/forum/view-thread/1846362
Last edited by RicoKGB on Jan 4, 2019, 8:32:31 AM
Yes, I forgot about Arc, I checked only for Discharge, but with molten strike Elemental Equilibrium will benefit both Arc and Discharge.
And i said that if you select "Is the enemy Shocked" in PoB it will add 50% shock, not 20%, so you have to add shock in other way in order to make calculations correct.
Last edited by DoT_Misha on Jan 4, 2019, 9:46:09 AM
"
DoT_Misha wrote:
Yes, I forgot about Arc, I checked only for Discharge, but with molten strike Elemental Equilibrium will benefit both Arc and Discharge.
And i said that if you select "Is the enemy Shocked" in PoB it will add 50% shock, not 20%, so you have to add shock in other way in order to make calculations correct.


Well than in-game dps check is required to verify either EE buffs or harms the dmg output with molten strike as a trigger. It will harm fire part on discharge thats for sure. Also it will harm lightning dmg with lightning strike as a trigger and Im using this skill alot for pack clearing. So even if there will be some benefit regarding single target im not sure it will be worth spending the points. If it will provide 20% more thou... maybe.

PoB is PoB and you may be right on this. Same way we cannot say that Discharge DPS is X times (where X is the number of triggers per sec) of what PoB shows you as "damage per use". Charges are fluctuating etc. This is why DPS stated in the title was calculated by doing T16 Mino DPS check so nothing to correct here.
Latest guides:
3.11 Loki's Rainbownuke:
https://www.pathofexile.com/forum/view-thread/2904155
3.7 CI CoC Discharge: https://www.pathofexile.com/forum/view-thread/2605608
3.7 Juggernaut life Mjolner: https://www.pathofexile.com/forum/view-thread/1846362
Last edited by RicoKGB on Jan 4, 2019, 12:24:11 PM
It's the same as in all other Mjolner builds, melee hit->Arc->melee hit->Discharge, in between every spell hit there must be weapon hit becouse that's how Mjolner works. So with molten you will of course benefit from EE.
Last edited by DoT_Misha on Jan 4, 2019, 12:25:49 PM
"
DoT_Misha wrote:
It's the same as in all other Mjolner builds, melee hit->Arc->melee hit->Discharge, in between every spell hit there must be weapon hit becouse that's how Mjolner works.


Yes I know, but here with molten strike it is not exactly that happening. Every Molten Ball hit triggers Mjolner. The question is: is every molten ball hit setting the EE "right" or just the initial hit. If every molten hit than of course you are right. That said fire part on Dsicharge will suffer as well as lightning strike setup for pack clearing will also suffer. Is it worth the extra points?

Oh and one thing: This build uses Heralds. All 3 of them. With Wrath. So we are basically talking:

EE with no heralds (well maybe with Herald of Ash) and no Wrath

vs

no EE with all 3 Heralds and Wrath. And +3 passive points. Having a viewpoint from this perspective will be dmg output with just EE still better?
Latest guides:
3.11 Loki's Rainbownuke:
https://www.pathofexile.com/forum/view-thread/2904155
3.7 CI CoC Discharge: https://www.pathofexile.com/forum/view-thread/2605608
3.7 Juggernaut life Mjolner: https://www.pathofexile.com/forum/view-thread/1846362
Last edited by RicoKGB on Jan 4, 2019, 12:46:04 PM
oh, you're right, forgot about heralds, EE is useless with this build
Ok let me grab a cup of tea and do some update, regarding building this character from scratch - aka progression from 0 to hero in a temp league.

First of all those who want this character to be a league starter may (and propably will) fail. And after doing it myself I can see where and why. This is mostly due to going inpatient. Build has a specific break point after which it gets 10 times better. This break point is a same thing as with every other life based Mjolner/triggered Discharge build - buying Volls Devotion. This league (thx to Mathil) instead of "standard" asking price of ~150c Volls Devo was about 3ex and possibly will stay around 2-3 ex every new league now. That said it is really one and only expensive (for a starter) item to get this build going into the very end-game. So what to do before that?

Lvling & progression guide until Volls Devotion and beyond (from 0 to hero):
------------------------------------------------------------------

Chapter I: The poor man's begining
----------------------------------------------------

So we start poor & naked at a beach. First step (after obtaining FireBall) is to get our hands on Lightning Tendrils which will be our first quest reward. It is also not a bad idea to purchase Arcane Surge at this stage (just keep it at lvl 1 all the time) so it can be linked with either FB or Tendrills and provide some mana regen together with more spell damage.

As we progress trought the Act I, with our Fireball and Tendrills with Arcane Surge we eventually get Arc (The Siren's Cadence quest reward). And from now on we use Arc only (supported with Arcane Surge).

In Act II we will get our hands on 3 more, much needed gems: Herald of Thunder (Intruders in Black), Controlled Destruction (Sharp and Cruel) and Faster Casting (also Sharp and Cruel). So from now we can use Arc + CD + FC + AS with HoT (4link B-B-B-B needed). At the same time our tree should look something like this:

low lvl passive tree preview


Act III and we now have Wrath (Lost in Love) and Life Leech (A Fixture of Fate). We can also have Discharge (Sever the Right Hand). Life leech should be socketed as 4th link instead of Arcane Surge in our Arc setup (so 4L B-B-B-R needed) and we now use Wrath + HoT as auras. Discharge should be socketed somewhere to start lvling it ASAP. Also we should progress our tree, going to its bottom part:

low lvl passive tree preview pt 2.

TIP: It is a good idea to buy at this stage 2 other Heralds (of Ice and Ash) just to socket them somewhere for lvling. Also while doing A Fixture of Fate quest in Act III there should be Faster Attack available for purchase. We need at least 2 so they can start to lvl (place them somewhere on switch).


Chapter II: Getting to Act VI and beyond:
----------------------------------------------------------

The 4 link Arc setup with Wrath and Herald of Thunder should provide enough dmg to carry us up to Act VI. Tree progression should look like this:

medium lvl passive tree preview


Act V is worth mentioning because of Death to Purity quest where we should pick Wildfire unique jewel as reward.


In Act VI after doing a first quest (Fallen from Grace) we will have acces to a full gem list via Lilly Roth. At this stage some gems can be added to the mix if we dont have them allready from drops:

Cast When Damage Taken - Immortal Call - Warlods Mark or Enfeeble or Elemental Weakness

Shield Charge - Faster Attack - Fortify

TIP: It is a good idea to buy Tabula Rasa at this stage of the game (if currency allows it) so our 4L Arc setup can be upgraded with Lightning Penetration and Arcane Surge again. For 6L Arc setup having Mana Flows keyston in passive tree is a must have.

TIP 2: It is also a good idea to buy at least one Multistrike and one Life gained on hit gem for lvling.

6L Arc setup should carry us trough rest of the campaign and prepare to buy a Mjolner.


Chapter III: Finishing the story line and preparing for Mjolner switch:
----------------------------------------------------------------------

Our priority here is to buy and equip Mjolner ASAP.

So tree progression should reflect that, focusing on reaching all the ends with stats (str + int) in the first place:

passive tree when reaching the end of the story line


Chapter IV: The Mjolner switch:
--------------------------------------------------

Around lvl 67-68 it is possible to buy and equip Mjolner together with Romiras Ring. From now on we use:

Mjolner: Discharge - Arc - Life Leech
Tabula Rasa: Molten Strike - Multistrike - Faster Attacks - Life Gained on Hit - Lightning Strike - Fortify
4L: Cast When Damage Taken - Immortal Call - Warlords Mark - Blade Vortex
3L: Shield Charge - Faster Attack - Leap Slam or Lightning Warp
Wrath + Herald of Thunder as auras
And we use Wildfire jewel in our tree.

With this kind of gear it is safe to do Normal and Cruel Lab for Mastermind of Discord.


Chapter V: low tier maps, gathering currency for Volls Devotion:
------------------------------------------------------------------------

With the setup mentioned above it is safe (if no hard mods) to do up to T7 maps. This is the hardest part - doing low tier maps while gathering enough currency to buy a Volls amulet. This is where some people might gave up becauase of inpatient if rng jesus will not be mercifull.

Flasks are also important here. I would suggest at least 2 good life flask with remove bleed and 2 movement flasks to progress faster. Tree progression at this stage:

low tier mapping tree preview


TIP: It is good to buy Saffels shield at this point to improve dmg mitigation vs elemental.



Chapter VI: buying and switching to Volls Devotion:
--------------------------------------------------------------------

After 2000 years when theres finally enough currency to buy a Volls neck we now can equip it and we have to do some important changes to gear and gem setup. First of we need to buy Kingsguard chest right now ASAP. And than try to at least 5Link it. Gem setup changes:

Mjolner: Discharge - Arc - Controlled Destruction
4L: Cast When Damage Taken - Immortal Call - Increased Duration - Blade Vortex
Wrath + Herald of Thunder + Herald of Ash as auras
Kingsguard (1G 4R): Molten Strike - Multistrike - Faster Attacks - Life Gained on Hit - Fortify
4L: Lightning Strike - Faster Attack - Multistrike - Fortify


Also when reaching around 5.3k life it is safe to do Merciless lab for Shaper of Desolation. Which will improve both single target and clear speed.

This is how the build will perform in-game at this stage:
https://www.youtube.com/watch?v=BgMpyp281DM


Chapter VII: The Red Trails - preparing for an end-game setup:
--------------------------------------------------------------------------

After reaching few more lvls and most important at least 5.5k life it is now safe to buy and equip The Red Trails together with The Golden Rule unique jewel and Chance to bleed support. We now must do yet again some changes to gem setup:

4L: Cast When Damage Taken - Immortal Call - Warlords Mark - Blade Vortex
All 3 Herald as auras (no Wrath)
Kingsguard (1G 4R): Molten Strike - Multistrike - Faster Attacks - Life Gained on Hit - Chance to Bleed

Tree should look like this

From now on getting more life should be a priority in a passive tree while lvling and impproving quality of the gems for more dmg. Improving jewels to reach more attack speed (up to 5 APS before Frenzy charges is a goal here) more life and dmg. 6k+ life should be easily possible at lvl 91-92. At this stage it is also a good idea to buy Lycosidae and Intuitive Leap as last items for that sweet 100% accuracy and 7 passive tree points.

Lycosidae end-game passive tree preview

Last step is lvl 4 Enlighten so we can use 3 Heralds together with Wrath for maximum dmg output. Also 6Linking Kingsguard for added 20/20 GMP (2G 4R required) so we can have maximum triggers per sec and so we can replace Wildfire jewel with something better.

And finally Uber Lab for Beacon of Ruin which is CRAZY clear speed boost.

Latest guides:
3.11 Loki's Rainbownuke:
https://www.pathofexile.com/forum/view-thread/2904155
3.7 CI CoC Discharge: https://www.pathofexile.com/forum/view-thread/2605608
3.7 Juggernaut life Mjolner: https://www.pathofexile.com/forum/view-thread/1846362
Last edited by RicoKGB on Jan 4, 2019, 5:11:58 PM
Nice guide mate!!!!

Btw, a little tip, today i tried Uber lab (dangerous Izaro), i removed The Golden Rule Viridial Jewel and put LGOH in my 5Link socket. Uber lab has plenty full of trap rooms and it´s very dangerous to be bleeded. Even without being bleeded (and without CDR belt) was fast kill :-).

(\ /)
( . .)♥
c(”)(”)
Last edited by redix27 on Jan 5, 2019, 1:52:54 AM

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