[3.6] Occultist CWDT Auto Cast Mobile Spell Turret - Red Map / Delve 275+ Viable

Like i said, I sustain regen without soul of arakaali selected in my pantheon.

I select soul of arkaali in pantheon and i have the same regen. Im not talking about my tooltip in character screen.

I genuinely do not regen es any faster, I've timed it. Ive removed pieces of gear until I am just barely, i mean ABSOLUTELY barely sustaining. Then activated the pantheon and it still just barely sustains.

Soul of arakaali is not working. This was addresses by Mark at GGG for a seperate issue.

Sadly I have already re-spec'd my character into a Spirit offering CWDT heartbound loop life based build so i cant make a video.

Anyone able to replicate this, or show that theirs is unequivocally working?
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AdamSanders wrote:
Like i said, I sustain regen without soul of arakaali selected in my pantheon.

I select soul of arkaali in pantheon and i have the same regen. Im not talking about my tooltip in character screen.

I genuinely do not regen es any faster, I've timed it. Ive removed pieces of gear until I am just barely, i mean ABSOLUTELY barely sustaining. Then activated the pantheon and it still just barely sustains.

Soul of arakaali is not working. This was addresses by Mark at GGG for a seperate issue.

Sadly I have already re-spec'd my character into a Spirit offering CWDT heartbound loop life based build so i cant make a video.

Anyone able to replicate this, or show that theirs is unequivocally working?


You were previously talking about tooltip regen, 'Im seeing no change whatsoever in character screen when IK triggers and stops Frenzy from ticking the DoT. '

Please link to Mark's post that you were talking about.

Also whether you are necro or occultist doesn't matter unless your necro build doesn't have any regen to benefit from the buff. I checked your character profile, and you can easily test it with the little regen that you have, it just wont be as noticable. You may need to remove your spirit offering to make it easier to measure.

Honestly, if you have Immortal call trigger / blood rage active and loop working, you are probably just missing something dumb, like not having the captured soul for the pantheon.

I already told you that the interaction works and I tested it again today. If you want help getting it fixed, you need to post a video showing that it doesn't work, and go over all of your items/ skills / pantheon. Me making a video showing you that it does work will not help you.

Here's what I do to test it.

1. Start CWDT loop, measure the rate that you lose ES or can sustain ES
2. Unsocket immortal call, after 4 seconds, the rate from # 1 will change, in my case, I am no longer able to sustain the loop and will eventually die.
3. Resocket immortal call, and now my ES starts going back up.

edit: just saw your build doesn't have zealot's oath. Use bloodrage first, then see how much hp you you have left over after a few CWDT loops, with Immortal call triggering, and without it triggering.
https://www.youtube.com/@esvbanARPGs
Last edited by Horvath on Jan 31, 2019, 11:24:51 PM
I was wondering what exactly causes the breaks in the loop and if there is anyway to make it better.
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RueRue wrote:
I was wondering what exactly causes the breaks in the loop and if there is anyway to make it better.


Depends, could be:

Temporal chains or some other slow effect extending your immortal call duration past the skeleton duration, causing you to take 0 physical damage when the skeletons die. You can use curse immune flask to avoid this.

Enemy damage killing the skeletons faster than the CWDT cooldown (~.22-.25 seconds depending on your cooldown reduction). Several options here:
1) Make the skeletons expire faster (higher level less duration), reducing the chance they will get hit.
2) Further reduce the CWDT CD.
3) Increase the life or ES of the skeletons, but probably need to give them at least +1k es for it to mean anything against end game damage. Spirit offering may work, if you are hybrid necro variant of this build.
4) Avoid taking damage. Even though this build can AFK in maps, you should still try to reasonably prevent any damage getting to your skeletons.

There are a few more ways. options 1 and 2 will require more regen to sustain, but also give you a more multiplier to your DPS
https://www.youtube.com/@esvbanARPGs
I am not running your build but kind of using the same engine, I got some tips from your guide to upgrade mine. My version my spells do 0 damage and is just used as a mechanics starter and healing. Ive been doing UE +++ content and I guess the skeles/golem keep dying, I'm trying to figure out ways to minimize that so I can keep my healing and damage up. If you have any advice I would appreciate it.
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RueRue wrote:
I am not running your build but kind of using the same engine, I got some tips from your guide to upgrade mine. My version my spells do 0 damage and is just used as a mechanics starter and healing. Ive been doing UE +++ content and I guess the skeles/golem keep dying, I'm trying to figure out ways to minimize that so I can keep my healing and damage up. If you have any advice I would appreciate it.


now that I think about it, bone offering (block chance) is probably gonna be more effective for skeleton survival. With the helmet enchant, they wil get 43% spell / attack block, almost doubling the chance they will survive a stray hit.

I don't have any newer suggestion from my previous post.

I did look at your character. You can improve your CDR, while keeping your duration the same. e.g. .24s skeleton, .2s CWDT CD. This will mean you will still take roughly the same amount of damage per second, but can handle the skeleton being killed earlier than normal, by .04 seconds.
https://www.youtube.com/@esvbanARPGs
Last edited by Horvath on Feb 9, 2019, 12:32:03 AM
I tried Bone offering, unfortunately I think a large number of my skeleton deaths are from Dots or abilities with constant damage ie running through a shaper beam. Running the enchant also reduces my dmg by over 30% so thats a pretty big loss. I can still do the fight and all content in the game , its just not as smooth I as I prefer. Thaks for the suggestions though, ill see what else I can come up with.
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RueRue wrote:
I tried Bone offering, unfortunately I think a large number of my skeleton deaths are from Dots or abilities with constant damage ie running through a shaper beam. Running the enchant also reduces my dmg by over 30% so thats a pretty big loss. I can still do the fight and all content in the game , its just not as smooth I as I prefer. Thaks for the suggestions though, ill see what else I can come up with.


I'd recommend to increase the CDR on your belt. This will help with DoTs and hits.
https://www.youtube.com/@esvbanARPGs
Did you guys end up testing lightning spire trap with all of that cast speed. Lightning spire trap with tons of cast speed is insane.

Also i've seen this guy sustain the build on necro. I'm not exactly sure how he is specifically doing it because he doesn't have a POB. I do know he isn't using blood rage or immortal call to help sustain es so he might just be sustaining with spirit offering. If you have any insight at all it would be great.

Necromancer Doryani's fist heartbound loop
https://www.youtube.com/watch?v=9DSYZS7Q61E

Necromancer ice nova/frostbolt heartbound loop
https://www.youtube.com/watch?v=iI3KmnWUYvA


EDIT:
This person is also able to sustain without immortal call and blood rage. I think I may head in this direction but self casting.

https://www.youtube.com/watch?v=9kxU8F_BQmE&t=184s
Last edited by Jameljami11 on Mar 2, 2019, 6:35:44 AM
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Jameljami11 wrote:
Did you guys end up testing lightning spire trap with all of that cast speed. Lightning spire trap with tons of cast speed is insane.

Also i've seen this guy sustain the build on necro. I'm not exactly sure how he is specifically doing it because he doesn't have a POB. I do know he isn't using blood rage or immortal call to help sustain es so he might just be sustaining with spirit offering. If you have any insight at all it would be great.

Necromancer Doryani's fist heartbound loop
https://www.youtube.com/watch?v=9DSYZS7Q61E

Necromancer ice nova/frostbolt heartbound loop
https://www.youtube.com/watch?v=iI3KmnWUYvA


EDIT:
This person is also able to sustain without immortal call and blood rage. I think I may head in this direction but self casting.

https://www.youtube.com/watch?v=9kxU8F_BQmE&t=184s


Didn't try lightning spire. To do necro heartbound loop instead of occultist heartbound loop, the concept isn't that difficult. Use spirit offering in your cwdt loop on as many corpses as possible with as high base life as possible (100+ life on every piece of gear, ideally). With enough life and % increased life / es, you don't need any life or es regen and 'outheal' the damage done by heartbound loop ring, so you don't need immortal call / blood rage (which anyways only provide bonuses to es recovery rates, and not flat es gains.

With the +2 summoned skeletons ascendancy skill, you need to sustain 1050 physical damage before reductions per loop. Getting some armor on your gear can make it more manageable, but you probably want to take at least 700 damage for an autocasted build to get decent damage output. If you are planning to self cast or simply want the cast speed, then you can reduce the damage to the minimum CWDT threshold of 528.

The synthesis league might have some new applications for high cast speed. I plan to try some of the new spells / new supports out next league
https://www.youtube.com/@esvbanARPGs
Last edited by Horvath on Mar 2, 2019, 8:57:47 PM

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