Temporal chains and 75% limitation question
Yes, that value is capped at 75% to prevent bugs.
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"I was really hoping this wouldn't come up. There are actually two caps, in different parts of the code. In normal circumstances it's capped at 75%. If you actually push the effect to more than 100% slower (time going backwards for buffs/debuffs), a earlier catch logs a warning message with details about the situation and forces the value to 100% slower (not ticking down at all), adn bypasses the normal code for scaling it (which includes the 75% cap). This isn't supposed to actually be possible for players, but there was a case where it seemed to occur with a specific boss which caused bugs in the past, and the safety check is still there. We've known about this for years, but improving it was never a priority because players scaling the effect this high was not supposed to be possible. Probably we'll have to rework some of that now - certainly we don't want to be spamming warning logs whenever a player does this if it can be done legitimately now. "For the record, I'm not Rory. | |
"Freeze/Petrify set action speed to zero, skipping modifiers. Temporal Chains is a multiplicative modifier (effectively "less"). All other sources are additive (effectively reduced). Descriptions for these stats are scheduled tob e reworked to make this clearer, hopefully in 3.5.0, but I can't promise that yet. "Not in general. There's the stat from Unstoppable which prevents being slowed below base speed, and there's a generalised version of that which exists on some bosses and prevents it dropping below a specified value. |