My love / hate relationships with Delve.
I love when I actually Delve, on my comparably tanky Scion equipped and specced for Delve. But I hate to switch gear, gems and passives as soon as I am out of sulphite and gotta work in maps to get it. Or to switch between my other character and let delver click on sulphite. I love blasting maps on my Deadeye, but I hate to realise that sulphite gained on that character is pretty much useless unless I want to delve at lower delves. Currency rooms having 1 or million chests is so...I love murdering koalas during certain encounter, but I hate these damn dogs, etc. etc. I also still don't really get what the hell is going on during Azurite encounters - who deals what kind of damage and what is rippy and where one should stand - who fucking knows. *shrugs*
You? Last edited by SunL4D2 on Oct 21, 2018, 1:21:22 AM Last bumped on Oct 23, 2018, 3:00:42 AM
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Delves in PoE are awesome, delve as a gated side mechanic of PoE is not.
"In this game you're just a cow being milked, not a human being entertained" - Kiss_Me_Quick
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Like with all gated mechanics, in my humble opinion, is similar to having waiting in line for a disney ride. The ride itself is awesome nonetheless...waiting time, not so much. It felt the same way with breach splinters, sacrifice fragments, abyssal depths, delves, etc, etc.
As long GGG strike a balance where the reward outweighs, the waiting or grinding period...they're onto something. |
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" Hell yeah, money talks! I'll throw in another 10 euros for a permanent Delve platformer subgame. Make it happen! | |
You don't need to make a delve-only minigame, just put some changes that turns delve into something that you have to make choices and thinking before delving. Like add some reality, take away the sulphite completely and also remove the teleportation platform. Let upgrade with azurite from the crawler itself, put a radio in the kart to keep contact with Niko. You can only get out by backtracking. So, if you want to go in and out, you'll have to keep staying pretty close to the exit, and accept moderate rewards and cheap fossils. Want to hit the challenge and get the good stuff? Start delving deeper and deeper, knowing that the more you go down, the longer will take to get out, 'till you realize that u went too far and there is no way back, except keep delving. That's when it becomes delve-only minigame for that character your using. What do you think about? |
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" Please, buy Chris another yacht so he makes sulphite shared. That alone will make me so much happier. Last edited by SunL4D2 on Oct 22, 2018, 5:31:49 PM
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I find it kind of boring, I don't bother using it much, I've only gone down to about 100 depth. I wish they would get more creative with their leagues. They should do something like the movie Inception. Make it so you go into a dream then you have to fight the clock and figure out where you are when you get out of it.
Builds
https://www.pathofexile.com/forum/view-thread/2149153 https://www.pathofexile.com/forum/view-thread/2245701 https://www.pathofexile.com/forum/view-thread/2664371 Shaper Guide: https://www.pathofexile.com/forum/view-thread/2252008 | |
Hmm... a Delve League of it's own. I actually could get financially behind that. I like it.
"You've got to grind, grind, grind at that grindstone..."
Necessity may be the mother of invention, but poor QoP in PoE is the father of frustration. The perfect solution to fix Trade Chat: www.pathofexile.com/forum/view-thread/2247070 |
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" How isolated are you talking, Charan? | |
" God I would love to see those again. " Thanks for elaborating. "Completely" certainly isn't a surprise, from you. Personally, I'd like the mine to be in your Hideout, and you could invite a Master down there for vending and dailies. I think that I'd also prefer the option to be able to crossover, and have a SSF option as you described also. However, I'm not sure your version wouldn't be the most satisfying - it'd be cool to beta test several versions and collate something from the feedback. |