[3.6] Null's Inclination Aurabot Summoner

Notes about 3.6
Nothing special changed from 3.5. There are two things worth noticing:

* Summon Phantasm on Kill now has a chance to summon a Phantasm on hit against bosses. Its a nice bonus for this build, now that it can generate minions on boss fights.

* The new quiver (Maloney's Mechanism) can be pretty interesting too. Having 3 additional sockets enables more gem combination possibilities, such as:
- Animate Guardian
- Raise Zombies
- Rain of Arrows - Curse on Hit - Some curse, to leverage the trigger effect and apply a specific curse.


Path of Building: https://pastebin.com/p9KdcqB0

My current gear:






This is a bow-based necromancer that summon minions when killings enemies. The main goal here is to generate a huge army of minion and buff them with damage auras to wreak havoc on anything standing in the way.

In groups, you should be able to provide a nice DPS boost to your friends from Wrath, Anger, Haste/Vaal Haste and the new Dread Banner, all of them improved by the Commander of Darkness ascendancy.

This guide also contains a league-starter strategy at the bottom. If you want to try something different on Betrayal league, consider giving it a try!


-- 3.5 --
I finished recording these encounters, will upload then soon
Elder fights

Uber Elder

Red Elder


Syndicate Safehouse
Vaal Temple

-- 3.4 --

T16 Forge of the Phoenix
T16 Lair of the Hydra
T16 Pit of the Chimera
T16 Maze of the Minotaur
T11 Shaped Underground Sea


Depth 340
Depth 405
Depth 500


+ No 6 link required
+ Cheap to get started
+ Plenty of space for customization on items and the passive tree
+ Can run any map mod

- Loses all your minions on zone transitions (death, Elder and his guardians, TP back to hideout, etc)
- Can get really laggy at maximum minions, which might force you to play on Predictive mode
- Produces a lot of visual and sound clutter which might hide important gameplay cues (volatile flameblood, caustic ground, reflected damage missile, etc)
- Requires an alternative 6-Link setup to do bosses

What changed from older versions of this build?

From the version I had listed here during Delve league, the passive tree has changed so that we can ditch the Enlighten Support and run 4 auras and 1 herald. The 4th aura will be the new Dread Banner because the new Impale ailment interacts very well with a bunch of minions attacking multiple times.

From older versions, there's a couple of significant changes introduced on 3.4 that makes this build work:

* The new passive "Spiritual Aid" allows any source of Minion Damage to also affect us, meaning that we deal a considerable amount of damage and aren't reliant on "Wormblaster" flasks or minions to score kills
* The new gloves "Command of the Pit" along with "minion accuracy" on the passive tree improves our minions chance to hit by a lot, meaning we won't have to build around Lycosidae/Necromantic Aegis or "Additional Accuracy Support"

Gameplay explained

The main flavor of this build comes from the unique bow Null's Inclination:

Whenever we land a killing blow with this, any skill gem with both "Spell" and "Minion" tags will be triggered. This guide will focus on triggering Animate Weapon and Flesh Offering.
Since we need to constantly attack and score kills, we use Herald of Purity and link "Summon Phantasm on Kill" to our attack skill. Phantasms and Sentinels of Purity will be summoned whenever we land killing blows.

Most of the time we'll be hanging around with 64 minions (50 animated weapons, 10 phantasms and 4 sentinels of purity). To further boost their damage, we'll use the unique body armour Victario's Influence:

Any "Aura" skill gem socketed here will be enhanced by Generosity Support and have reduced mana reservation, which means we can stack a bunch of auras in our mana pool.

To make sure we'll be killing most enemies before our minions kill them, we use the unique helmet Speaker's Wreath:

This means our minions cannot kill enemies unless they are ignited. Because we provide Fire damage to our minions, they have a 5% chance deal a critical strike and apply ignite. Its not as bad as it sounds, because you won't have to single handedly kill every enemy on maps.

This combination results in a very active, fun and fast-paced summoner build! So far it has been the most fun build I have played on this game.


Required gear

As explained on the Gameplay section, these uniques are required to make this build work.


These gloves gives your minions enough accuracy to hit most of their attacks. Its a great addition to this build, but not mandatory.


This belt gives a nice amount of life, a bit of damage and ailment immunity if we juggle our stats correctly. Ailment immunity allows us to run different suffixes on flasks instead of the traditional shock/freeze/ignite immunity.
The best combination we can do is Dexterity > Intelligence > Strength, providing immunity to shock and freeze. Both chill and ignite can be mitigated with the Pantheon.

Alternatively, you can use a Stygian Vise for an extra Abyss Jewel.


Astramentis makes the gearing requirements much easier, but ultimately you should look for a rare amulet with life and stats or resists.


Any Rare Unset ring with life and stats or resists. A Warlord's Mark ring is great to provide healing for you and your minions, but not really necessary.


Rare quiver with life, dextery and resists.


Rare boots with life, movement speed and resists. Since none of the boot lab enchantments are useful for this build, you can use a two-toned to help capping resists.

Have at least 1 jewel with "Minions Blind on hit" and "Minions Taunt on hit" such as these:

Other than that, look for jewels with the following mods:

- [P] Maximum Life
- [P] Flat minion Fire or Lightning Damage
- [S] % Increased minion damage if you've used a minion skill recently

They should look like these:

Skill gems

Animate Weapon - This goes into our bow:

The bow needs to be 1 Green, 2 Red and 3 Blue, having the 6th unlinked socket being a blue.
If you manage to get 1 Green, 3 Red and 2 Blue, use Ruthless instead of Added Lightning Damage.

Against Shaper Guardians, Delve bosses and tougher enemies, replace Melee Splash for Multistrike. It will improve your single target damage dramatically.

Flesh Offering - 6th socket on the bow

Flesh offering grants an attack and movement speed buff to you and your minions. It also triggers the Mistress of Sacrifice ascendancy to further improve your damage output.

Auras and Herald - This goes into our body armour:

These auras provide a lot of damage to our minions. We use Herald of Purity here to have a "baseline" minion, because its very easy to summon them on maps and bosses.

Attack skill - The build enabler

Rain of Arrows is the best attack skill for this build because it covers a huge area and doesn't require any other support gem to work, such as Pierce or Greater Multiple Projectiles. We can use it as-is in any situation.

Summon Phantasm on Kill creates a phantasm on killing blow and adds a "Minion" tag to Rain of Arrows, which means we can trigger the effect "used a minion skill recently" whenever we attack.

Minion Damage Support increases both phantasms and your damage (once you get the Spiritual Aid passive).

Culling Strike makes it easier to score killing blows by sniping your enemies before your minions kill them.


Usual CWDT setup to help your survivability. Dread banner goes here, so we can generate stacks and increase the Fortify effect duration.


We use a Carnage Chieftain (found in Act 2 - Old Fields) as spectre. He grants frenzy charges to you and your minions every few seconds. Blood Magic is required so that he casts it as often as possible.

Remaining Skill gems

Phase run lowers your threat, grants phasing (walk through monsters) and a movement speed buff for a short duration. Very useful on delves.

Since all our auras are affected by Generosity, we use a low level Clarity on a Unset Ring to receive the benefits from Commander of Darkness

Convocation is a very important skill to move your minions around, for both offense (stacking all minions on top of one target) and defense (moving them away from AOE attacks).

Blink Arrow is our movement skill. Also generates an additional minion!

Bandits, Ascendancy, Pantheon and Passive tree

Bandits - Kill all!

Ascendancy - We're going Necromancer on the following order:
1- Puppet Master
2- Mistress of Sacrifice
3- Commander of Darkness
4- Invoker

Soul of the Brine King - It provides stunlock protection and reduced effect of chill on you.
Soul of Abberath - It reduces the duration of ignite effects on you, so that ignite removal flasks won't be required.

Basic passive tree, 97 points (Level 74)

Finished passive tree, 114 points (Level 91)

Phase Acrobatics tree, 111 points (Level 88) - Your character is the weakest part of this build. If you feel that you're dying too often, consider using this variant. It will boost your defenses with Acrobatics and Phase Acrobatics, but you'll have to 5-link your Victario Influence, link all your auras and herald with Enlighten Support level 3 and drop the Dread Banner.


We're using 1 recovery flask and 4 utility flasks:


Any "Catalysed" or "Sapping" Life flask. "of Animation" is amazing to keep your minions alive, but should only be necessary if they are dying a lot. Otherwise, "of Staunching" should be the best choice here.


Any Quicksilver "of Adrenaline". I personally prefer the Chemist and Experimenter prefixes.


You can choose these to counter elemental mods ("Monster deal X% extra damage as fire/cold/lightning") on maps or delves.

Remaining defensive options. Granite/Basalt are good to mitigate physical damage. Jade/Quartz should work better if you're going for Acrobatics.

Leveling and league start

We'll be leveling with spells until level 32~33, where we'll swap to bows. Until we can equip the Null's Inclination, we'll be using sentinels and phantasms to level up.

14 Points
* Get Freezing Pulse after killing Hillock.
* Complete "Mercy Mission" and get Summon Phantasm on Kill. Link it to Freezing Pulse
* When you reach The Prison, get "Added Lightning Damage" from Nessa and link if to Freezing Pulse. Also, buy a "Minion Damage" from her and slot it somewhere on your gear.
* After killing Brutus, get "Flame Dash" as your movement skill. If you have found enough currency, buy a "Clarity" from Nessa and use it. Remember to leave it at level 1!
* When you reach The Cavern of Wrath, get "Firestorm" from Nessa. Use it instead of Freezing Pulse.

26 Points
* As soon as you reach act 2, go straight to the Chambers of Sin and save Helena. Buy Herald of Purity from Yeena after completing this quest. Link it to that Minion damage you bought from Nessa. If you don't have enough Strength to use Herald of Purity, consider equipping a Heavy Belt (can be bought from vendors for a few scrolls)
* Complete the side quest on The Crypt and grab the "Survival Instinct" gem. Slot it on that jewel node.
* Do the rest of act 2 as usual, killing all bandits.
* Start picking up every Rare bow and quiver you find. If it has a decent amount of damage mods, keep it to use later. A few examples of bows you might want to hold on:

45 Points
* On act 3 you'll start finding 4 linked items. Keep an eye on any GBB or GBBB, as we'll need it to link our bow setup soon.
* Grab the Jade Amulet from Diala. You might need the dexterity it provides once we swap to bows.
* After you clear the blockade on The Sewers, you'll have access to the Library on the Imperial Gardens. Go there and complete the quest given by Siosa.
* Buy the following gems from Siosa:

- Toxic Rain
- Rain of Arrows
- Anger
- Blink Arrow

This is when we drop the Firestorm and use bows. We'll be using Toxic Rain - Summon Phantasm on Kill - Added Lightning Damage. If you managed to find a GBBB, buy another "Minion Damage" on act 1 and place it in the 4th link. Replace Flame Dash with Blink Arrow and activate the Anger aura. Place Rain of Arrows somewhere in your gear for now, because we'll be using it later.

If you dont have enough dexterity to equip a bow, consider doing the following:

- Equip a Jade Amulet;
- Grab nearby passive points that grant Dexterity ("Precision" gives 20, "Practical Application" gives 20 and "Agility" gives 30). Later in the build we'll have enough Dexterity to respec these passives.

* When you do swap to bows, respec those "spell damage" nodes on the initial part of the passive tree and grab the shortest path.
* Continue the act 3. Do the lab when you feel comfortable to complete it. Ascend as Necromancer and grab the "Puppet Master" passive.
* On act 4, after defeating Daresso and Kaom, get "Decay Support" from Diala. Replace it with "Added Lightning Damage".
* Now that we have Decay, replace "Toxic Rain" with "Rain of Arrows".

66 Points
* Nothing special here. Keep going down the passive tree.
* Remember to keep upgrading your bow! Pick every rare bow that drops and check if its a DPS upgrade.

81 Points
* As you approach level 60, grab those duration notes (Potency of Will and Exceptional Performance) on the center of the passive tree.

* Do the cruel labyrinth and get the "Mistress of Sacrifice" passive.

* When you hit level 60, open the trade site and look for any Null's Inclination listed. It's a very cheap item and shouldn't cost more than 1 Chaos orb.

-- Transitioning into Null's Inclination --

1- Quality up your bow and spend every Jeweller orb you found until you hit 6 sockets.
2- Then, spend your Fusings until you hit at least 5 links.
3- After that, spend your Chromatics until you hit 1 Green, 2 Red and 3 Blue or 1 Green, 3 Red and 2 Blue, having the unlinked socket being a Blue one.

This step is all based on luck. If you managed to craft your bow, great! Head to the Gem section and buy the gems listed there. Also, remember to replace Decay for Culling Strike on the Rain of Arrows setup.

If you didn't managed to complete the craft yet, thats fine. Continue playing the build you have right now and keep trying! You'll eventually hit it.

-- --

* Continue the quest line as usual. At this point you might consider spending some time on Blood Aqueducts to familiarize with the build and farm exp, item upgrades and currency.

* If you successfully crafted the Null's Inclination as listed above, buy a Speaker's Wreath and equip it at level 64.

93 points

* Complete the merciless labyrinth before defeating Kitava. Get the Commander of Darkness passive.

* Get the those aura nodes on the passive tree. As soon as you get them, buy a Victario's Influence, 6 socket and equip it. Slot all the gems listed in the Gem section.

* After you equip the Victario's Influence, get Elemental Equilibrium. Make sure that none of your items are granting "Added X to Y Fire/Lightning Damage to attacks" and at least one of your items is granting "Added X to Y Cold Damage to attacks". By applying cold EE, we make enemies vulnerable to Fire and Lightning damage, which are the two elements we're providing with our auras.

At this point, the passive tree is completed! If you enjoyed this build and want to keep going, there's another step to reach

114 Points
* Do the uber lab and grab the Invoker passive.

* Grab every "Maximum life" node nearby. After that, the last 9 passive points can be spent on jewel slots.

Upgrade path

Here's my suggested order to chase upgrades. A few tips before buying them:

* Save your currency. Always look for cheap upgrades until you can afford the expensive ones
* Negotiate your orbs of fusing. We barely use them on this build and they are quite valuable to other players.
* When buying rare items, look for open prefixes or suffixes. You can craft Maximum Life on prefixes and Resists on suffixes.
* If the market is saturated with a specific unique item, look for perfect/almost perfect rolls. A good example is the Speaker's Wreath helmet, which can be bought with perfect rolls (40 dex, 15% skill effect) for a few alchemy orbs

Minimum requirements

1- At level 60, Null's Inclination with 6 sockets and at least 5 links
2- At level 64, Speaker's Wreath with maximum rolls
3- Before doing maps, rare items with Maximum Life and Resists
3.1 - Boots with at least 20% increased movement speed
3.2 - Any ring, amulet or quiver with Cold Damage to Attacks
4- After allocating all "reduced mana reservation" nodes (around level 75), Victario's Influence with 6 sockets
5- Cyclopean Coil. You probably won't need to juggle your stats, but they should be Dexterity > Intelligence > Strength.

Upgrades 4 and 5 might hurt your resists badly, as they provide none. Consider spending more currency on better rares.

Further upgrades

6- Command of the Pit. You will notice a HUGE increase on DPS, as your minions will miss their attack less often. Look for one with 6% Maximum Life.
7- Ghastly Abyss Jewels, one for the Command of the Pit and more for each Jewel Slot you have unlocked. They need to have at least:
* Increased Maximum life
* Minions deal # to # Additional Fire or Lightning Damage
* #% increased Minion Damage if you've used a Minion Skill Recently

7.1- Taunt and Blind Abyss Jewel. Alongside all the attributes listed before, look for other jewels with:
* Minions have #% chance to Taunt on Hit with Attacks
* Minions have #% chance to Blind on Hit with Attacks

8- Unset Ring with "Curse enemies with Warlord's Mark on Hit"
9- Cyclopean Coil with perfect or near perfect rolls (40 Maximum life Implicit, 80 Maximum life Explicit, 15% Increased attributes).
10- Victario's Influence with 15% Increased effect of non-curse auras

Lab enchants
Helmet: Animated Weapons deal 40% Increased Damage
Gloves: Commandment of Reflection or Commandment of the Grave
Boots: None of them are particularly useful on this build. The best enchant on this slot would be "% chance to avoid stun"


These are endgame goals that don't need a specific order:

* Level 21/20 gems: Animate Weapon, Wrath, Anger and Vaal haste
* Level 20/20 gems: Everything else
* Double-corrupted Victario's Influence to have +2 Socketed Aura Gems and +2 Socketed AOE Gems. (Can be achieved on the Temple of Atzoatl, Locus of Corruption room)
* Double-corrupted amulet to have Increased Wrath/Anger Aura Effect
* Rare shaped Quiver with Dexterity, Maximum life and Onslaught on kill
* Rare amulet with Dexterity, Maximum life and a open suffix to craft "10% chance to Summon Spectral Wolf on kill"
* Bossing weapon swap using:
** 6-Link Lioneye's Glare with 28% Quality. (28% Quality can be achieved with Hillock rank 3 on the Transportation Safehouse)
** Maloney's Nightfall.

Doing bosses

Since we can't trigger Animate Weapon during boss fights, we'll need an alternative setup to do them. The best combination I came up with so far is using Mirror Arrow on a Lioneye's Glare and Maloney's Nightfall:

Now that Lioneye's grants 100% hit chance to our clones, we can change our gloves to something else. A good alternative is Tombfist, so we can apply Intimidate on bosses, increasing their damage taken:

So far I killed every boss with this setup, except for Aul because I didn't find him yet!

A few gems can be swapped to further improve the effectiveness on this set:

- Phase run is replaced by Desecrate (only if you don't have any other gem slot available).
- Convocation is replaced by Flesh Offering.

* Cast Mirror Arrow on cooldown. Dont place them too far away, because they need our auras to deal damage.

* Keep using Rain of Arrows to summon Sentinels of Purity and apply cold Elemental Equilibrium on the boss

* Cast Desecrate/Flesh Offering when out of danger.
Last edited by NouwayH on Mar 6, 2019, 7:49:40 PM
Last bumped on Jul 5, 2019, 5:36:08 AM
it is very funny
It is very funny indeed! Definitely the best thing I have played on this game in a long time. A pity it can barely do bosses :/
Can i replace Toxic rain for Rain of arrows?
Yes, and you should! Toxic Rain DOT effect will not trigger the Animate Weapon, while Rain of Arrows will always trigger on killing blow. It also covers a much larger area
Hey, what about weapon swap to a bow with srs socketed in it? Would it enable the build to do bosses?
Last edited by TheGuardianOfLight on Nov 4, 2018, 1:45:36 AM
Thats probably the best solutiton to attempt bosses, but idk how good is it to do them as SRS.

I'll craft a +3 bow when I get back from vacation and see how it goes!
How did you get the dex up to the required amount for the bow?

My dex is 170.

I have:
- Null's Inclination (with gems you have)
- Speaker's Wreath (with gems you have)
- Victario's Influence (with gems you have)

My character's selected passives:

Any help is appreciated.

P.S. Been having lots of fun with this build. Thank you for sharing it. :>

Update: I was able to equip Null after slotting in the Astramentis amulet. As a guide tweak, I recommend making the amulet a gear requirement.
Last edited by Rathkhan on Nov 23, 2018, 7:20:32 AM
Hey, good to know you're enjoying it!

Astramentis fits nicely on this build and makes gearing requirements a lot easier. The downside is that it doesn't provide much life or resists, which makes gearing the remaining slots a bit expensive (you'll only have rings, boots and quiver to get life and cap resists).

There are a few things you can do to match the required dex before reaching the Duelist area:

* Look for rares with "dexterity" and/or "all attributes". You can find it on rings, amulets, quivers, jewels and evasion-based or evasion-hybrid boots and gloves:

You can also spend some low level "Sorrow" essences you might find during your leveling:

* Grab some dexterity nodes nearby. There's the "Precision" for +20 and the "Agility" for +30. Later, when you dont need those bonuses anymore, you can respec it!

* If you have at least 302 intellect from passives and gear, consider placing a Careful Planning on the jewel slot near the Witch starting point. It will convert 90 int to dex.

I'll be playing this build again on Betrayal and will update a few things on this guide soon, especially the leveling section. Right now I'm testing it on SSF to see if it can be played at day 1 without any of the required items.
Last edited by NouwayH on Nov 25, 2018, 5:50:30 AM
This is a well written and detailed guide. I've played a similar variant a few leagues ago before the Phantasm gem was added.

Good work!

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