3.6 Primordial Chain Ice Golems - Snowybois - In-Depth Ice Golems Guide

Hi all, i'm a long time summoner golems/spectre player who has now spent 3 seasons devoting himself to tirelessly pioneering Ice Golems for the masses.

A huge amount of credit goes to mika2salo whose Flame Golems 101 i've been using since the day it was written. I learned everything about summoners from that guide and it will always be a great resource.

Do you want to do insane dps? Do you want respectable clearspeed, and great survivability? Do you want to die instantly as you forget that this build can't do phys reflects maps?! Then follow me down the rabbit hole friends, we're delving deep.

3.6 Updates

New to the build and don't know where to begin? Don't have PoB? Start with this link and as you get a feel for the build branch out to one of the other path of building links further down.

3.6 Starter Tree
Life Base Tree

3.6 - Starter Golem Gear and PoB.

Prices of golem gear have shifted around quite a bit, i'll update priority once i get to maps but don't overspend on the expensive items, the difference between a well-rolled one and a poorly rolled one on chain especially is significant.

Added a Necromancer Variant courtesy of Mika2salo


This guide was originally written as a paper concept during Delve League but now that i've tested it and modified it I can't stress how fun and versatile it is. In this thread all variants are welcome and we'll do our best to adjust and adapt to the challenges of each new league.

The basis of this build is that we are a 9 golem elementalist focusing on Ice Golems great melee scaling as our core dps skill. The previous problems Ice Golems have always had was low time on target, this is completely solved by the +100% movespeed on the primordial chain.

Why Primordial Chain?
Could you do this exact same build without chain and gain more survivability and options? Absolutely. But the 100% minion movement speed on primordial chain solves the #1 problem of melee minions. Time on Target. Time spent derping around is time the golems aren't hitting things. Nothing will improve your mapping effectiveness more than increasing minion speed. As such, it's very very hard to replace the chain even though it takes such a priority jewelry slot and restricts our ability to use other fun toys like animate guardian or phantasms.

Our wide variety of golems give us immunity to Freeze, Shock, and allow us to really utilize the liege of the primordial ascendancy passive for that aura bonus per golem making us regen nearly as much as an RF character. I'm currently sitting at +1200 Life Regen in my 3.4 gear.

The Regen and relatively high effective health pool, combined with passive summoner playstyle let us safely dps while our little murder hobos do the bulk of the work.

Optimal DPS is a 6/1/1/1 setup with either Lightning Or Flame Golem as the odd man out. I prefer no flame golem as Shock Immunity > Ignite Immunity for my playstyle. Keeping that in mind though throughout the guide, if you want to be ignite immune instead just swap the two gems they are completely inter-changeable.

Pastebin's with Explanations

This league i'm currently testing the Brutality Build with MoM, it does solid damage and provides good survivability but if you're confident in your dodging ability the hatred based builds are still bigger DPS/clearspeed.

In order to import these you'll need the program path of building. https://github.com/Openarl/PathOfBuilding If you have any questions on getting it working PM me and i'll give you a hand.

Path of Building


Breaking each of these out with their own explanations this season. Let me know if the format makes more sense than in 3.5 or if I should change it.

League Start

Follow this tree if you're new to the guide and then as you get a feel for it transition to one of the others.

Pure Life Brutality Build


With the Hatred Nerf we have to decide if we want to use Grip of The Council or fore-go hatred in favor of other sources of damage. This gear setup takes advantage of the Trigger a Socketed Spell on Use 1hander mod to auto-cast flesh offering/vulnerability. The ability to craft minion damage/attack speed help to offset You give up a golem in exchange for being even more of a 1 button build than before. You don't have to go this skill/weapon setup, just wanted to throw it out there for returning users of the build. I've tested it out in 3.5 and it maps very smoothly.

TL:DR Easier to Gear/Good Survivability

Note the wand instead of Clayshaper.

Brutality Build with Mom Recommended


Update: After a lot of testing this league this is what I recommend. It's tankiest and easy to gear. With Betrayal still randomly invading maps you want the survivability provided by MoM. Losing Hatred is a small dps loss but gaining 2k EHP from your mana pool is more than worth it.

This build looks really spicey actually. We've eschewed the newly nerfed hatred in favor of Brutality and far more survivability than before. You lose a bit of damage compared to hatred builds but as i've always stressed, Once you have your +1 gems/Maim Chest you will do enough damage, you aren't looking for more you're looking for ways to survive.

The blood magic attached to flame dash/phase run resolves the problems i've always had when I attempted MoM builds before, I feel like this setup is in a good place once you have your end-game gear. I'm going to attempt to gear for this build this season and i'm excited to give it a chance.

TL:DR Most Survivability

Traditional Life Based - Hatred


So this is the most similar to last season, I made some changes due to the hatred mod, doesn't sim correctly yet until PoB updates the hatred gem updates. If we mathed correctly without grip of the council a hatred+generosity setup got roughly an ~8% damage nerf. With grip of the council conversion and generosity however it's actually a slight buff.

I'm making use of the extra 2 gem sockets we gain to squeeze in a blasphemy/enfeeble setup for more survivability but you'll need mana reserve reduction either from tree or hat. This setup is going to be the most damage but least survivability, good starter for softcore players until you get your high-end gear and the best place to start before you transition to the other builds

TL:DR Most Damage

MoM Based - Hatred

Similar to the traditional build, hatred in an essence worm gives you higher dps but very hard to acquire resistances/gear for. If you enjoy MoM give but don't want to give up the dps the Brutality builds do this is the way to go.


If you're playing HC and are willing to give up damage for considerable survivability increases check out this 2H maul variant. It uses Vigil to give fortify to you/minions reliably.

Phase Acrobatics - Kaom's Heart

Older Versions


This is the tree i recommend.
Life Based Tree

Here are two other trees i've been playing around with.
MoM Alternative
Rough Draft Acrobatics Alternative

So Liege of the Primordial and Elemancer are self explanatory, +1 Golems is a no brainer and our 9 golems gives us +225% stone/chaos aura which is PRETTY NIFTY. I elected for Beacon of Ruin over Paragon of Calamity because I enjoy the 20% minimum shock for bossing and ele proliferation for delving.

Paragon + Pendulum is much safer for mapping and is a very viable alternative.


Pure Life

MoM Alternative

Again Liege of the Primordial and Elemancer are self explanatory, +1 Golems is a no brainer and our 9 golems gives us +225% stone/chaos aura which is great. I elected for Beacon of Ruin over Paragon of Calamity because I enjoy the 20% minimum shock for bossing and ele proliferation for delving.

Paragon + Pendulum is much safer for mapping and is a very viable alternative.

Kill All


I usually swap Pantheons depending on the content I'm doing, favoring Lunaris with Slayer upgrade for most content. Without lunaris you will take a lot of damage from projectiles chaining off your minions onto you while mapping.

Arakali can also be fun for even more regen.

For Minors i'm usually Shakari because I enjoy being poison immune.

Skill Links and Gear Explained

I've left the recommended skills from older leagues in the guide so you can get an idea for how flexible the build is. The core is going to be 6L golems, 4L golems in hat. Everything else is flexible but I make some recommendations of what I personally would never drop.

Below I've also included some Pros/Cons of other ascendancies and why I recommend elementalist. Recently updated Mika's Necromancer build which looks great but I haven't had a chance to test it yet.



4L - This is where you put your 2-4 aura golems. Stone Golem, Chaos Golem, Lightning Golem supported by minion life/empower.
6L - Ice Golem + Melee Phys Damage, Multistrike, Empower, Minion Damage and then either Maim, Damage on Full LIfe, Conc Effect, or Faster attacks.
3L - CWDT, Immortal Call, Convocation
2L - Hatred+Generosity
3L - Orb of Storms, Blasphemy - Temp Chains
1L - Phase Run

I was originally running a blasphemy setup but have since swapped to a Determination+Watcher's eye, Would honestly recommend Grace or Temp Chains over Determination though even with an eye. Do as I say not as I do.

The remaining open sockets can go to portal gems, flame dash, another utility skill.


3.5 Skills Setup
4L -
6L - Ice Golem + Melee Phys Damage, Multistrike, Empower, Minion Damage and then either Maim, Damage on Full LIfe, Conc Effect, or Faster attacks.
3L - CWDT, Immortal Call, Convocation
3L - Storm Brand, Curse on Hit, Enfeeble
3L - Hatred+Generosity+WarBanner (run hatred in essence worm if using Mom)
1L - Phase Run
1L - Flame Dash
1L - Vaal Haste


4L - Hat This is where you put your 2-4 aura golems. Stone Golem, Chaos Golem, Lightning Golem supported by minion life or empower.
6L - Body Armour - Ice Golem + Melee Phys Damage, Multistrike, Empower, Minion Damage, your final gem will depend on if you're brutality or hatred tree. Brutality/Ruthless Respectively
3L - Curse on Hit, Enfeeble, Storm Brand
3L - Generosity-Warbanner- Hatred in essence worm if MoM or dropped if brutality
2L - CWDT - Immortal Call

The rest of the links are very flexible. Pick your favorite movement skills, work in flesh offering/vaal haste or more mana reserves, expand your cwdt setups. Look at the 3.5 and 3.4 links if you need help but it is entirely adaptable to your playstyle.
Another good setup i've seen EE trees use is storm burst, cast while channeling, desecrate, flesh offering. But then you need to apply your curses some other way.


Helm - Ideally you're looking for an Elder Helmet with +Minion Levels and Minion Life but anything with resists and life works. I run My 3 aura golems + Blind Support Here. Another option for bossing is 3 golems+Empower. A phenomenal Alternative starter helm is the Skullhead. Your golems here are little aurabots anyway and all of the stats on a Skullhead are wanted/needed. There are plenty of Good Lab Enchants for us, I prefer Stone Golem Buff but chaos buff, golem damage, phase run, aura's etc are all great.

Skin of the Loyal - Core skills are going to be Ice Golem/Minion Damage/Melee Phys/Empower/Multistrike for your last 1 while mapping run melee splash. For guardians and above run either maim or Concentrated Effect which is nearly identical damage to maim support once your cyclone cooldown is lowered enough from the Harmony stacking. 3R2B1G skins tend to be much more available/cheaper than 4R/1G/1B skins. Do not hesitate to buy one of these.

yakoob has pointed out that there's a way better chestpiece for us then skins at endgame.

We take a serrated fossil and we craft that onto an elder base. Ideal hit will be Prefix Supported Gems +1 Levels, Suffixes, Level 1 Maim Support.

This will allow us 6.5 Link with Ruthless support instead of Maim and hopefully some flat life on our Chestpiece. I'll Link one into the guide as soon as I craft it this league, an example is currently in the 3.5 PoB's.

ClayShaper - High Minion Life Rolls are great.

Victario's Charity - I cannot stress how good this shield is for minion builds. Rush Necro Aegis around 50 and use this.

Command of the Pit Gloves - 2 abyss jewels are not necessary but highly sought after, we want this for the accuracy to minions, I run my hatred+generosity here. A great budget alternative to these are the "Grip of the Council" gloves. Personally I would use Grip's over 1 socket CoP's

Boots - All you are looking for in boots is resists/Life/movespeed rares.

Jewelry - The rest of your jewelry is used to get your resist cap and +life/ES. Minion Speed/Damage/Life is great but not needed.


Bleed Immune Quicksilver flask as Bleed is the only status effect likely to kill us.

Rumi's Concoction Gets us some much needed block/spell block.

Forbidden Taste is absolutely bonkers for us considering we out-regen the degen it adds allowing us to basically have an 'instant' Karui's. You're regenning 1200/second anyway, if you need healing you need it RIGHT NOW.

For your Last Flask I would recommend a stibnite.

1 Anima Stone = More Golems More Problems
1 Primordial Might: This thing is more important even then Anima Stone, your ice golems are NOT SMART without it. With it, they will run into the next room Rainbow 6 style clearing out mobs while you wait safely around a corner.
2-3 Primordial Eminence: 2-3 of these is optimal DPS, 3 is more defense for the player at the expense of a tiny amount of damage. 4 you start to lose a bit of damage. The optimal dps ratio of harmony/eminence will change depending on your Golems current stats/gear. It should almost always be 2-3 Eminence though I have never simmed it at 4 without 13 Jewel Sockets.
5-7 Primordial Harmony: You want good golem CDR rolls and good %Golem Damage. Because we're summoning at least 4 types of golems, the 20% vs 15% per golem type damage roll matters a bit more for us than other golemancers who aren't doing 6/1/1/1 or 5/1/1/1.

Pros/Cons and other ascendancies

A couple of notes about the build.
Very high damage
Great Life Regen, i'm sitting at 1200 in current gear setup (3.4)
Immunity to freeze, shock
Amazing Uber-Lab Farmer, can afk in fire and make a sandwhich
Uber Elder Capable
If you have an RSI like I do, it's a 1-button build.

I cannot stress how expensive this build is. It is not a league starter for any sane player. As it's gained in popularity it's become even more expensive. It scales with currency which is nice but i've sunk close to 170ex into the build this league.
You cannot do Phys-Reflect Maps, well you can but it is really annoying to swap back/forth between fire/ice golems all the time. (See note in advice for 3.6, you actually can if you have juicy ones you need to run)
Mapping Speed is respectable but not insane.
Cant tank 1-shot mechanics.
Aegis means you have no shield/block chance, no aegis means you're only doing 1.2 million shaper dps. Pick your poison
Very Expensive
Can be hard to cover resists, run purity of elements until you get your jewelry sorted out.
If you don't enjoy 1-button builds, this is not the build for you.


Very High Life Regen, i'm at 1200/s
+17% Phys Reduction (Chaos Golem)
28% Increased Cast/Attack Speed (Lightning Golem)
(PoB does not calculate your golem aura ascendancy bonus correctly)
Freeze, Shock, (Ignite?) Immunity
20% More damage from Beacon of Ruin
180% Increased Golem Damage
12% all resistances
Elemental Immunity for Ice, Fire, Lightning Golems.
+2 Golems

Strictly Worse than Necro/Occultist for ES Based Builds (The increased Golem Auras are mostly Wasted)
No Stun Immunity
Low Effective HP unless MoM (I'm currently sitting at 6500)
Poor Curse Effectiveness


+250 Flat ES (Modified by Skin of the loyal!)
32% Increased ES
Overall Better EHP than Necro or Elemancer
+1 Curse
15% Increased Curse Effectiveness
10% less Damage Taken to Enemies
Profane Bloom Explosions
Great ES Regen
Stun Immunity

I recommend taking a look at cybr's guide https://www.pathofexile.com/forum/view-thread/2199638

Your massive ES Regen is dependent on killing monsters. This is great for mapping but poor for bossing.
Golems are not Elemental Immune. I didn't have an issue with this except in Minotaur/Phoenix and Uber Elder.
No Freeze/Ignite/Shock Immunity
Much lower Single Target Damage than Elementalist due to bosses Reduced Curse Effectiveness. (This has changed in 3.6 see below for my new take)

If you really want to try my take on this, check out this pastebin in super GG hybrid endgame gear build. https://pastebin.com/Qmd7ayY2

Pros: 5-1-1 setup gives us ~2 million shaper dps, 12k EHP, Blasphemy Enfeeble

Cons: No CI, No Shavronne's, No guaranteed Shock, Very Very high gearing requirements.


Mika2Salo was kind enough to provide us with the following tree. Overall really solid, very high damage and access to the new AG toys. Minion Movement speed is going to be a premium without access to chain so pay special attention to that.

Big thanks to Mika2salo for providing it, if anyone tries it in game before I do please report back!

Poe buddy



mika2salo wrote:

Things I noticed with Ice Golems :

- Their single target DPS is excellent (They kill bosses very fast)
- They can clear packs at decent speed (Multi-striking cartwheel is the key)
- They don't really need extra support from summoner (No EE activation, curses or auras needed)
- If AI works, they can continue to clear off-screen in linear maps

- Their AI is bad (They switch between cartwheel and weaker attacks which results in DPS loss)
- It's extemely hard to add damage to them after certain point (curses & auras have minimal effect)
- They can't do phys reflect maps (They just instant kill themselves)
- Physical damage taken in maps is brutal (Enemy armor can't be "lowered" with EE or curses)
- They require lots of movement speed (You had great point about this one)

I have now tested Zombies, Skeletons, Specters and other Golems with Ice Golems and can safely say that only TVs are worth using with Ice Golems.

- Skellies needed too much work and were slow
- Zombies die to endgame boss damage
- Physical Specs are garbage
- Other Golems steal Ice Golems Numbers and don't mix with curses, auras

Only TVs work great even solo, so they are great pair for Ice Golems which work as solo too.

I changed my PoB to have dual defensive curses as adding curses / auras to boost Ice Golems damage was very uneffective thanks to their skill swapping.

I also swapped EE triggering skills to same as in my Flame Golem build.

Animate Guardian also got new items as Dying Breath + Leer Cast boosts both Ice Golems and Tukohamas separately.

I did lot's of boss runs with the new setup and really, really liked it :
- It's super safe and damage is excellent
- Enemies barely move thanks to Temporal Chains and you have 8-9k EHP to tank hits after high tier Enfeeble damage reduction
- Bosses get blinded and taunted very fast
- Phase Run + Temporal Chains lets you run through packs full speed
- All minion speed buffs from items, skill tree, Ascendancy, Animate Guardian gear and offering makes Ice Golems super fast
- In Phys Reflect maps you can just drop Ice Golems as Tukohama Vanguard Specters are more than capable to clear with nice speed thanks to multiple totems
- All minions are tanky, so you can use them in endgame boss fights (maybe not Animate Guardian in Uber Elder).

If your goal is really deep delving or speed clearing maps and not ever bossing, I would recommend checking out Occultist, if your goal is Bossing stick with Elementalist or Necromancer.

Leveling Advice and Tips/Tricks for the build

If you want to refund the fewest number of points and learn the build as you go along below is the advice I would give. But there is nothing wrong with leveling storm brand and swapping to golems later, in fact for anyone league starting this is what I would recommend. Find a storm brand guide, level as elementalist, get a couple of exalts, then swap over to golems before you transition into red maps.


Start off with Freezing Pulse, grab zombies ASAP if you enjoy having meatshields around. (3.6 they do much more damage now with the accuracy buff, they feel really good)

At Level 4 Grab Warbanner in preparation of Deus Vulting your way to victory later on.

At 12 slot in arc or SRS depending on preference. If you go SRS don't forget to craft a +1 fire gems wand as it makes a huge difference for them. I level Arc so arc+cd+added lightning damage

In act 3 Be sure to grab a hatred to start leveling in preperation for golems, it synergizes well if you're already using SRS.

Once you unlock Golems in Act 4 it's smooth sailing from here on out. Buy a clayshaper+primordial chain, and then go finish your first Lab, get your +1 Golem. Start with Flame Golems + controlled Destruction, Minion Damage, and LMP. If you have necklace/clayshaper+lab you will run 5 Fire Golems, 1 Stone. If you only have lab done run 2 fire golems and keep using arc/srs as preferred.

Start leveling Multistrike and your other ice golem links while you begin buying your harmonies + Eminence. Chase jewels from this point forward in your skill tree while you save up for your x2 primordial mights. Once you meet the level requirements, have 2-3 harmonies, 2 labs done, and a six-link tabula or skin, You can buy a 21/0 ice golem and swap from fire golems over to ice.

Tabula is a great alternative until you can afford a skin of the loyal and can be farmed relatively easily in blood aqueducts.

Update: New end-game goal is elder fossil crafted astral plate and skin or tabula rasa is just tiding us over until we get there.

Once You Have Victario's Charity

Good Advice for 3.5

3.5 Updates in Progress

New MoM Build that i'm trying.

Newer MoM Brutality Build!

Updated Phase Acro Build for the people who enjoyed that.

Tree I finally Settled on

The following post was made by ziuteczek123456 and is a great breakdown of how to adjust to the challenges of this league.

As I'm getting close to 90 lvl, here are my suggestion how to fine tune this build a little more (DPS is more than ok:)

In this league we're facing a cummulation of damage spikes in fights with against syndicate members, which imho force us to think about more defensive measures. Taking this into account I've introducted following changes to the build:

1. enfeeble + blashemy to reduce spikes range pre-emptively. I died 2-3 times while getting out of phase run to cast it manually..

2. Phase run + increased duration to 100% cover in shadows for dangerous fights (icreased duration supports also vaal haste and lightning trap)

3. Using armor with high life pool

4. Regenerate 2% of life % mana when hit as boots enchant -> works very well with MoM

5. New enchant on ring -> 6% of damage restored as mana over 4 seconds -> another regen option

6. taking life based nodes on the left side of skill tree ("Barbarian" nodes: life + all resistance), which also allows us to use another jewel slot in 3 more moves

7. Gloves enchant: some non-cold elemental based to proc EE. I got the one "of ire" that makes me cast a spinning lightning vortex proccing EE for our ice golems.

Those changes still keep 95% of original build (i'm using exacly the same jewels as originally intended), but make my play much more comfortable.



3.4 Uber Elder-https://streamable.com/hwkxh

Deathless video, normally I have 1 death to the tentacle phase because i'm god-awful at manually casting Immortal Call. I recommend removing your convocation and running Vaal Purity of ice as well as a Cold Flask in slot 5.

You can see my hesitation in the video as I realize Determination and Purity of Ice don't share a color so I just ran Determination instead.

3.4 Hydra T16-https://streamable.com/3wi3k

3.5 Mastermind - https://youtu.be/9Q40ggjZc8s

3.5 Hrabri_Lavek's Deathless Uber Elder - https://youtu.be/__pkNNa-SXQ

3.5 Stottyboy's Deathless Uber Elder 1440p-https://www.youtube.com/watch?v=TgTd4n8FetQ

Good Advice for 3.6

I recommend choosing one of the MoM trees this league. The league mechanic isn't really a huge boss dps check and Betrayal is still running around invading our maps. Between that and the hatred nerf it's hard to say no to another 2K EHP.

The following credit to zininzinin1
If you want to actually run a phys reflect map you can, just have to swap the gems a bit!

6L - Ice Golem + Melee Phys Damage, Multistrike, Empower, Minion Damage, and Maim

6L - Ice Golem + Multistrike, Empower, Phys to Lightning, and either Fortify/leech/WED

Damage is much lower, but totally still viable even in juicy t16s.

Hall of Fame
Adding a section for people who've hit level 100 with this build. PM your character name and i'll add you here.

Last edited by Utopian238 on Mar 19, 2019, 11:37:35 AM
Last bumped on Mar 19, 2019, 11:50:10 AM
im also working on a build same to this.

first i dont see a point using sr since u wil never sand in 1 place for it to Mather much. just go arc + unbound aliment support gem.

me on the other side think on going mom not es ( maybe just me but never liked es )
also whit 9 golems and the uber lab stone golem ench
u reach 375% effect of stone golem

i get to 900 life reg and 350 mana reg
whit around 7.5k effective life pool
Last edited by Utopian238 on Sep 13, 2018, 2:57:47 PM
re: Defense
Immunities are nice. Mitigation layers work too, depending on the damage type your facing. But the best thing you can do for your defense imo is stack EHP. Your chosen uniques will eventually lose out to a good rare on your upgrade path:

Vertex: chaos res can be reasonably capped without it

Skin: offensive piece with average/mediocre defensive value

Death's Door: build has plenty of flask freedom, which makes this a QOL piece rather than a true defensive upgrade

re: Shock
Unfortunately(?), the increased shock effect from spells like Arc don't work like that. As Elementalist+Beacon, your 20% guaranteed shock effect would be 20% x 1.29 = 25.8% total shock effect. Other than that, your basic premise is correct for SR-CWC-shock spell.
⚡ Lightning Golems:
⛄ Ice Golems:
Last edited by tomatopotato on Aug 27, 2018, 12:27:18 PM
Thank you very much for the shock math, that seems way more reasonable I made this entire post because I was scratching my head going "Surely that can't be right!" Appreciate all of the input.
Utopian238 wrote:
I'm torn between Hybrid vs CI but since we're planning to use the new necklace I can't figure out a good replacement for Chayula's and am going hybrid for now. This may change if I can find a life based tree/build I like that doesn't give up too much.

You can also allocate Unwavering Stance keystone. It takes only 6 skill points to get Stun immunity, if additionally somehow to grab a jewel socket below the Constitution notable.

The downside is that ES-based build would still suffer without ES bonus from Chayula. But if all you need from Chayula is stun immunity, then Unwavering Stance is a good option.
Ice Golems Occultist: /2199638
Last edited by cyberxndr on Aug 29, 2018, 11:23:44 AM
Updated with the final build I ended up running. Still working out whether I want to curse Temp Chains via Blasphemy or Enfeeble in an on-hit setup and running arctic armor and playing around with a few other things, very very strong so far.
Last edited by Utopian238 on Sep 5, 2018, 6:19:38 PM
Any videos or gifs of this in action?

And/or updated PoB/Build guide/Gear?
My comp has trouble recording with OBS but i'll try to show me being god-awful at one of these Uber-Elder Kills. Don't laugh when you watch it, be impressed at how far the build is carrying such a baddie.

I am astonished at how fast I clear T16 maps once my gear was up and running.

Here's the updated Pastebin


I'm playing around with Determination right now because I got a double determination watcher's eye, but I think generally Vaal Grace+Hatred is going to be better. If you don't have the mana reduction from an elder hat grab 4% from a nearby node, Grace being doubled by Skin of the Loyal is pretty huge for survivability.

Skullhead is a great budget hat that someone I talked to today is running. Adding it to the suggested pieces.

Last edited by Utopian238 on Sep 13, 2018, 12:28:14 PM
Do you cast any spells yourself? Does a ball lightning move quick enough to curse on hit ahead of the golems while mapping?

Edit: How is delve going for you? Able to go fairly deep so far without much trouble?
Last edited by BoJankles on Sep 12, 2018, 8:07:50 PM

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