[3.6 discontinued] Ice Golems - Adrenaline mapping - 6 Auras / 3 Curses
" Golems become aggressive as we cursing mobs. The AoE radius for curses is pretty broad (given all aura nodes we have from the tree), so Primordial Might is not required. The only situation it's useful is endgame bosses. Last edited by cyberxndr on Dec 5, 2018, 5:44:54 AM
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" that's a good point taking the mana reservation nodes and run purities early. That would save alot of time looking for the right resistance with eqs. Not sure how frequent we can delve, but if it's common encounter and we're lucky, all these item with good resist will come easier " I didn't know primordial chains are so highly sought after last league. Golementalist is my 3rd or 4th char which i started after casually buying all the anima stone, might n harmonies in delve, so by that time there's plenty of them still. Saw that you mentioned we don't really need primordial might as cursing will aggro our golems.. Plus point is that ice golem are very aggressive from the start too. I don't know if it will make a difference rushing to maps faster to sell them for profits. I wanted to farm headhunter this league, and seeing so many ppl actually able to make it from selling maps, divs card n chaos recipe early on when 1ex is about 40c. Seems good to go after the 3.5 patch notes is out. No nerf hammer on golem builds. Hope to see you still update yr progress from time to time in betrayal when it's out. cheers! Last edited by churoshyo on Dec 5, 2018, 7:04:36 AM
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Whats your oppinion about golem's accuracy without the accuracy gloves in your build? I've heard that could be a problem for Ice Golems.
Last edited by MetalSlave on Dec 5, 2018, 7:32:17 AM
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" This build had a lot of +minion accuracy nodes from the tree in 3.4, and it wasn't a problem. It runs Poacher`s Mark that reduces enemy evasion by 76%. In 3.5 we would also have a banner that adds additional accuracy aura, so it's not even worth it to take accuracy nodes from the tree anymore. Elementalist is a different story, since it's more focused on bosses and have little access to curses. It needs either gloves or minion accuracy nodes. It was a problem in 3.3 maybe, not currently. Last edited by cyberxndr on Dec 5, 2018, 11:55:18 AM
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" Thank you! The guide was updated to 3.5 finally. | |
I see in the new tree u use EE, how you will trigger, and about the banner what is the plan
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" We use Arc to trigger Elemental Equilibrium. Another option is Frost Bomb with dropped EE. It may be better for Bestiary mobs with high regeneration. Banners are good for auras and worth to use. We don't benefit from their active abilities, since minions don't gain stacks, but the aura effect is still good. I also believe that Dread banner`s accuracy reduction scaled by non-curse aura nodes. There is very little reasons not to. It would be awesome. From the mana reservation perspective it would cost 3% HP. I guess we would need some reduced mana reserved helmet enchantment to use it, since reservation stuff is already tight. Last edited by cyberxndr on Dec 6, 2018, 6:20:56 AM
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Hello. I wish you good luck in the new league. I wanted to ask a question at the expense of the curse Punishment, will the damned enemies increase the attack speed and damage of our golems by hitting them? Pob will show great numbers.
Last edited by Stariket on Dec 7, 2018, 4:06:12 AM
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one point i realize.. for incursion previously it has been very dangerous having minions going into incursion.. as the minion would instant aggro the mobs and once you move you're dead.. Have GGG fix or did something to that tho?
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" Thank you for the good wishes! Punishment is looks cool on paper, but the problem with it is that mobs should hit the target (i.e our golems) to grant them damage buff. It's very rare scenario, since golems tends to charge instantly and kill everything... It may have limited application on mid-tier bosses and bestiary mobs, but Vulnerability tends to be a bit more stable. |