How Bad will it be?

Looking at the new league announcement I got super hyped like really hyped as all hell (Infinite dungeons) followed immediately by disappointment (follow a slow moving trolly) but I wonder if it will be worse than that? Like what incredibly fast timer or super rare resource or RNG thing will dictate how far the trolly cart moves? Does it work like that or will the cart move at a set pace and you just have to be able to keep up with it? Also curious how it gets harder the more you progress. Do the monsters get tougher or do you get an increasing debuff?

I just have so many questions And worries about something that could be so freaking cool and fun if done right.
Last bumped on Aug 15, 2018, 11:02:23 AM
Looks pretty neat. Will give a reason to all those people that complain about stuff being too easy since it's endless scaling difficulty.

I wonder what will the rewards be for pushing furthest into the depths or if there will be milestones to reach for the sense of completion.

Get your meta builds ready otherwise u r fucked.

Relic items are back btw!
"In this game you're just a cow being milked, not a human being entertained" - Kiss_Me_Quick
Last edited by IIPheXII on Aug 9, 2018, 6:14:31 PM
I hope it allows us to skip Acts 2-10
"Gratitude is wine for the soul. Go on. Get drunk." Rumi
US Mountain Time Zone
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LowBudget780 wrote:


Delve into the mine but don't leave the Crawler's light for long or you'll be crushed by the darkness.
The Crawler will speed up if you get ahead of it.


It sucks to go slow and have your rythm marked by some default league mechanic. I prefer the adjusting speed.
"In this game you're just a cow being milked, not a human being entertained" - Kiss_Me_Quick
Last edited by IIPheXII on Aug 9, 2018, 6:25:00 PM
You set the speed of the cart ffs. You walk in front of it and it speeds up... ZiggyD video...
Last edited by JakeCourtney on Aug 9, 2018, 6:09:52 PM
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IIPheXII wrote:
Looks pretty neat. Will give a reason to all those people that complain about stuff being too easy since it's endless scaling difficulty.

I wonder what will the rewards be for pushing furthest into the depths or if there will be milestones to reach for the sense of completion.

Get your meta builds ready otherwise u r fucked.

Legacy items are back btw!


Legacy items aren't back at all. You should probably read that again before you start sprouting nonsense.
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GreasyGinzo wrote:
...worries about something that could be so freaking cool and fun if done right.


"If. Done. Right." hmm... going by past performance, i think we're set to be disappointed.

however, i have my cutlery washed + polished, ready to use it to eat humble pie if it turns out to be awesome.

*has never craved humble pie so much*
ooh! 'member when PoE was good and fun? i 'member!
Thinking gonna need highest regen build I can get to last in the darkness area's lol
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LowBudget780 wrote:
"
IIPheXII wrote:
"
LowBudget780 wrote:


Delve into the mine but don't leave the Crawler's light for long or you'll be crushed by the darkness.
The Crawler will speed up if you get ahead of it.


It sucks to go slow and have your rythm marked by some default league mechanic. I like prefer the adjusting speed,


Yeah I'm not a fan of escort anything in video games, I'm sure it won't be horrible but we will see.
Its not like you are escorting a npc. It can't run off and it can't die so I don't see the issue. Hell it even loots for you.
I don't like the darkness mechanic. I want the challenge to come from the monsters. I can already see scenarios where I'm going to be pissed because I have to choose between leaving stuff or dying to the darkness, or dying because I got hung up on an object for a split second while shield charging.

Other than that it looks good imo.

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