[3.5] Elemental Hit Ascendant [Deathless Uber Elder Video]

Intro:

3.3 saw a massive revamp to Elemental Hit! It has become a premeire ability for both MF and Bossing. The superb bossing has been shown by PoeDan79 doing this very impressive 2 minute Uber Elder Kill. The insane clearspeed of Elemental Hit has been shown by Windz with his Magic Find Deadeye version of the build. This guide will be the culmination of my research and presenting what I feel is the best all-around version of Elemental Hit for people who want to try the ability out. Like my other guides I will present options for you to choose from and I always encourage people to use the guide as a guideline for taking the things you like and making the build your own! My perspective throughout most of this guide is that of a Softcore player looking to do all the content in the game with a single build so I will lean more towards single target than clearspeed.

Keystones taken with this build: Avatar of Fire, Resolute Technique, Unwavering Stance, Vaal Pact, Point Blank, Acrobatics, Phase Acrobatics

Quick Reference:
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Final Skill Tree

Links
  • Chin Sol: Elemental Hit - Elemental Damage with Attacks - Mirage Archer - Combustion - Fire Penetration - Damage on Full Life
  • Clearing: Elemental Hit - Elemental Damage with Attacks - Mirage Archer - Greater Multiple Projectiles - Combustion - Fire Penetration
  • Cast When Damage Taken - Blood Rage - Immortal Call - Vaal Cold Snap
  • Blink Arrow - Faster Attacks

Item Stat Priority
  • Weapon/Quiver: + Level of Gems > Attack Speed > Elemental Damage with Attacks
  • Helm/Armor/Gloves/Belt/Boots: Kaoms(body/boots)/Tombfists, Rares - Life > Resists
  • Rings/Amulet: Call of the Brotherhood/Pyre, Rares - Life > Resists > Flat Elemental Damage
  • Jewels: Combat Focus, Rares - Life > Attack Speed > Damage > Utility


PoB: https://pastebin.com/3EcsBxAP

YouTube: New Video with my thoughts on Ele Hit in 3.5!

Twitch: https://www.twitch.tv/thi3n

Update Log:
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3.5 Updates:
  • New Video with my thoughts on Ele Hit in 3.5!
  • Chin Sol Nerfed. Crafted Rare bows will be the way to go in the future. Make sure to check out the Weapon section in 2. Gear
  • One thing to look out for in the new patch is Veiled mods. There could be some very interesting additions depending on what mods are available!

3.4 Updates:
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  • Sample Gear snapshot for current (750+ Delve) added.
  • Sample Gear snapshot for Early Delve League has been added.
  • With the Combat Focus jewel change I have chosen to move away from Call of the Brotherhood which converted 40% of lightning damage to cold damage. The fact that it's hit twice by the conversion penalties means a Rare ring will perform better so the ring section updated.
  • Depending on what the bottleneck is for Delving I will consider dropping Resolute Technique for EO if that becomes a better option.
Contents:

  • 1. Pros and Cons
  • 2. Gear
  • 3. Gems and Links
  • 4. Bandits + Ascendancy + Pantheon
  • 5. Leveling + Skill Trees
  • 6. Tips and Tricks
  • 7. Questions I've Answered
  • 8. Thank you + Other Guides


1. Pros and Cons
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Pros:
  • All Content Viable.
  • Tanky. Huge amounts of life, Dodge, Spell Dodge. Slayer "Life Leech is not Removed at Full Life" and massive Leech rate through Pantheon/Passive Tree make this one of the tankiest builds.
  • Resolute Technique. Gearing becomes simple when you don't care about crit or accuracy.
  • Unique Items Heavy. This is a major pro for me so I don't have to answer as many questions on gearing decisions! Makes things simple to gear for, no tricky rares to find and hunt on trade websites.

Cons:
  • Not a great league starter. On top of the notoriously difficult leveling of Scions this build relies on many uniques. You are at the mercy of the "meta" when it comes to the prices of said uniques and in an SSF environment the build basically cannot function without the Combat Focus threshold jewels.
  • Have to reroll some map mods. Elemental Reflect is not possible for this build. Even with Sibyl's Lament, Yugul Pantheon, and Primeval Force you do too much damage and will 1-shot yourself against reflect.
  • Can be high budget. Without giving you a lecture on economics (supply and demand) I'll just mention it for the third time: The build relies on uniques. If GGG suddenly decides that Combat Focus jewels are going to be ultra-rare then the build will be hard to afford. Before getting started with this build take a peek at the gear recommendations and see what the prices of those uniques are and if it's in the range of things you can afford with your level of currency.
2. Gear
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In Depth Gear Explanation
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Helm
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Rare. Good spot to pick up Life, Resists, and Int. No helm enchant is mandatory but any of the Elemental Hit Enchants (Attack Speed/Damage/Ailments) or Blood Rage Attack Speed are nice to have. If you want to take a faster movespeed/mf approach consider helms like Rat's Nest or Devoto's Devotion. Lightpoacher is a great helm depending on the Abyss Jewels at your disposal and how many links you have availble. Frostferno needs to be mentioned for people taking an approach that uses Cold to Fire to convert the other 50% of their cold damage, this helm gives +4 (possibly up to +8 with double corruptions!) to Elemental Hit which scales very well with gem levels. If you are looking to use Delve fossils to craft a helm try Scorching/Prismatic!

Stats to look for: Life > Resists > Int
Chest
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Kaom's Heart. Absolute no-brainer here. Life and Fire Damage. In a pre-kaom's world consider items like Shoud of the Lightless/Belly/Loreweave/Perfect Form/Greeds Embrace or a rare with good defensive stats. If your goal is to eventually move into Kaom's then don't worry about the sockets/links in the chest.

Stats to look for (if you're using a rare): Life > Resists
Weapon
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Chin Sol. 50% More Damage with Arrow Hits at Close Range. Rares with + to gem levels are also great, as I mentioned in the Helms section Elemental Hit scales very well with Gem Levels! Porcupine Divination Cards need to be mentioned for a cheap 6 link bow that can be given +2 to fire gems via an Essence of Rage. (If there is an open prefix and suffix craft cannot roll attack mods and slam with an exalt for an additional +1 to bow gems!). If you are looking to use fossils for crafting a bow. Block Physical and Elemental mods and you'll likely get + skill gems for a prefix, adding attack mods increases your chance for things like 20% more damage for socketed attacks!

Stats to look for (if you're using a rare): + Gem Levels > Attack Speed > Elemental Damage with Attacks (% or flat damages) > Utility (charge generation, chance for double damage, etc.)
Quiver
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Rare. For the single target setup it's a non-fancy life and attack speed quiver. Elemental Damage with attacks, Movespeed, or a Point Blank Corruption would be top tier things for the single target setup. On the clearspeed weapon swap there are some interesting choices between items like Rigwald's Quills or Drillneck to pick up Fork/Pierce as nice quality of life for clearing.

Stats to look for (if you're using a rare): Life > Attack Speed > Elemental Damage with Attacks > Utility (Movespeed, Pierce, Point Blank)
Gloves
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Tombfist's. Abyss Jewels and Intimidate are great for the build. None of the glove enchants are particularly useful "of reflection" is a nice defensive one. An elemental weakness curse corrpution is probably the best for those link-strapped and using Kaom's. Sadima's Touch need to be mentioned for those using Elemental Hit to Magic Find.

Stats to look for (if you're using a rare): Life > Resists > Attack Speed

NOTE: Gripped Gloves are a nice base for those going for a rare! Elemental Weakness Corruption for big spenders!
Belt
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Rare. Stygian Vises are great because of Abyssal Jewels. Depending on how you're doing with resists this may be a great place to pick up a Flask Effect Duration or Flask Charges Gained mod. Headhunter or Bisco's Leash need to be mentioned for the go-fast Magic Find folk.

Stats to look for (if you're using a rare): Life > Resists > Increased Flask Effect Duration/Increased Flask Charges Gained

NOTE: A combo I like is using a Stygian Vise + Kaoms Roots for Bossing but then Headhunter + Rare Boots for mapping!
Boots
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Kaom's Roots. Specifically for the Uber Elder Fight. Elder performs a Siphon Attack that slows below base movement speed and Kaom's prevents that. Atziri's Step, Bubonic Trail, and Seven League Steps are great outside of that fight as well as just getting good generic rare movespeed boots.

Stats to look for (if you're using a rare): Movespeed > Life > Resists/Int > Open Prefix to craft Elemental Damage with Attacks

NOTE: Leech, Damage, or Attack Speed if you've killed recently and Movement Speed if you haven't been hit recently are all good boot enchants but are not required.
NOTE: A combo I like is using a Stygian Vise + Kaoms Roots for Bossing but then Headhunter + Rare Boots for mapping!
Amulet
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Yoke of Suffering. On top of giving stats and resist this gives a source of Enemies Take Increased Damage which is a More multiplier to your damage (additive with intimidate). The amulet allows fire damage to Shock on top of Ignite and Cold Snap allows Chill. Elemental Hit itself gives more damage against enemies with ailments and this amulet is another source. Crit versions of the build could consider going Xoph's Blood to avoid the left side of the tree all together and pick up something like the scion life wheel or all of the bow/crit nodes near Ranger.

Stats to look for (if you're using a rare): Life > Resist > Elemental Damage to Attacks
Rings
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Pyre. or a Rare will depend on if you're using Cold to Fire for conversion or not. I prefer the Pyre version of the build. Call of the Brotherhood. Is the only source of Light Conversion. I actually prefer using a Rare ring in this slot because the Light is converted to cold and the cold is then converted to fire meaning it is hit twice by the Combat Focus conversion penalties!

Stats to look for (if you're using a rare): Life > Resists > Elemental Damage with attacks > Attack Speed > Flat Ele Damage
Accuracy
Flasks
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  • Quicksilver. Adrenaline is great.
  • Life Flask. Instant with Bleed Removal is my preference.
  • Wise Oak. Requires Fire to be your highest resist to get penetration. If you can manage to triple balance your resists then you'll get Elemental Damage Reduction of all 3 types durring the flask effect.
  • Phasing/Onslaught/Sulfur/Vinktars/Taste of Hate/Dying Sun Flex flask for personal preference.

Look for Increased Duration and removal of Bleed/Freeze/Curse.
Jewels
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Combat Focus jewels are essential to the build to make it to where the build always chooses the fire version of Elemental Hit. Outside of those two jewels Generic Life/Attack speed jewels will be great. Figuring out which jewel is better for your build and setup will be determined by the rest of your gear. Check Path of Building to see what works for your individual setup. Watcher's Eye should be mentioned for those not using Blood Magic. The Anger effects are probably the most relevant for this build (Damage Pen especially).

Stats to look for: Life > Attack Speed > Damage

Sample Gear 3.3 Incursion League - Used for Deathless Uber Elder. Slayer/Raider.
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Sample Gear used for the start of 3.4 Delve League - got to Delve Level 600. Slayer/Elementalist.
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Sample Gear for 750+ Delving. Slayer/Pathfinder.
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3. Gems and Links
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Elemental Hit
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Single Target:
Elemental Hit* - Elemental Damage with Attacks - Combustion - Mirage Archer** - Fire Penetration - Damage on Full Life

Clearing:
Elemental Hit* - Elemental Damage with Attacks - Greater Multiple Projectiles - Combustion - Mirage Archer** - Fire Penetration

If you are using Frostferno I like putting my Single Target:
Elemental Hit - Elemental Damage With Attacks - Mirage Archer** - Combustion***

*NOTE: Cold to Fire is top priority if you aren't using Pyre Ring.
**NOTE: Experiment with taking out Mirage Archer for Faster Attacks if it suits your playstyle more!

Remember to try out different gems to suit your setup and consult Path of Building if you want the best numbers! Elemental Focus will often show up as a huge MORE multiplier for your damage but it removes the ability to Shock and Ignite which would be a huge detriment to your damage! ***NOTE: If you are using a Clearing and a Single Target setup together you can apply ailments with your Clearing and then use Ele Focus on your Single Target setup.
Auras
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None! This is a Blood Magic build. Before picking up the keystone: Anger/Flammability-Blasphemy/Herald of Ash/Arctic Armor can all be considered.
Utility
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Cast When Damage Taken – Blood Rage - Immortal Call – Vaal Cold Snap
  • Don’t overlevel your gems. You need to keep these gems relatively low level because we want CWDT to proc at a lower life threshold. By keeping it low – it also limits what level of spell it can cast. Personally, I keep CWDT at level 1.
  • Vaal Cold Snap does double duty here. It will automatically cast the non-vaal version of Cold Snap when you get hit (which applies a chill). Remember applying different ailments allows Elemental Hit and Yoke of Suffering to give you More damage! The Vaal Cold Snap can gives you the chill on demand.

Blink Arrow - Faster Attacks
  • Great mobility and gap crossing.

Lightning Golem
  • Gives attack and movespeed if you can afford to get the links.
  • Can be annoying to recast and keep up so try having a high level Cast When Damage Taken. Culling Strike, Blind, and/or Increased Item Rarity are good ways to get more value from your golem.

Decoy Totem
  • A great utility totem which helps for bosses.
Other Nice to Haves
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Vaal Grace
  • Some extra survivability for bosses.

Vaal Haste
  • For all the speed demons.
  • With any of these Vaal Skills consider linking to Increased Duration!
Quality Priority
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Elemental Hit > Damage Supports (All give .5% increase) > Attack Speed Supports (GMP)
4. Bandits + Ascendancy + Pantheon
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Bandit:
  • Kill them all. Help Alira if you want to go down the Crit path.

Ascendancy:
  • Slayer
  • Raider
  • Path of the Duelist

Alternatives: Raider could be swapped for Pathfinder, Elementalist, Juggernaut, Inquisitor, Chieftan, or Berzerker for individuality sake!

Pantheon:
  • Major God – Soul Arachali with 50% increased Recovery of Life and Energy Shield if you've stopped taking Damage Over Time Recently
    • Check out 6. Tips and Tricks to see how we do this consistently!
  • Minor God – Gruthkul for mapping Yugul for Uber Elder
5. Leveling + Skill Trees
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These items can be useful while leveling: Goldrim, Tabula, Wanderlust, Prismweave, Silverbranch, Hyrri's Bite, Storm Cloud, Quill Rain, Lochtonial Caress, Karui Ward, Call of the Brotherhood, Pyre, Elreon -Mana Cost jewelery (resists/int a plus!), and buying skill/support gems with quality ready to be socketed in!

IMPORTANT: You cannot level as Elemental Hit without the Combat Focus Jewels.

Alternatives: If you have a favorite way of leveling (Abberaths Hooves, Poets Pen, Sunder, etc.) then do that!

1. Low Level Tree

Rush Avatar of Fire and Resolute Technique for the switch to Elemental Hit. Early game it's standard bow leveling.

MainSkill: Ice Shot - Volley - Added Cold - Mirage Archer - Added Lightning - Onslaught - Pierce
Mobility: Blink Arrow - Faster Attacks
MainSkill (Replaces Ice Shot): Elemental Hit - Volley - Mirage Archer - Added Lightning - Added Cold - Onslaught

2. When in Doubt Life it Out

Pick up Lava Lash and start grabbing more life to make leveling smooth. The normal lab doesn't really do much for us so we can forgo that. As you get the ability to throw on Call of the Brotherhood and Pyre those items will really boost up your base damage.

MainSkill: Elemental Hit - Greater Multiple Projectiles - Mirage Archer - Elemental Damage with Attacks - Combustion - Fire Pen
Aura: Anger

3. Normal and Cruel Lab

While normal Lab doesn't really do much for the character, getting access to Slayer Overleech is huge for survivability. Picking up Vitality Void and the mana leech node underneath is great before we get to Blood Magic. Point Blank and Acro are next on the priority list.

MainSkill: Elemental Hit - Greater Multiple Projectiles - Mirage Archer - Elemental Damage with Attacks - Combustion - Fire Pen
Utility: Cast When Damage Taken - Blood Rage - Immortal Call - Vaal Cold Snap

The Blood Rage needs to be before Immortal Call in the CWDT setup. The order is top left in a clockwise circle to bottom left.

4. Final Skill Tree

I usually do Blood Aqueducts until 66, questline up to Kitava, do my Cruel and Merc Labs, and then kill Kitava. For endgame bossing Acro/Phase Acro are quite nice!

Alternatives: These trees are guideline, go off the beaten path and make the build your own!
6. Tips and Tricks
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Boss Killing
  • Get close with Chil Sol. It should be obvious when you read the item but you need to get really close for the massive MORE multipliers of Point Blank and Chin Sol. Use the massive life pool and slayer overleech to tank content but make sure you keep attacking.
  • Upgrade your pantheon! The rate of leech is huge!

Soul of Arakali and Blood Rage
  • If you have a Cast When Damage Taken Blood Rage Immortal Call setup you can force the "stopped taking Damage Over Time Recently" upgrade
  • The Order of the gems in your Cast When Damage Taken setup matters! Make sure Blood Rage is before Immortal Call where the order is Top left first and Bottom Left last.

7. Questions I've Answered
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What about X Item? What About Y Support? What about Z Ascendancy?
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I always encourage people to make the build their own. All of my guides are just that, guidelines. Take what is useful and apply your own ideas and create ways to make it work for your situation.
Your tree/gear looks different?
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I am always experimenting with the build and the guide is simply a guideline. I am currently doing a version for deep delving that uses Ichimonji setup for fortify swapping and using Dying Sun and Taste of Hate to scale extra projectiles and survivability.
What makes elemental hit so strong?
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In 3.3 the skill got a revamp in order to get a ton of base damage in all three elements. The caveat is that it can only pick 1 of the three elements at a time. Step 1 is to use the Combat Focus jewels so that it picks only the fire mode of Elemental Hit. Step 2 is to convert the other damages (Cold and Lightning) to Fire in order to get a huge base damage. Step 3 is applying Ailments as they are MORE multipliers to the base Skill Gem.
  • Step 1 - Combat Focus Jewels are self explanatory. Basically required so we're always hitting with the fire mode of the ability. If Ele Hit chose Lightning or Cold, yes part of the damage will be converted but the base fire damage of the ability isn't part of it.
  • Step 2 - Converting can be done in a few ways. My version of the build uses Avatar of Fire, Call of the Brotherhood, and Pyre. Cold to Fire support gem is a popular alternative to Pyre.
  • Step 3 - Shock is applied through Yoke of Suffering allowing all elemental damage to shock. Shock chance is picked up through Yoke and passive points near Force of Nature. Ignite is handled through combustion support gem which also gives pen and a more Multiplier. Chill is handled through Cold Snap. These combined give a MORE multiplier through the elemental hit skill gem and through Yoke itself.
Xophs?
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Explained above - Yoke gives a ton of damage because of Shock and also as a source of Enemies Take Increased which acts like a MORE multiplier (additive with Intimidate).
Resolute Technique? Elemental Overload?
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I value the 100% chance to hit that RT provides over a conditional More multiplier that EO provides. Damage is not the issue of the build but if this ability ever sees nerfs then these options need to be considered. Having consistency of hits also plays into having a reliable source of steady overleech.
Deadeye or Ranger instead?
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Ranger is more damage. Scion is more tanky.
Weapon swap why?
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I like having a clear ability on one bow and a single target on the other. Moving away from Kaom's Heart or using Frostferno gives you more options for links and is a perfectly acceptable way to play the build.
Frostferno
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A simply great option for Elemental Hit, I just choose not to use it. Frostferno gives 4 gem levels which is great for Elemental hit because it scales so well with gem levels. Each gem level adds base damage of all three types which gets converted. 4 levels is roughly 40% more damage. Combine this with a free Cold to Fire support gem and you have one of the most powerful items for the build. The life/stats you lose on the helm are gained back from having the option to use a ring (opens up the slot I dedicate to Pyre). As with all my guides weigh the pros and cons of different approaches to the build and make it work for you.
8. Thank you + Other Guides
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  • Thank YOU for reading! I appreciate the success stories in the thread.
  • Special shoutout to all the people who drop by and hangout on Twitch as well as my Followers/Subs!

Other Guides
Last edited by thi3n on Dec 6, 2018, 5:38:06 PM
Last bumped on Dec 10, 2018, 7:49:14 PM
Great guide but can you correct the leveling guide ? You mixed this build with a deadeye wand build.
sup thi3n
can i ask what is ur tooltip in game ? xd
Is this build MF vialbe? I would love to farm some red tier map like guardians or elder map.
"
Great guide but can you correct the leveling guide ? You mixed this build with a deadeye wand build.
You took a peek too early while I was still moving over the formatting! Haha it's up to date now.

"
sup thi3n
Hi

"
can i ask what is ur tooltip in game ? xd
Unbuffed in town it's 60k I think?

"
Is this build MF vialbe? I would love to farm some red tier map like guardians or elder map.
I did not make this build with MF in mind. However, any build is MF viable by just taking off gear for gear with increased item quantity. See how much you can get away with taking off! Depends on what pieces you take off and what level of content you're trying to farm. Best of luck finding that balance!
I've tried this build but it felt really weak. I can't even clear a decent roll tier 14-15 map. I kept dying a lot. even sitting on 8k HP. Could you take a look at my build and let me know what went wrong?
Also I couldn't load your pob :(
Last edited by Knaked_Knight on Jul 24, 2018, 3:08:19 PM
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Knaked_Knight wrote:
I've tried this build but it felt really weak. I can't even clear a decent roll tier 14-15 map. I kept dying a lot. even sitting on 8k HP. Could you take a look at my build and let me know what went wrong?
Also I couldn't load your pob :(


Well, I did literally all endgame except Uber elder so far at level 80 deathless (shaper/uber atziri)
It was super easy. Quick look at your profile I see that you're using lion's roar, which does nothing. Drop it and use 2 utility flask. Also your 21/20 ele hit should be in your chin sol.
"
Completed 4 ChallengesAnavels wrote:
"
Knaked_Knight wrote:
I've tried this build but it felt really weak. I can't even clear a decent roll tier 14-15 map. I kept dying a lot. even sitting on 8k HP. Could you take a look at my build and let me know what went wrong?
Also I couldn't load your pob :(


Well, I did literally all endgame except Uber elder so far at level 80 deathless (shaper/uber atziri)
It was super easy. Quick look at your profile I see that you're using lion's roar, which does nothing. Drop it and use 2 utility flask. Also your 21/20 ele hit should be in your chin sol.


I've fixed that and it was ridiculously strong. Clearing tier 16 with strong mods + beyond like nothing. Thank you :D.
One of the strongest build i've played throughout the years (played during double dipping/ES/frostwall days)
Can vouch for the viability of the build.

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