[3.6] Oro's Sacrifice Flicker Strike / Molten Strike - The Immortal Ascendant - Excels Everywhere

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I'm loving the build so far. Currently at level 78. really just wanted to test it out before the league finished. But I cant for the life of my figure out how you are able to reserve enough mana for enfeeble and anger. I have the impressence, so flammability isn't an issue. if anyone has any ideas please let me know, I've been trying to figure this out for awhile now.

If you're having trouble with mana swap the enhance support out for a vaal grace. Though at level 85 you may not be having trouble anymore.

Mana reserved is either 85% with just anger + enfeeble (50 + 35)
Or 90% with anger + enfeeble + enhance (50 + 40)

A fireborn jewel socketed into the duelist jewel location would give a huge boost to damage as well: +113% increased fire damage.
- Scion Build Guides -

Flicker / Molten strike - https://www.pathofexile.com/forum/view-thread/2180571
please check my profile and see what I can do to enhance?

I have started this build on saturday, I loved that. However for delving molten did not recover life enough for me and I am getting to many one kill shots.
Hi OP

Now that we are all pretty much done with this league, i gigure an end of term review is in order.

here is my char right now, i've done 149 maps, killed shaper/red elder 1/2 a dozen times, including keeping the Shaper alive in the elder fight by using Ancestral Call to spam molten balls on adds. Probably got further than ever before with your super OP build dude. Thank you.

This is my POB: https://pastebin.com/XNMY4D3d

It ended up being pretty cheap, but i started late. Probably no more than 10ex in total maybe less. Most went on rings/belt/gloves late game obvs. I'd be interested to see if I've made any massive mistakes along the way though because it's worked really really well for me.

My one regret is not delving more, only getting to 250, but it's unstoppable at those depths especially with a 20/20 AC slotted in.

I intended to just have a poke at is as i wanted something a bit more tanky to get the rough Betrayal levelling but found an absolute gem here. well done you.

Will almost definitely be starting with this one in a few weeks time when our new league hits. *almost*

ty again / peace out
Hey, wonderful build.

This is my first league and I just finished Uber Atziri deathless. I went for an excessively defensive setup with 8.8k life.

https://pastebin.com/GnNdHTb4

The main downfall of the build is physical damage mitigation. I ended up getting % reduction on armor + physical as element watcher's eye - would have been much better if I had the same crafted on my helm, but I could never get +2 molten strike without buying a cheap mirrored. I ended up with 38% physical mitigation with the flask which is enough with a massive HP pool.

About the time I started looking at endgame bosses I decided that a defensive aura was going to help a lot, so dropped the extra curse node since enfeeble is very ineffective vs. bosses without a high evasion rating. This is when I got a watcher's eye with purity of ice synergy - extremely helpful for any Elder fights. I think this should be built into the guide if you can.

Now that I'm a better player, I would probably use flammability + elemental weakness if I got a +1 curse corruption.

Thanks for the build, see you next league!

EDIT: Molten shell is wonderful not as a defensive skill, just for swag!
Last edited by Crêpo on Feb 25, 2019, 1:43:20 PM
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Iteken wrote:
Probably got further than ever before with your super OP build dude. Thank you.

I'd be interested to see if I've made any massive mistakes along the way though because it's worked really really well for me.

Really glad you enjoyed it! Everything looks good in POB.

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Crêpo wrote:
Thanks for the build, see you next league!

Hey thanks for the feedback! Tempted to somehow work aspect of the crab into the build as it's pretty nutty vs phys.

I'll be keeping the guide fully updated for 3.6, cheers!
- Scion Build Guides -

Flicker / Molten strike - https://www.pathofexile.com/forum/view-thread/2180571
Thanks for the build guide - currently leveling it in SSF and going great so far :)

Since I'm playing SSF and access to good gear and jewels is limited, I opted to go with a Champion - could you please let me know what you think of the PoB? https://pastebin.com/fu9qE5GF

Thanks again!
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Monhsaroh wrote:

If you're having trouble with mana swap the enhance support out for a vaal grace. Though at level 85 you may not be having trouble anymore.

Mana reserved is either 85% with just anger + enfeeble (50 + 35)
Or 90% with anger + enfeeble + enhance (50 + 40)

A fireborn jewel socketed into the duelist jewel location would give a huge boost to damage as well: +113% increased fire damage.


I don't quite get the swapping Enhance for Vaal Grace.

How do you have enough mana for Enfeeble + Anger + Grace?
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Xrande wrote:
I don't quite get the swapping Enhance for Vaal Grace.

How do you have enough mana for Enfeeble + Anger + Grace?

Vaal Grace grants two different abilities:

"Grace" which grants evasion rating and reserves a large portion of our mana. We can't use this one since we don't have enough mana for it.

"Vaal Grace" which grants temporary extreme bonuses to dodge and spell dodge and costs "Souls" which are earned by killing enemies or doing damage to bosses. This ability can be freely used even with 85%-90% mana reservation, as it does not cost mana - only souls.
- Scion Build Guides -

Flicker / Molten strike - https://www.pathofexile.com/forum/view-thread/2180571
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orendar wrote:
Thanks for the build guide - currently leveling it in SSF and going great so far :)

Since I'm playing SSF and access to good gear and jewels is limited, I opted to go with a Champion - could you please let me know what you think of the PoB? https://pastebin.com/fu9qE5GF

Thanks again!

Looks great, maybe a little squishy vs physical damage.

If the fire Impresence amulet isn't obtainable another option for double curse is the nodes in delve which contain fire items. The chance for a ring that has the mod "Curse target with level 5 flammability on hit" is pretty high from these and flammability is a big boost to map clear even at level 5.
- Scion Build Guides -

Flicker / Molten strike - https://www.pathofexile.com/forum/view-thread/2180571
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Monhsaroh wrote:

"Grace" which grants evasion rating and reserves a large portion of our mana. We can't use this one since we don't have enough mana for it.

"Vaal Grace" which grants temporary extreme bonuses to dodge and spell dodge and costs "Souls" which are earned by killing enemies or doing damage to bosses. This ability can be freely used even with 85%-90% mana reservation, as it does not cost mana - only souls.


Ah I see. Thanks for the explanation

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