Healing/Healers
After doing some quick forum trolling I was unable to find an answer.
But is all the healing in-game based around pots? Or can the some of the classes mitigate damage through heals? I'm assuming that all the heals are based around pots as I was unable to find any post relating to dedicated healers. Which is kinda awesome, as no-one really likes being the healer ;P Just curious, thanks in advance. |
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" Yes I was curious about this as well, if not direct healing maybe some type of mitigation or auras or buffs? |
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I know there are items that have health regen per minute, and health per kill.
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Lifesteal maybe?
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Personally I love being a healer and/or support class in most games, however I don't think this style of game caters to that type of play style.
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Your primary source of healing are your flasks. Keep in mind you'll often find flasks that give more than just health or mana regeneration.
There are also a lot of items that give health when you kill a monster, and later, when you hit a monster (these are more rare). I haven't found any myself, but I can't say for sure whether there are life steal items. I believe they have no plans for a healing class. |
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" You could just wait by someone and when someone's flasks runs out, they'll ask you and you drop your health flasks for them to use. Just a thought. |
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" Same here. For some odd reason im just drawn to the healing classes. any hopes for a priest or medic class to be added who's main focus are buffs and heals PLEASE lay it on me! |
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" Flasks only fill while they are in your belt. If you remove them, they go back to being empty so the person who picks it up would have to kill some enemies to fill it before they could use it, so that strategy wouldn't really work. |
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oh, and if any ideas are needed... I've been itching for someone to release a courupt soul, fallen priest, whatever you want to call it, just a class that channels dark magic to grant its party members unholy strength, or fire skin to reflect damage back to attackers. Steals the life of foes to heal allies or themselves and draws strength from its enimies to empower allies.
Courupting ground to cause damage with aoe or hexing a masive beast till they're no more then a minor threat. Curses and plagues galore in other words |
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