[3.2 Video Guide] Blade Vortex Inpulsa Clear Speed Build

For gameplay footage & verbally describing the build, check out this video guide: Blade Vortex Inpulsa Video Guide

For the Inquisitor version click HERE! The differences between Inquisitor & Elementalist version is this:
Inquisitor is faster in solo play and/or with an aurabot support, however, if you have someone in the party cursing, the elementalist will always be the stronger option.

Path of Building Link for the build: https://pastebin.com/Z5imneV0
Simply go to "Import/Export Build" > Click the "Import from Pastebin" paste the link in there, and then click "Import"

If you have any questions you can always come to my twitch stream to get them answered or just to enjoy the stream:

Ghazzy's Livestreaming Channel

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Is this build for you?

1. If you are looking for a top tier clear speed Blade Vortex build.

2. A build that is viable in both hardcore & softcore.

3. Insanely high clear speed with high eHP & strong defenses.

4. If you prefer a build guide that has a video linked to it.

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Build Enabling/Enhancing Items:

Inpulsa is the main big item we are using to enhance our general clear speed with. You can play the build without it but will be a bit slower.

The most important unique item is a super cheap pair of Hrimsorrow which converts 50% of your physical damage to cold, this combined with the support gem "Physical to Lightning" you are simply not dealing any physical damage at all, allowing you to run Physical Reflect rolled maps and you are both shocking & freezing your enemies reliably with crits.

Other enhancing items are the following:
Taste of Hate
Atziri's Promise
Intuitive Leap
Bisco's Leash
Starkonja
Lightpoacher
Inspired Learning

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Defence & Utility

The build utilizes a lot of crits allowing you to reliably freeze & shock your enemies on top of a few other minor tweaks listed blow;

A simple CWDT setup combined with Immortal Call is there to help you vs Bone Husks & Porcupines.

Here is a link to a downloadable calculator for how much effective HP you'll have with Mind Over Matter: Mind Over Matter eHP Calculator

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Pantheon Choices:

Pantheon List

Major God:

- Soul of the Brine King
Helps you avoid getting chain stunned.

Minor God:

- Soul of Shakari
Makes you immune to poison damage if you upgrade it.

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Skill-gems & Setups:

Blade Vortex:

- Blade Vortex, Spell Echo, Physical to Lightning, Increased Area of Effect, Increased Critical Strikes, Increased Critical Damage

Note;
Gems are listed in order of efficiency.


Curse on Hit Herald:

- Curse on Hit, Warlord's Mark, Herald of Thunder

Note;
You can switch Warlord's Mark for Assassin's Mark if you are not using the Intuitive Leap jewel for the node "Overcharged"

Mobility:

- Shield Charge, Fortify, Faster Attacks

Cast When Damage Taken:

- CWDT, Immortal Call, Warlord's Mark, Increased Duration

Utility:

- Herald of Ice, Summon Lightning Golem, Flame Dash, Portal

OPTIONAL:

If you're using Lightpoacher then you should get one with only 1 abyssal socket and link it with:

- Faster Projectile, Greater Multiple Projectiles, Physical to Lightning

This way you deal 0 physical damage with it & it deals good dmg on a wide spread area.

If you're not using Lightpoacher then you can use what ever you want, another CWDT setup, curse on hit setups etc etc, or you can sort an Arcane Surge setup which would look something like this:

- Arcane Surge (lvl 9), Immortal Call, Increased Duration, Phase Run

Note;
The phase run only increases the duration of arcane surge when you cast Immortal Call if you have Frenzy charges.

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Skill-tree & Ascendancy Nodes:

Ascendancy Nodes:
The way you start this is completely up to you, you have 2 options:

1) Pendulum of Destruction over to Mastermind of Discord.
2) Shaper of Desolation over to Beacon of Ruin.

I prefer to do it in the listed order but either way works equally well.


Leveling skill-tree, 28 points

Leveling skill-tree, 51 points

Leveling skill-tree, 86 points

Finished skill-tree

Note:

1. Once the skill-tree is finished, just focus 100% on more jewel slots.

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Leveling Tips:

You can use eitehr Magma Orb or Freezing Pulse together with Fire Trap till you get to lvl 12, at which point you should switch to a Firestorm gem instead. This will carry you a long way, if you chose to lvl with the lvling tree displayed in the guide it is using Spell Totem which you want to link to your Firestorm together with anything that gives it dmg such as Added Cold, Added Lightning, and later in act 2 when you are able to get better support gems you want to use: Controlled Destruction, Elemental Focus and Faster Casting. This will literally carry you till lvl 68-70 in which point you'd want to buy the Hrimsorrow and move over to using Blade Vortex. (Keep in mind that when you hit lvl 40, you'd want to buy 2 weapons to have in your second weapon slot that you aren't using with 3 green sockets and fill all 6 of them with Blade Vortex gems to make sure you have high lvl gems when you do the change, you can also vaal these for lvl 21 later on!).

Other options for lvling is to get the threshold jewel Frozen Trail, this allows you to change Firestorm for Frostbolt and is highly efficient, though keep in mind that you will need 2 of those jewels for it to be better than Firestorm!


Bandits:

- Kill them all, they don't grant anything worth the skillpoints you'd lose

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Gearing & Stat Priorities

What base items to use:

The base items of this build really doesn't matter as we don't care about the base defensive stats such as armour(str), evasion(dex) or energy shield(int). So instead the base items will follow the stat priority listed in this guide.
However, the attribute requirement of the items will base how hard it is to chrome (color) which will be the only thing we will think about when planing our gearing.
So, if you need 4 blue sockets in an item the recommendation is to get an item that has Energy Shield (int) base or a hybrid base which includes Energy Shield (int).

By using this chrome calculating website: https://siveran.github.io/calc.html you can easily track how hard it will be to chrome the colors you need. This YouTube playlist can help a lot for new players and also includes a few tricks when coloring items with the "wrong attribute requirements" for your build: https://www.youtube.com/playlist?list=PLuu-MdPs0Af8A4e3gSsJ1xDKNNcdFwY1r


Defensive Stats:

1. Life
2. Mana
3. Resistances
4. Strength

Offensive Stats:

1. Critical Strike Chance for Spells
1. Critical Strike Multiplier
2. Elemental DMG (and elemental specific such as cold/lightning)
2. Spell DMG
2. Area DMG
3. Cast Speed

Jewels:

Same as the offensive stats unless you need defensive stats, then mix or follow that.

Flasks:

1x Seething Divine Life Flask of Staunching
1x w/e prefix Diamond Flask of Warding
1x Atziri's Promise
1x Taste of Hate
1x Ample Quicksilver Flask of Heat

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Recommended Unique Items:
Taste of Hate
Atziri's Promise
Inpulsa
Bisco's Leash
Hrimsorrow or Hrimburn
Intuitive Leap
Darkness Enthroned
Inspired Learning or Headhunter


Recommended LvLing Uniques:
Frozen Trail
Wanderlust
Goldrim
Lifesprig
Tabula Rasa
Abberath's Horn

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Outro:

For gameplay footage & verbally describing the build, check out this video guide: Blade Vortex Inpulsa Video Guide

For the Inquisitor version click HERE! The differences between Inquisitor & Elementalist version is this:
Inquisitor is faster in solo play and/or with an aurabot support, however, if you have someone in the party cursing, the elementalist will always be the stronger option.

Before you start posting questions I would recommend checking the video. I am as always available in my stream!

Hope you guys will enjoy the build! Below you can access my other build guides:

Build Guides


//GhazzyTV
Build Guide List: https://www.pathofexile.com/forum/view-thread/1686036
I go through my forum threads every 2-3 day

https://www.youtube.com/GhazzyTV
https://www.twitch.tv/GhazzyTV
Last edited by Ghazzy on May 13, 2018 11:15:58 AM
Last bumped on May 16, 2018 5:16:52 PM
* Reserved


Video is currently being uploaded, will update guide with it in a moment.
Inquisitor version is also incoming within the next 20-30min
Build Guide List: https://www.pathofexile.com/forum/view-thread/1686036
I go through my forum threads every 2-3 day

https://www.youtube.com/GhazzyTV
https://www.twitch.tv/GhazzyTV
Last edited by Ghazzy on May 13, 2018 11:03:13 AM
first?

thanks Gazzy been looking for a comprehensive BV guide for 3.3

Thoughts on BV as a leaguestarter?
IGN Beastiary AwGeezRick
Last edited by vileArchon on May 13, 2018 9:48:51 PM
Would you recommend the templar version of this build for someone who often doesnt complete uberlab quickly? I seem to have terrible RNG and have a hard time to get all 6 trials. Elementalist seems to require both the ele pen/reduced reservation and proliferation requiring 8 points where the last 2 for inquisitor dont seem as necessary?
One option with Elementalist is to pick one of the 4-point paths at first (probably Mastermind of Discord, but maybe Beacon of Ruin if you get an early Inpulsa), then pick up Paragon of Calamity with Merc Lab. It will cost you 10 refund points to spec out of it later, but that's not a big deal. In the mean time, you'll get 0.5% life leech and complete immunity to reflect, which helps out a lot in early mapping.
I'm curious about your thoughts on some other gem options for the last two links for Blade Vortex. I think the mandatory gems for this build in 3.2 are BV, Spell Echo, Phys to Light, and Conc/Inc Area. For the last two, you're using Inc Crit Strikes and Inc Crit Dmg. However, using your path of building, swapping those two out for Controlled Destruction and Efficacy increased the DPS from 707k to 739k (all lvl 20, 0 quality). At 20 quality on all gems, the DPS goes from 767k to 813k.

The downside, of course, is that Crit Chance (without Diamond Flask) drops from 66% to 37%. You state in your guide that you want crit chance high to constantly freeze and shock, but Elementalist gets Shaper of Desolation to guarantee chill and shock at least part of the time, and Inquisitor gets +100% crit chance against enemies without elemental ailments. The upside from Efficacy is the quality of life from the 16% increased skill effect duration.

I'd also like to think ahead to 3.3, where we know that the maximum blades is dropping from 20 to 10, and we get a free +100% crit chance at 10 blades. This may eliminate the need for spell echo, and I think the optimal 6 link might be something like:

BV - Phys to Light - Conc/Inc Area - Efficacy - Controlled Destruction - Inc Crit Damage

Hypothermia is also another option in the place of Controlled Destruction or Inc Crit Damage for similar DPS. However, you can't guarantee Chill on endgame bosses outside of the conflux window, especially since the 3.3 changes to BV have it hit more often but for less damage.

TL;DR you can get roughly 20% more DPS if you're willing to give up about 40% less chance to freeze.
Hey Ghazzy,

Nice guide as always, this will be my third build of yours that i'm going to try out as the first two were spectacular.

As far as play style is concerned I was curious how something like this BV setup compares to a traditional RF build? I understand that the two skills are fundamentally different and that gearing and damage scaling are unrelated (crit based impulsa vs life and regen) but the game play looks similiar, at least from someone who mostly plays rangers and is inexperienced with these types of builds. Cast damage aura and shield charge into packs and watch things explode/melt seem at a glance similar.

Basically are there any pro/cons to going BV as opposed to RF? Is one build specifically better at doing x in maps while the other excels at y?

Sorry if these are complete noob questions, and thanks again for taking the time to do these guides!
"
As far as play style is concerned I was curious how something like this BV setup compares to a traditional RF build?


I am also torn between these two builds for next league. I'm not an expert, but my impression is that the trade-off is between damage and survivability. With RF, your life pool, physical damage reduction, and regen are insane, but your damage is kind of low without some pretty extreme investments into life/str.

In comparison, BV is much more damage on a fairly low budget, but you don't get a lot of the defensive layers. This build is better than most due to the high eHP using MoM.

If you want to be able to run uber lab, farm end game bosses, or play HC, I'd lean towards RF. If you want to clear maps quickly, play BV.
Thanks man, really appreciate you taking the time to respond. You have given me some food for thought, now I just need to figure out which one I want to go with.

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