battletech
there is this new game called battletech which was released quite recently.
steam version: https://store.steampowered.com/app/637090/BATTLETECH/ non steam version: https://www.paradoxplaza.com/battletech/BTBT01GSK-MASTER.html it is a turn based tactical game where u control squads of mechs and do missions. seems like the reviews are pretty good and the dev is quite decent also. i feel that decent dev are hard to find... n if a dev is sincere n genuine, its prob a good idea to support the game. i haven't bought the game yet... but the more i look at it, the more i feel like buying it. anyone tried it yet? 34pre98qua Last bumped on May 6, 2018, 9:30:42 AM
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Kickstarter backer for BattleTech here.
Harebrained are good people. They're one of my favorite developers and just about the only company I trust implicitly with Kickstarter money. I've not been disappointed with a product of theirs yet. BattleTech itself is an excellent game, if one deeply wrapped in the BattleTech mythos. As is only appropriate; BattleTech nerdites like me have been waiting for a fresh infusion for many years now. For people who're readily familiar with the universe and/or who've played a Mercenaries-style game before, BattleTech is a lovely old friend come back for a spot of tea. If you're coming at the franchise cold? This game will kick your ass Dark Souls-style. BattleTech is not a very forgiving game. You WILL run out of money if you don't watch the budget tightly, and a single tactical misstep can be brutal. It isn't always brutal, the A.I. doesn't always capitalize on errors, but that's of cold comfort when the frontliner you pushed just a pip or two ahead of formation gets knocked down and sucks half a dozen called shots, or when the SRM Carrier you didn't spot coming wheels around a corner and vaporizes your best striker. I enjoy the game a great deal, but it's a much deeper experience than a lot of similar tactical games. You have to keep more factors in mind, and there are very, very few missions on which you are not drastically outnumbered. Target prioritization and minimizing incoming damage and casualties are critical; as a few reviews I've read elsewhere have said, you cannot go into BattleTech with an XCOM-esque attitude of striving for perfect victories with no damage taken. You WILL take damage. You WILL lose gear and pieces of 'Mech, and getting them back will cost you money you don't have. If you're very good, or if you save scum like a bawss, you won't lose pilots - but otherwise you will lose those, too. All of which makes those moments where you walk off the map with nothing but some armor damage after completely dominating a mission with careful, deliberate tactical excellence some of the most satisfying times I've had with a video game in years. Battletech is a dirty nasty rude experience just like its parent universe, and if you can get past the weird loading and performance issues and its methodical pace, it's worth every stain. She/Her
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Hmm. That's a strong testament. May sway me into picking up a copy.
It's been almost 20 years since I've last set foot in the world of mechs and undiscovered Star League caches... "We were going to monitor the situation but it was in the wrong aspect ratio."
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Just last night, I lost my best Brawler pilot to a PPC headcap. It was savage. I may have cried a little, Pistol was top tier face puncher. She will be missed, and her death was avenged. Fuck that goddamned Vindicator with a ten-ton spoon.
Heh...my brother got PPC headcapped by the Panther in the tutorial/prologue mission. The very first shot fired by the very first enemy he faced caught him full in the face. Do-over. The most classic "Welcome to Battletech!" moment I've ever heard of. He couldn't stop laughing for a minute straight. The game is Good Times - it's a time investment to be sure, but anyone who plays Path of Exile is not allowed to complain about games that take a time investment :P She/Her
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My one real complaint with the game isn't really a complaint so much as a nitpick - by the time you get deep into the story you personally own enough 'Mechs to qualify more as a minor Great House than a mercenary command, and you've also destroyed more 'Mechs than should exist in the entirety of the Periphery.
That said, I understand the gameplay necessities behind both of those decisions even if I already kinda miss the hardscrabble medium-lance days. That's the best time to run the game; the very beginning is something of a chore, but once you just start getting your feet under you, medium lance fights are freakin' awesome and the game feels like it's at its best. Once you start graduating up into heavies and assaults the combat loses its magic a bit, at least for me, since those things are huge and fat and slow, and all the cool games of positioning, thrust and counterthrust, flank and overwatch that you can do with a medium-sized lance starts morphing into "set up giant 'Mech in protected ground, wait for things to wander in and get erased". Heh...that's actually one of the reasons I tend to mix up mediums and even lights into my lance even though I've got enough heavy metal by now to field nothing but heavy and assault 'Mechs. The little guys remain more dynamic, and the extra mobility and initiative flexibility they offer can sometimes be seriously impactful, especially in campaign mode where you're not always fighting a concentrated lance of large enemy 'Mechs. One of my favorite units is a Flanker-class Master pilot in a semi-custom Firestarter (35-ton light 'Mech). Medusa in his Party Starter is a threat entirely out of proportion to his weight; that little 'Mech can jump out at practically any time at all, has huge movement ranges, and whenever he pops up he can dump a massive load of light laser fire into targets then vanish into the mists. Medusa doesn't cut entire enemy lances apart by himself anymore in the Heavy Metal game, no - but he's an excellent vehicle hunter and a superb pursuit fighter. Any hole the Biggites poke in something, Medusa and his small laser boat can go and take advantage of. That ability for lighter 'Mechs to retain significant tactical relevance even in games otherwise dominated by Heavy Metal is a serious win for Harebrained, even if I miss not having to deal with Heavy Metal at all. Yeah, your mediums and lights start feeling increasingly made of porcelain as the game progresses, but they're never useless if you're a good commander. Proper use of Evasion, proper pilot training, proper 'Mech configuration, and a thirty-five ton light 'Mech can still be one of your best units even after your lance has two assault 'Mechs in it.
Spoiler
Srsly. Want to make the game easy? Prioritize salvaging a Firestarter as quickly as possible, and while you're doing that train a pilot with Evasive Movement, Ace Pilot, and either Sensor Lock or Multi-Target abilities, as you choose. Personally I wish I'd taken Sensor Lock over Multi-Target, but neither is a huge deal for this guy. Focus on increasing Gunnery skill after you've got all your abilities locked in so the man hits what he shoots at without fail, 6 or so gunnery should be initially sufficient. Once you have the Firestarter, rip the machine guns and flamers off of it - flamers are awesome when they work but are useless in nineteen encounters out of twenty - and replace them all with small lasers, extra armor, and a spare heat sink or two. Keep the medium lasers to give you a bit of extra punch and let you heckle things you can't quite reach with the smalls.
Done all that? Congratulations: you now have a striker pilot in a 'Mech almost as dangerous as those horrifying Hunchback-4Ps in terms of sheer damage, but more than twice as maneuverable and driven by a pilot who can reserve to the bottom of the turn order, ambush a target, then shoot it AGAIN in Phase 4 of the next turn before running away. Your new Party Starter will be a slayer of man and metal for many, many missions to come. She/Her
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My team of centurion, blackjack, shadowhawk and medusa got almost wipe out in a contract.
One pilot dead and three mechs got knock down. Although i complete the contract, the loss outweighs the gain. I find this game quite tough to play. Seems like the more profitable contracts are the priority contracts. Anything else give me either profit or loss, depending on the luck of the mission. 34pre98qua
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You start with this sentence in your post that goes: There is this new game called Battletech.
Sorry, I may have slipped out of something, not sure but... What exactly is NEW regarding this Battletech? |
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Sounds like it may have a few things in common with tabletop Battletech... including a few hokey rules that give specific chassis/builds an overwhelming advantage that doesn't reflect their price (for tabletop it was anything running all medium pulse lasers). Keeping an eye on it for sure.
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" its a new game because in steam, it stated tat the release date of the game is 25th apr 2018. however tis new game is based on an old franchise called mechwarrior or battletech or something like tat. the names r confusing becos they look all the same to me. i bought the game already... i m surprised tat its pretty fun n addictive... prob those fanboys on the game forum r correct lol... 34pre98qua
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