[3.2] LL Abberath's Bomber

Fell in love with the new Elementalist changes - and am having a blast playing this in bestiary!

Pros & Cons
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Fast map clear
Relatively cheap and budget friendly
Shatter everything
Flexible gear
Lots of penetration
Clears up to T14 comfortably

Kinda Squishy
Strength/Dexterity starved
*Moderate single target damage
Can't do Physical/Elemental Reflect map rolls
Can't do Ailment Resist map rolls


Preview
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T10 Shaped Toxic Sewers
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T14 Crimson Temple Preview
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Surprise!
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Gem Links
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Chest:


Helmet:


Gloves:


Boots:

*I preferred Innervate over Added Lightning since it also applies to heralds
**Ice bite for Frenzy charges - can Swap for Increased Area of Effect

Dagger:

*Can swap portal with Quality Culling Strike or Forifty - your preference

Shield:

*Can run any golem - Lightning is probably best

Blade vortex?
Yep! You can make a map boss setup on a 4L easy, and with elder/shaper helmet bases a 6L is just as possible.
Links that help damage: Empower - Controlled Destruction - Concentrated Effect - Physical Damage to Lightning
Links for QoL: Increased Duration

Ice bite on Abberath's?
Frenzy Charges! You wouldn't think it but you can sustain them through a map even while maintaining blade vortex

... and Innervate?
You can choose to run Added Lightning Damage, but the Innervate buff is global - it applies to heralds, choir lightning bolt, and Abberath's

Why use Arcane Surge on Blade vortex?
Well, we don't really want to kill the mobs with this - it's more of a benefit for safety and buffing our other skills (Spell damage does not apply to Heralds!), the other benefits are QoL - you can substitute *Power Charge on Critical Strike if you can't get a ring with Curse on Hit!

Why low life?
We needed some way to scale our damage heralds which would increase their reservation (which is why they are both a 5l) while also being able to use all 3 :D that meant reserving life for Herald of Ash which wouldn't be possible being life based. The final aura was a no-brainer, Discipline - duh!

*You can however omit Herald of Ash completely - which would allow you to go life based



Gear
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Potential Alternatives:
(Need to run Coruscating Elixer if you don't use Shavronne's Wrapping)
Solaris Lorica
Coruscating Elixer
Inpulsa's Broken Heart
The Coming Calamity

Dagger
-Base: Ambusher / Imperial Skean
-Required: Attack Speed - Critical Strike Multiplier - Critical Strike Chance to Spells
-Optional: % Gain as Element (shaper), Flat Spell damage, %Spell Damage

Belt, Rings
-Base: Diamond / Stygian / Crystal
-Required: Resists - Energy Shield - Strength/Dexterity
-Optional: Curse on Hit Assassin's Mark - Critical Strike Multiplier

Gloves
-Base: Energy Shield
-Required: Resists - Energy Shield - Strength/Dexterity

Helmet
-Base: Energy Shield
-Required: Resists - Energy Shield
-Optional:
>Shaped base
- Socketed Spells have +#% to Critical Strike Chance
- Socketed Gems are Supported by Level # Hypothermia
- Socketed Gems are Supported by Level # Innervate
- Socketed Gems are Supported by Level # Increased Area of Effect

>Elder base
- Socketed Spells have +#% to Critical Strike Chance
- Socketed Gems are supported by Level # Concentrated Effect
- Socketed Gems are supported by Level # Immolate

*Esh's Mirror can be swapped for a crafted Shield for survivability

Shield
-Base: Energy Shield
-Required: Resists - Energy Shield - %Energy Shield
-Optional: Critical Strike Chance to Spells - %Spell Damage
>Elder base
- #% increased Area of Effect
- Socketed Gems are Supported by Level # Cast when Damage Taken
- #% additional Physical Damage Reduction

Jewels
Good place to fill out missing resists / attributes as well, but stat priority are as follows;
>Abyss:
- +# to maximum Energy Shield
- #% to Global Critical Strike Multiplier
- #% increased Effect of Shock
- #% increased Global Critical Strike Chance
- #% increased Damage if you've Killed Recently
- +#% to Critical Strike Multiplier if you've Killed Recently

>Regular
- #% increased maximum Energy Shield
- #% increased Area Damage
- +# increased Global Critical Strike Chance
- +# increased Global Critical Strike Multiplier
- +# increased Critical Strike Chance for Elemental Skills
- +# increased Critical Strike Multiplier for Elemental Skills
- #% increased Damage
- +# increased Critical Strike Chance for Spells
- +# increased Critical Strike Multiplier for Spells

Currently used:


Highly Recommend:


Enchants
-Gloves: Nothing really helps, spite would be best
-Boots: Leech or attack speed/cast speed on kill - ele pen + added flat can help on bosses
-Helmet: Herald of Thunder/ Ice % damage - if you want to run reservation for ash/ice/thunder by all means go for it



Leveling
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Get Abberath's at level 12, and use all 3 heralds as soon as you get
(Dual wield Axiom Perpetuum or The Screaming Eagle)

Then setup a 4l or 6l blade vortex and you should be good to go until blood aquaducts

Can swap over to Low life as soon as you reach 69, but would wait till 75-80

If you can't run herald of ash and discipline on life without enlighten 3, you can grab the mana reservation nodes by ranger (5 points)

Normal Lab: Pendulum of Destruction
Cruel Lab: Mastermind of Discord
Merc Lab: Shaper of Desolation
Uber Lab: Beacon of Ruin


Passives
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Bandit: Alira / 2 Skill points

PoB Pastebin

Leveling tree base

Level 90: Passive tree
Last edited by OnCue on Apr 29, 2018, 7:43:46 PM
Last bumped on May 6, 2018, 7:34:28 AM
Hey I've made this build following your directions. It's a lot of fun and I'm looking forward to seeing how it works at higher levels (when I actually have gear and gem links setup properly).

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