Please stop complain about map sustain and alchemy orbs. They both are not real issues.
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" Except he doesn't say anything about streamers? The real issue is that the beachhead costs 5 exa and zana 8 is a joke. Second-class poe gamer Last edited by pr13st on Mar 22, 2018, 3:48:42 AM
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Alchemy are not a problem in my experience, but that's mostly because I'm used to haul vendor trash from maps. I pick up rares, shitty uniques, blue rings... and vendor them.
With less mobs this league and people zooming though maps with stict loot filters, I totally believe many have problems sustaining Alc. But there's trading, which solves any problem, no? :D I can't comment on red map drops in league since I'm not playing it. I have no problems sustaining red maps (T13+) in Std SSF, but the two leagues are not directly comparable. (Std = synergy of a filled out Atlas + huge map pool + lots of currency available + GG gear, etc...) When night falls
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I've found that a couple full key runs in uberlab is a huge boost to my currency pool, and turning in trash uniques/rares goes a long way to sustain. Map drops on the other hand...
Last edited by wrathchild619 on Mar 22, 2018, 4:11:01 AM
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If you want to sustain you run maps not usually run and shaped like underground sea they buffed all to hell.
Then you dont even use Zana. You go to epilogue machine and run like 10 elder maps on new instances. Whole paradigm has shifted and ppl are not used to it yet. Git R Dun!
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Map drops are fine. I run exclusively T14 and T15 maps, sustaining my map pool and in addition (!!!!) sell off all T16 and sub T14 maps at a huge profit. This is obviously completely independent of the amount of time per day played. Anyone can do that. It just requires some thought and optimization in how you run your maps. This appears to be beyond the majority of the playerbase, though.
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" One sentence nails it. | |
" Actualy it's really relevant i mean i never lost the habit to always bring some rare in inventory when running a map and never ran out of alch this league - also dropping quite often trash uniques when running them i mean i can almost sustain alch orb just doing that. Second solution is to sell low - mid tier map at all - just 10/15 min per day are enough i do that few days per week and get spammed really fast - it's a lot of alch for a little investement - And probably doing a public service regarding the complaints about the atlas completion x) Don't have much issues with maps either i have always something to run in t12 / t16 range and it's good enough. Hf :)
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" You can't defeat the arguments of these people with logic. The Reddit whine brigade have utter faith that they are right. Anyone using Zana Bloodlines and chisel/alch (all on red maps only), alongside a solidly developed atlas and that is killing bosses will not have ongoing map sustain issues. They probably will have teething problems when first breaking into a new tier as variance can be a killer when your pool is small, but when that happens you just stay in your current tier a bit longer. They won't be able to sustain exclusively T16s, but T13-16 will certainly be possible. Sextants don't seem necessary. They are of course great to get extra maps to onsell. Now if you remove all of those elements - no bloodlines, no chisel/alch, a low atlas bonus because of a shaped strategy, and skipping bosses - you will fail to sustain maps. Likewise if you attempt to stay in red maps but just transmute your maps, again, you will fall back. Both are completely by design. Every ten points of Atlas bonus matters much more than people think it does. Le Toucan Will Return
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" Oh my, is that trolling? There is people who tested drops in Standard and in League - pretty much same. It's you guys who should drop your tinfoil hats and realise, this issue is purely made up by Community because of mass hysteria and less monsters -> less drops overall. " That has nothing to do with sustaining red maps. " That has nothing to do with sustaining red maps. " Sustaining red maps have nothing to do with time...read my other post and this. " |