3.2.0 Hotfix 5

3.2.0 Hotfix 5
  • When you throw a net on a monster, the capture window is now always three seconds, if the net is of appropriate level for that monster. This allows a much larger window for damaging the monster once it has been netted.

This patch has been deployed without a restart. Newly created instances will have these changes applied.

I am super sorry that it wasn't released like this yesterday, that's a total oversight and complete failure on my part.
Lead Developer. Follow us on: Twitter | YouTube | Facebook | Contact Support if you need help!
Last edited by Chris on Mar 3, 2018, 11:01:23 PM
Last bumped on Mar 4, 2018, 3:04:32 PM
"
SunL4D2 wrote:
So no new types of nets that can capture dead beasts?

So all the other problems that plague capturing mechanics still gonna persist (like awkward targeting, tanky minions, etc. etc.)?



It is Sunday. I haven't slept enough. I got this out as fast as I could. Please have patience for the other fixes, they're going to take at least a weekday or two.
Lead Developer. Follow us on: Twitter | YouTube | Facebook | Contact Support if you need help!
"
SunL4D2 wrote:
"
Chris wrote:
"
SunL4D2 wrote:
So no new types of nets that can capture dead beasts?

So all the other problems that plague capturing mechanics still gonna persist (like awkward targeting, tanky minions, etc. etc.)?



It is Sunday. I haven't slept enough. I got this out as fast as I could. Please have patience for the other fixes, they're going to take at least a weekday or two.

I see. So we are indeed getting them a bit later (weekend or two sounds a bit scary though). Thanks! :p




Weekday, not weekend
Lead Developer. Follow us on: Twitter | YouTube | Facebook | Contact Support if you need help!

Report Forum Post

Report Account:

Report Type

Additional Info