Grinding Gear Games is Hiring a Senior Environment Artist and Senior Texture Artist
The Grinding Gear Games team is still growing and we're looking for two new members to join our team. If you or anyone you know is a Senior Environment Artist or Senior Texture Artist please check out our job descriptions. If you're interested in applying you can email us at contact@grindinggear.com
Senior Environment Artist
Grinding Gear Games is looking for an in-house environment artist to create evocative environments in the 'dark and gritty' Path of Exile. You will develop tiles and assets implementation and work to maintain a consistent aesthetic across the game. The ideal candidate has a firm grasp of gritty texture, colour, and shapes. We are looking for an avid gamer that has a deep understanding of our game Path of Exile and its themes.
Requirements:
- 3 years of environment work in games, or 5 years of work experience in a related fields (sculpting, miniatures)
- Experience with maya, zbrush and substance painter (designer is a bonus).
- Superior eye for texture, value, color and the ability to use them in creating gritty consistent environments.
- Self-motivation and self-reliance; ability to research and learn new tools quickly.
- Excellent communications skills, and able to work within a team.
- Deep understanding of the game we produce (Path of Exile).
- Portfolio, and/or reel demonstrating relevant artistic skills required.
- Must be willing to complete an art test if requested to do so.
- Job Status: Full-Time
- Location: Henderson, Auckland
Senior Texture Artist
Grinding Gear Games is looking for an in-house texture artist to create textures and materials for the 'dark and gritty' Path of Exile. You will develop materials for new assets and work to maintain a consistent aesthetic across all of the game. The ideal candidate has a firm grasp of color, lighting, specularity, and other material properties as they relate to games. We are looking for an avid gamer that has a deep understanding of our game Path of Exile and its themes.
Requirements:
- One year of experience with texture work in a PBR pipeline (Substance Designer, Quixel etc).
- Superior eye for lighting, value, color, details, and the ability to use them in creating realistic, gritty and visually appealing imagery.
- Self-motivation and self-reliance; ability to research and learn new tools quickly.
- Excellent communications skills, and able to work within a team.
- Passion for creating 'dark and gritty', environments, items, characters and monsters.
- Deep understanding of the game we produce (Path of Exile).
- Deep knowledge of Adobe Photoshop, Substance Painter and Designer.
- Knowledge of Marvelous Designer and Maya is preferred.
- Portfolio, and/or reel demonstrating relevant artistic skills required.
- Must be willing to complete an art test if requested to do so.
- Job Status: Full-Time
- Location: Henderson, Auckland
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Posted by Bex_GGGon Jan 30, 2018, 10:49:45 PMGrinding Gear Games |