[3.2] "Classical" Mjolner by Rico

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Kinnslayor wrote:
Already noticed you adding more to the guide, it's looking better and better!

I'm going to be keeping a very close eye on the thread for update, thank you for what you do and for answering questions.

You mention leveling as Templar kind of a pain in the ass, any suggestions on what skills to level with or maybe gear that will make things easier, outside the standard tabula, goldrim etc.


The build looks very budget friendly outside of the amulet. Think I'm going to have to give this a shot!


Well the jewels arent exactly budget friendly if u want good dps (but you can craft some of them) neither is lvl 21/20 Discharge gem. But even without those build will provide decent dps.

Lvling was pain in the ass as this was my starting character and i went with crit spellcaster path using lightning tendrils and stormburst. Maybe with some gear in stock it will be much easier. My friend was lvling this toon with ele crit bflurry and it went a bit smoother to my knowledge.
Latest guides:
3.11 Loki's Rainbownuke:
https://www.pathofexile.com/forum/view-thread/2904155
3.7 CI CoC Discharge: https://www.pathofexile.com/forum/view-thread/2605608
3.7 Juggernaut life Mjolner: https://www.pathofexile.com/forum/view-thread/1846362
Last edited by RicoKGB on Jan 31, 2018, 3:53:28 AM
Added some additional info to the guide. Also added 2 more vids:


T15 Sunken City (vulnerability, extra dmg, boss dmg, boss life etc.):

https://www.youtube.com/watch?v=DVCH-BIlUBY


T16 Abyssal Depths (with Lich!):

https://www.youtube.com/watch?v=5BH5EsfeKqw

Latest guides:
3.11 Loki's Rainbownuke:
https://www.pathofexile.com/forum/view-thread/2904155
3.7 CI CoC Discharge: https://www.pathofexile.com/forum/view-thread/2605608
3.7 Juggernaut life Mjolner: https://www.pathofexile.com/forum/view-thread/1846362
Last edited by RicoKGB on Jan 31, 2018, 2:06:28 PM
Hey I don't see it in the build guide anywhere, could you let me know what you do for bandits? I'm assuming kill all?
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Kinnslayor wrote:
Hey I don't see it in the build guide anywhere, could you let me know what you do for bandits? I'm assuming kill all?


Yes, 2 passives, forgot about that. Will add it to the guide in next update.
Latest guides:
3.11 Loki's Rainbownuke:
https://www.pathofexile.com/forum/view-thread/2904155
3.7 CI CoC Discharge: https://www.pathofexile.com/forum/view-thread/2605608
3.7 Juggernaut life Mjolner: https://www.pathofexile.com/forum/view-thread/1846362
Hi!

I am starting leveling this build today... which side of the passive skills tree u suggest my to start from ? Downside or topside ?
Thanks a lot
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Hi!

I am starting leveling this build today... which side of the passive skills tree u suggest my to start from ? Downside or topside ?
Thanks a lot


It will be easier to talk using keystone order:

Left side:
Retribution -> Discipline and Training -> Elementalist -> jewel socket

Now down:
From Sanctity all the way to Unwavering Stance

Now up and right to witch area:
Quick recovery -> jewel socket -> Occultists Dominion -> Heart and soul

Now to the shadow starting area:
Trough Trickstery to Blood Siphon

Now up in shadow for Written in blood

Than back to witch area for Cruel Preparation trough Annihilation and jewel socket near power charge

Than to the top left corner of the tree for purity of flesh

than Doom Cast and Arcane Potency together with intuitive leap, power charges and endurance charge

Lastly back to marauder for last endu charge, jewel socket and Barbarism
Latest guides:
3.11 Loki's Rainbownuke:
https://www.pathofexile.com/forum/view-thread/2904155
3.7 CI CoC Discharge: https://www.pathofexile.com/forum/view-thread/2605608
3.7 Juggernaut life Mjolner: https://www.pathofexile.com/forum/view-thread/1846362
Hi, thanks for this build. Far more fun than Juggernaut, because you feel like a Sith on steroids.

However levelling (even after the switch to Mjölner) is far more annoying than Juggernaut. This version is very Skill Point hungry and every time I get one, I cry a tear of joy.
I even had to respec some points just to dump them into life. Don't get fooled by rushing all critical nodes first. ;)

Other than that, public groups and Blood Aqueduct (up to approx lvl 70) are your savior.


PS: So hard to find a good ilvl 84+ shaped belt. I don't think it's worth to settle for a max 15% CDR one, right?


edit: One issue I noticed: 6L Molten slightly consumes more mana than I regenerate, and stuff like Blood Magic Support is just too inconvenient to use. Does it get better on higher levels because of Romiras leech?
Last edited by schnaxxel on Feb 3, 2018, 12:46:35 PM
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schnaxxel wrote:
Hi, thanks for this build. Far more fun than Juggernaut, because you feel like a Sith on steroids.

However levelling (even after the switch to Mjölner) is far more annoying than Juggernaut. This version is very Skill Point hungry and every time I get one, I cry a tear of joy.
I even had to respec some points just to dump them into life. Don't get fooled by rushing all critical nodes first. ;)

Other than that, public groups and Blood Aqueduct (up to approx lvl 70) are your savior.


PS: So hard to find a good ilvl 84+ shaped belt. I don't think it's worth to settle for a max 15% CDR one, right?


edit: One issue I noticed: 6L Molten slightly consumes more mana than I regenerate, and stuff like Blood Magic Support is just too inconvenient to use. Does it get better on higher levels because of Romiras leech?


Yes, I have no mana issues with 6link. Anyway Im testing now a bit different setup regarding boots, jewels and gems. I was able to pull of 230k real sustainable Shaper DPS with Inyas setup (facetanking T16 Mino for 54 secs) without RF. And this is not quite enough for me. So with this new setup I was able to kill him within 42 sec, which translates into 296k DPS without RF. And thats almost where I want it to be (aiming at 300k+ without RF). Here's the setup:



Tree is slighlty adjusted for frenzy charges so Im running 4/4/4 or 12 charges in total. And I needed to sacrifice shaped belt for more defensive setup to have some counter to bleed.


Here's how it performs on a T15 129% corrupted map with heavy mods:


https://www.youtube.com/watch?v=trMK26P9y78


When I test some more and dont find any drawback than I will add this to the guide (still doing some little balancing regarding dps vs hp pool vs aps vs accuracy etc).

Latest guides:
3.11 Loki's Rainbownuke:
https://www.pathofexile.com/forum/view-thread/2904155
3.7 CI CoC Discharge: https://www.pathofexile.com/forum/view-thread/2605608
3.7 Juggernaut life Mjolner: https://www.pathofexile.com/forum/view-thread/1846362
Last edited by RicoKGB on Feb 4, 2018, 3:31:20 AM
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RicoKGB wrote:

When I test some more and dont find any drawback than I will add this to the guide (still doing some little balancing regarding dps vs hp pool vs aps vs accuracy etc).


Glad to hear that Red Trail seems to work out. Too bad that +1 Frenzy ones are very expensive, damn Flicker Slayers pushing the price too hard. ^^

I won't do any testing before lvl 90. I really need those skill points first.
Trash clear and general survivability are fine, but it still falls off on very hard burst damage and, depending on map mods, single target dmg on lvl 81. But well, nothing what grinding and Exalted Orbs can't solve I guess.


PS: Molten sustain on 6L gets better with every level up.
Tested The Red Trails setup some more and outside of T13-T15 with really heavy mods (like crit chance + crit multi + vulnerability + extra dmg as X) this is rather "safe" setup. So I added it to the guide as an alternate setup with some additional info on what to expect with that.
Latest guides:
3.11 Loki's Rainbownuke:
https://www.pathofexile.com/forum/view-thread/2904155
3.7 CI CoC Discharge: https://www.pathofexile.com/forum/view-thread/2605608
3.7 Juggernaut life Mjolner: https://www.pathofexile.com/forum/view-thread/1846362

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