difficulty of abyss cracks

reading on reddit, the kiddos there are already like:
- more monsters!!!!!
- faster spawn rates!!!!
- more loots!!!!!
- no backtracking!
- please don't do the same mistakes like you did in harbinger when you had to buff later on!!!!

please follow their advise and add some more competitional elements for endgame builds so abyss cracks don't end up being only a deadly trap for early spell casters and a loot fest for all builds that have easy access to (instant) leech like breaches and (partly) harbingers were.

just randomly add:
- you cannot leech mana from crack mobs
- you cannot leech life from crack mobs
- crack mobs ignore your elemental resists
- crack mobs have a 20% chance to stun you ignore the characters properties
- add (property which mathil's builds will hate the most)

no pain, no gain. make them earn their loot.

(i'm not in the mood of discussing things today but feel free to diss me like you usually do if i want to add challenging stuff)
age and treachery will triumph over youth and skill!
Last bumped on Nov 18, 2017, 12:17:17 PM
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"
vio wrote:

just randomly add:
- crack mobs ignore your elemental resists


Fuck that!
"
vio wrote:

just randomly add:
- crack mobs ignore your elemental resists


remember, never go full ret_ard...

"
vio wrote:

just randomly add:
- crack mobs ignore your elemental resists


let the weaklings die and offer the spoils of war to the successors.
https://www.youtube.com/watch?v=JcKqhDFhNHI
With the Vaal Pact RIP, leeching shouldn't be nearly the issue it was before I would hope. Never really played VP builds so my experience can't help me say yes or no yet.
"It's all clearer now
And I hear her now
And I'm nearer to
The Salvation Code"
Holy moly, don't do this to yourself dude.
"
vio wrote:
reading on reddit, the kiddos there are already like:
- more monsters!!!!!
- faster spawn rates!!!!
- more loots!!!!!
- no backtracking!
- please don't do the same mistakes like you did in harbinger when you had to buff later on!!!!

please follow their advise and add some more competitional elements for endgame builds so abyss cracks don't end up being only a deadly trap for early spell casters and a loot fest for all builds that have easy access to (instant) leech like breaches and (partly) harbingers were.

just randomly add:
- you cannot leech mana from crack mobs
- you cannot leech life from crack mobs
- crack mobs ignore your elemental resists
- crack mobs have a 20% chance to stun you ignore the characters properties
- add (property which mathil's builds will hate the most)

no pain, no gain. make them earn their loot.

(i'm not in the mood of discussing things today but feel free to diss me like you usually do if i want to add challenging stuff)


Just after they add a timer until your character dies unexpectedly and as randomly as possible due to "crack mobs" appearing on screen/off screen... /s

They actually need to make some of those mobs really difficult, just like certain multimodded essence monsters and all will be fine and dandy...

PSS: Our almighty TencentGGG overlords are very scrupulous regarding criticizing their abilities to take proper decisions and consider everything "needlessly harsh and condescending"...

Good to know "free speech" doesn't apply in any form or manner on the forums these days...
the league hasnt even started and ppl are already making demands

what a time to be alive
buff hillock 100000000000000000000000000%
make this game really challenging


so 0.0000000001% who pass him will be happy that game is challenging finally
Last edited by h3llraiserlol on Nov 17, 2017, 2:51:11 PM
"
vio wrote:

- crack mobs ignore your elemental resists
- crack mobs have a 20% chance to stun you ignore the characters properties

I agree with others ones but these ones seem kinda lame - instead I would suggest mobs penetrate x% of elemental resists and monsters have stun threshold reduction.

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