With the official 3.1.0 announcement just around the corner, we wanted to take a moment to address a community concern that has arisen since 3.0.0 launched. The team has written a development manifesto regarding monster density in maps that outlines some of our upcoming plans. Check out the full post here.
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The time has come.
Edit: First!! #2 I_NO fan Last edited by Maremagnus on Nov 13, 2017, 7:13:04 PM
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Chill
You make my ochinchin go doki doki.
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u wot
bring back the state of the game in 1.3 vaults of atziri patch
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WAT
[discontinued] Dyadus Berserker: https://www.pathofexile.com/forum/view-thread/1886525
[discontinued] Flame Surge Berserker: https://www.pathofexile.com/forum/view-thread/1892524 Life is ethical Life is Life. Life is nonMETA. | |
oO So im gonan flicker through whole map without stopping now?
In order to get rid of clearspeed meta cap global movement speed at 100% but make all skills instant so everything feels great. Last edited by PsVRTwo on Nov 13, 2017, 7:28:43 PM
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interesting interesting ...
IGN : Sir_Big Last edited by Achilion on Nov 13, 2017, 8:00:55 PM
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Yay!
IGN: JerleNecroDD/JerleNecroRuthless
Harvest is the BEST league EVER. Deterministic crafting ftw. How will POE2 and POE coexist? | |
This is a great change in terms of making harder maps worth more. Hope it feels in practice as good as it looks on paper.
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Hoping this is the first step of many in fixing the mistakes of the past year (since Aug '16 when you killed CoC).
(2-3-2019) Buff underused skills (3.23?!)+ selfcast, stop nerfing defense, build in threshold jewels (3.23?!), implement D3-style looting, add death log + MTX preview, actually rework flasks, stop balancing around the .01%, unnerf Harvest, ADD NEW WAYS TO LEVEL, finally implement Loot 2.0
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