Monster Density in Maps

I wanted to post this before Thursday's 3.1.0 expansion announcement, as it's not specifically mentioned in our marketing materials but is an important change.

Many players expressed concern with monster density in 3.0.0. We have addressed this in 3.1.0 in two ways:

Firstly, rather than trying to normalise the amount of total experience that each map is worth, we are now trying to normalise the total experience per hour of running that map. In order to do this, we have improved our designer tools significantly so that they have more control over the player experience in maps of different sizes. We have rebalanced every map in Path of Exile and performed extensive experience-per-hour testing. We have worked on reducing how often unlucky outcomes with low density can occur. There shouldn't be any maps that feel underpopulated anymore.

Secondly, we have rebalanced the map mods so that every rollable mod now grants a pack size bonus. A random rare map in 3.1.0 has more monster density than one from 3.0.0. This also improves the rewards for running corrupted maps.

Together, these changes should address the community's monster density concerns. As always, thank you for your feedback. We look forward to talking in more detail about this expansion on Thursday (Pacific Time).
Last bumped on Dec 6, 2017, 12:00:11 PM

Report Forum Post

Report Account:

Report Type

Additional Info