[3.0] Assassin's Chaos Strike (x2 Breath of the Council+Molten Strike) | 1.5M+ DPS Guardians/Shaper



Pros
-Fun to throw out a lot of balls
-Good boss DPS
-Can run almost every map mod (except no leech)
-Moderately tanky

Cons
-Not amazing clear speed
-Expensive to optimize

Videos
Spoiler

Sorry for the clicking noises, I didn't know my mic was being recorded

T13 Gorge
https://youtu.be/oq9hJlmg7qw

T13 Shaped Shore
https://youtu.be/P90ExvAjq-o

T15 Beachhead
https://youtu.be/fTpZ0BmodmE

T16 Minotaur
https://youtu.be/tFvj4kU4_08

T16 Chimera
https://youtu.be/D9a1bn75Nl8

T16 Hydra
https://youtu.be/0eU5O190kmw

T16 Phoenix
https://youtu.be/HKa2ZiGA7nU

T17 Shaper
https://youtu.be/d94DG84C-tM
https://youtu.be/fN5ao0wD1Uw

DPS
Spoiler

-Breath of the Council (BotC) has very high weapon DPS, chaos damage, and area of effect

-Stack physical and chaos damage
-Stack sources of "Extra Physical Damage as Chaos"
-Ming's Heart(20%) + Toxic Deliver(20%) + Atziri's Promise(20%) + Sin's Rebirth(30%) = 90%
-80% increased duration for Wither Totem
-20% increased area for Blasphemy, Wither, Leap Slam (fortify)
-Increased projectile radius and spread helps for mapping

Shaper DPS

This is the DPS of a single Molten Strike ball, with flasks, 20 Wither stacks, Vaal Haste, and pointblank set at its minimum. With up to 12 projectiles it's a theoretical 2.6M DPS. However the increased area and random spread of the projectiles would halve the actual damage, so we can estimate a conservative 1.5M DPS.
Setting up all of these conditions requires a lot of dodging, patience, and flask discipline. Check out the videos to see some boss strategies.

Defenses
Spoiler
->5k life
-Vaal Pact
-Evasion (>40%) + Smoke Cloud
-Acrobatics
-Enfeeble
-Arctic Armor
-Immortal Call + CWDT
-Vaal Grace

With Stibnite flask, our combined avoidance (evasion, dodge, block) comes out to 85%. This allows us to face-tank many attacks with high reliability.

Ascendancy
Spoiler

The notables we get by choosing Assassin:
100% Power Charge up-time from Unstable Infusion
+2% critical strike & 32% crit multiplier from Deadly Infusion (much needed because of no mace nodes on our tree)
20% extra phys as chaos from Toxic Delivery

Other ascendancy choices are perfectly viable and have their own perks over Assassin

Berserker
-40% more damage and insane leech ('nuff said)

Raider
-Much faster movement and attack speed
-100% frenzy up-time
-Elemental status immunity

Pathfinder
-100% flask up-time (amazing considering our beneficial they are)
-Elemental status immunity

Ascendant
-Any combination of the previous would be good


Passives
Spoiler

Alira for resistance and crit multiplier
+40% flask charges gained (Primal Spirit & Druidic Rite) is really good for bosses; essentially guarantees flask uses after an add-phase
Take out jewel points for other passives as needed

PoE Planner

PoB
https://pastebin.com/wgPzzgvc

Equipment
Spoiler




I 6-linked a Yriel's, which has a lot of nice stats (life, evasion, critical, accuracy) but its difficult to get the off-colors I wanted (RRBBGG). A 6-link Belly of the Beast or high life rare would be a good option as well.
Ideally the links would be Molten-MS-Phys Proj-Void-Conc/Crit Damage-Added Chaos.


Rares to fill out life and resistances.
Try to get +3 Molten Strike Projectiles on helmet.
Gloves or boot enchants aren't too good, so go for Gripped Gloves and Two-Toned boots.
INT is needed on these rares since our passive tree doesn't get any.
Get some accuracy, attack speed, and added phys/chaos where available.


Ming's Heart is a big damage boost, at the cost of life and resistances. You should be able be able to cap out from rare gloves, boots, helmet, belt, amulet, and the other ring. If you can get enough defenses, you can go for the double Ming's.


-Dying Sun adds 2 more projectiles and max fire resistance
-Sin's Rebirth is a luxury, and is absolutely worth it. While Unholy Might (30% extra phys as chaos) is the main attraction, the smoke cloud and 100% evasion helps us face-tank any attacks. The flask also has 3 charges, and refills super quickly. It can reliably be used for add-phases and be restored to full from them. I would suggest using an Onslaught or Stibnite flask as a placeholder.
-Atziri's Promise is dirt cheap but perfect for damage and hefty leech. A downside is that has only 2 uses and takes a lot to refill, so having good flask discipline is important.

Jewels
x2 Wildfire

Rare Jewel
-% maximum life
-% critical strike multiplier
-% attack speed
-% chaos, physical, area damage
We don't get too much crit multiplier for maces on our tree, so we have to compensate for it with jewels.

Links
Spoiler

Main Damage
-Molten Strike
-Multistrike
-Physical Projectiles
-Added Chaos
-Void Manipulation
-Critical Damage or Conc Effect (map or boss)
With all the increased area from BotC, Wildfire jewel, and Dying Sun, a single molten strike can nearly cover a whole pack.

-Wither
-Spell Totem
-Faster Casting
-Increased Duration or Culling Strike
A huge damage multiplier (+140% chaos) for bosses. Wither benefits greatly from the x2 BotCs. The duration helps keep 20 stacks, and the increased area helps when enemies are spread out.

Defenses & Utility
-Leap Slam
-Faster Attacks
-Fortify
-Ice Golem or Culling Strike
Movement skill. Not as fast as whirling blades or shield charge, but it can jump over platforms or cliffs. Ice golem gets fortify in this setup, but it still dies a lot. The crit and accuracy is nice for the first few seconds of a boss.
Alternatively, use Culling Strike to leap on bosses <10%. A 20% quality Culling Strike also gives Leap Slam 10% increased attack speed.

-Arctic Armor
-Immortal Call
-CWDT
Arctic Armor is great since we'll have to be stationary to do our damage. Since we're evasion based, we have very little phys reduction, so the +12% helps against one-shots.
Immortal Call gives a grace period for leeching (there is delay for when the Molten Strike balls drop).

-Vaal Haste or Vaal Grace
-Vaal Lightning Trap
-Increased Duration
Choose between haste or grace depending on preference. Grace is great for when things get crazy (beachheads, breaches, beyond, etc.) and also for face-tanking bosses. Shocks from the lightning trap only gives +15% increased damage taken, which is still pretty nice.

-Blood Rage
-Enfeeble
-Blasphemy
-Enhance
Enfeeble is great for evasion because it nearly cuts enemy accuracy in half, and then reduces any damage that does get through.
Enhance benefits both Enfeeble (increased accuracy reduction) and Blood Rage (increased attack speed)


Leveling
Spoiler

Level as Spectral Throw with x2 Mortem Morsu. Ideally run Tabala Rasa and Elreon ring.
-Spectral Throw
-GMP/Slower
-Added Chaos
-Void Manipulation
-Lesser Poison
-Vile Toxins
Last edited by sirhclee on Nov 9, 2017, 4:06:31 PM
Last bumped on Nov 7, 2017, 11:41:56 PM
Looks like a cool build, Think you could add a tempist binding to this and add another skill for map clearing as molten strike can be slow, But that's all depending on the person and how they like to map

Id like to see some videos if possible
"
Munjii wrote:
Looks like a cool build, Think you could add a tempist binding to this and add another skill for map clearing as molten strike can be slow, But that's all depending on the person and how they like to map

Id like to see some videos if possible


Unfortunately, I don't think the Tempest Binding would benefit this build too much since it doesn't scale elemental damage that much (also they're super expensive now). I think swapping out Molten Strike for Sunder in the 6-link might be better for clearing, I'll test it out later. I'll also try to upload some gameplay later.
Added some videos to post
How do you leech with this build, exactly? I'm currently 66 and I have 0,8% total life leech from all attacks, what am I missing? Check my profile. Ollonsson char.
"
cick3 wrote:
How do you leech with this build, exactly? I'm currently 66 and I have 0,8% total life leech from all attacks, what am I missing? Check my profile. Ollonsson char.


At 68, you use Atziri's Promise for a big damage and leech boost (2% chaos).
You can grab the extra life leech nodes (Vitality Void) while leveling, but more damage will result in more healing. At higher levels, your damage will greatly out-scale your lifepool, resulting in less % life leech required.
The flasks are the biggest damage boosts, so I would suggest using Silver and Diamond flasks until you can get the more expensive ones. Grabbing a Mana Leech node (or rare jewel/gloves/ring) will free up a flask slot.
Hope that helps!

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