Trade Manifesto

As for me the trade is poor balanced right now.
I think it is awful that you can buy very good uniques such as terminus est or rathpith globe almost for free. That ruins the game, you can just pay 1 alch for really good stuff, instead of searching for items to improve your character.
I think the problem is the drop rates of low level uniques at the endgame. There should be some option to utilize them in some good recipes, ir at least vendoring them for the normal price.
Or remove it from high level drop.

I like the idea of SSF, but i cant use it since i playing with my wife in party.

If there will be some party-self-found it could be awesome.
Last edited by Nikuksis on Mar 22, 2018, 6:42:41 AM
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Nikuksis wrote:


I like the idea of SSF, but i cant use it since i playing with my wife in party.

If there will be some party-self-found it could be awesome.


Nobody is forcing you to trade with people.
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Nikuksis wrote:
I like the idea of SSF, but i cant use it since i playing with my wife in party.

If there will be some party-self-found it could be awesome.

Just play non-SSF, party with your wife and nobody else, and don't trade. Unless you were expecting to be topping leaderboards there's no difference between "SSF League" and just "not partying or trading".
Solution is a separated server for those who wanna trade in AH.

The reason why you have to add ah is simple. Not everbody have enough time to build out every build what they wanna. Why they cant build them out? Because you nerf things at every 3-4 months! You nerfed not only build plan what i want to try out and you feel no shame about it. And then i told nothing from the current paintrading yet.


For those who come up always with D3. In D3 were not only a simple AH like in the most games. D3 had 2 part of AH 1 with ingame currency and 1 for Real Money Trade. What ruined the game was the legal RMT not the AH. Why? Because hackers/boters and the chinese handfarming corporations didnt left out this chance.
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On the trade market, we're experimenting with the opposite end of the trade spectrum, where it's very easy to complete trades but more difficult to find the exact item you're looking for. You can search broadly by a specific item class or type, but have to look through a lot of search results to find the one you want to make an offer on. This system intentionally makes the search process harder and the trade process easier, for quite a different trade experience. We're not planning to bring it to the international PC version of Path of Exile.

I think I want this on PC. I'm going to d/l POE on my xbox and check it out. It sounds a lot like the player shops in PSO2. If so, OMG I want it.
It's horrifying how disconnected you (GGG) are with the actual experience of your game. Easy and Hard are not adjectives that should describe executing a trade. If there's anything Hard about trading it's knowing how to value the mods of an item, and knowing what direction in price those mods will tend towards in the future.

But I'm glad to know you enjoy dicking over people that do actually find a good item and are probably forced to sell it way under value to actually get something out of it because they have limited time to be on. Seems very counter intuitive compared with all the newb friendly balance aspects in every other area.

The above is one of the bigger reasons my brother gets fed up and never plays more than a week or two each league. I have plenty of success trading, have to do something to counter all the horrible rng and drop rates, but overall the reasons you've used to justify a Bad (correct adj) trading system would have more or less opposite results than the ones you stated.
Last edited by theD4nk0wl on Apr 25, 2018, 12:11:17 PM
If you only have a few hours to spend playing video games i'd say you gotta go play something different, something that you can actually enjoy.

This game is clearly not designed for the casual 2-hour-per-week playtime tipe of player, nor it will ever be.

There's always going to be an advantage to those who go full no-life the first week or those who spend most of the time looking at poe.trade playing with the economy.

So you either need 2 play more hours, or mby a few hours but more efficiently. Then you wont have any problems with the trade system or how to progress through the game.
20-30 hours a week is not really enough to play the game as designed either... that's why the forum here is populated by 4chan social recluse types.
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silvinapl wrote:
There's always going to be an advantage to those who go full no-life the first week or those who spend most of the time looking at poe.trade playing with the economy.

This is the main part of your reply. But the problem is GGG is designing and nerfing everything to make it a game for those relatively few players. But those will gather enough wealth to buy top gear anyway. So whatever GGG will think off, it doesn't work as that group will always beat content fast.

The game works fine as a casual player with just a few hours a week. I usually get just into mapping in a league. I've skipped this league as I haven't had much time in the first weeks and find it has no use ending in Chapter 6 or 7.
Certain items like maps should be available at in game vendors.

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