And the point of having 75/75 block...
" If you'd continued reading, you'd see that I also mentioned one shots at the end. It appears posts can contain multiple examples. Shocking, I know, but that's the crazy world we live in! | |
" 80% from character stats is "vs average white mob at your level" or sth like that. " Old (2.0) armour calculator https://docs.google.com/spreadsheets/d/1eh7eo4i5ETqh9Y5hUZ4Ox0paNwj2lFoDgBWf_cDndH8/edit#gid=771500464 It may be outdated, but general idea about armour, big/small hits, flasks and endurance charges is the same. | |
" I wouldnt presume that whatever character you created here provided you with a complete understanding of block and defenses from shields, their potential and how they can factor in to surviving. Given that people are taking shield block melee builds to level 100 in hardcore temp leagues its highly likely you were just making massive mistakes with how you were setting up your character overall. |
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" Despite the fact that you probably are an arrogant a...hole (calling people you don't know and who did nothing wrong to you idiots) you might have some points here. But you completely seem to ignore the purpose of the original poster or the intentions of 95% of the POE player base. Not everyone wants to be a no-life shaped <insert brainless map here> chaining "pro". Most people want to beat the content once, and then farm different maps from time to time, while feeling safe. And for that purpose, block is not only a feasible, but one of the easiest and best options. Especially when combined with other defence layers (high HP, Endu-Charges, Crit-Damage reduction, maybe Freeze, etc.). And the damage is still high enough for all purposes. And yes, if you go for maximizing loot and exp per hour, there might be better builds out there, no doubt about that. But the maximization you might think of is unnecessary for 95% of the POE player base. And the other ones already know what you are preaching... | |
Block is okay but spell block is great.
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" Can't Detonate Dead be spell blocked? Alexis
*smiles* =@[.]@= boggled =~[.]^= naughty wink | |
Detonate dead is secondary dmg, so nop, same for EA explosions.
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Alexis
*smiles* =@[.]@= boggled =~[.]^= naughty wink | |
" I've been testing detonate dead with bameth and strongboxes trying to understand it's relation with spell dodge. My harbinger juggernaut has 39% spell dodge with flasks and procs up and compared to my standard juggernaut with only 10% spell dodge when buffed the output becomes completely trivial. Bameth can still kill the shit out of me with a vaal cyclone corpse stack on my standard jugg but my harbinger spell dodge focused jugg can barely be scratched even though they otherwise have nearly identical stats. Is there a substantial difference between how spell dodge and spell block handles detonate dead? Last edited by Astealoth on Sep 22, 2017, 10:41:29 AM
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There shouldn't be any difference I know of, spell dodge does nothing either against DD.
Mapmods like inc dmg as x element, inc aoe, -maxres, increased monster life, the level of the map and the type of monsters detonated determine how much dmg it deals to you. DD deals the corpse's 4% maxhp as fire dmg, on a level 80 map the avg monster life is 2times higher, than on a level 70 map, so you see how absurd the scaling can be, especially if you pair it with other mapmods. |