Chilling Shaper?
Hello, I'm currently planning a cold damage based character, and I have some question about chill.
In the latest manifesto about chill, Chris stated that In order to apply chill for the maximum effect (30% slow), Player needs to hit a mob for at 10% of its health. He has also stated that as long as 1% chill effect cap is met (1% slow), the chill effect will apply to the mob for a fixed duration of 2 seconds. So scaling both values down from here, 9% of maximum mob hp as cold damage, will apply 27% slow. 8% will apply 24% slow. 7% - 21% 6% - 18 . . . 1% of mob hp will apply 3% slow, so 0.3333% of mob hp as cold damage should apply the minimum effect of chill for 2 seconds. So lets say I want to chill Shaper. Shaper has around 20,000,000 hp as far as I'm aware. 1% of his hp is 200,000 so a third of that is 66,666. So in order to chill shaper, I have to do at least, let's say, 67k cold damage to him in one hit. Is this how it works? Am I correct? Now a follow up question to that, What if I have 40% increased effect of chill. does that mean the minimum cap for applying chill is Lowered by 40% (66,666 x 0.6 = 40k cold damage in one hit)? Last edited by golan4840 on Aug 18, 2017, 12:08:20 PM Last bumped on Aug 20, 2017, 4:08:42 AM
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I don't know your answer, but maybe if all you want to do is chill him to benefit from some conditional mods, consider using CWDT + Artic Breath/Vortex, or anything else that leaves chilled ground or has an area chill effect.
Account inactive since Tencent majority share acquisition.
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It should be 66,666 / 1.4 instead.
(╯°□°)╯︵ ┻━┻
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