We need some much needed updates to the hideout system.

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PoofySleeves wrote:
When moving a master it would help if there was an indicator for their quest portal and we could control which direction their portal opened in.
Now that is a good recommendation. I'll add that to the list too.
it would be great if you could save multiple h/o layouts, like 1 for each master, an toggle between them when you feel like it. this would be a great mtx as well, buying a zana h/o slot, etc
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Please give us the ability to move the waypoint in the hideout.

Thanks.
Sometimes, just sometimes, you should really consider adapting to the world, instead of demanding that the world adapts to you.
How's about, could we just get a freaking different, basic campfire that each Master sell, instead of having to pay up the @$$ in real cash for a fireplace or stove?!?
hope someone from ggg actually reads this an takes some of these to the meetings. H/O system does need some more love. Really like the idea of getting templates or being able to save a h/o to use it at a later point.
System wise, Hideouts are good enough as they are.
Yes, some more layouts would be nice, more decorations would be nice (waiting since Shadow of Vaal expansion for the A4 assets), camera rotation & changing light source would be nice ...

but is it necessary?

To me it seems that GiGiGi took a bit too big of a bite with A5-A10 release, delaying everything else which was marked as not necessary.
December content patch could bring some interesting stuff as they now had 3 months to expand on the rushed content redevelopment.

Btw, regarding paid MTX for hideout. Call me skeptical, but i think the money spent on hideout MTX is fairly marginal compared to standard skill mods and armor skins.
New patch should contain Master modifications, maybe it will touch hideout systems as well.
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3.13 was the golden age. Down the drain we go.
Totally minor issue. First countless, obvious balance issues should be fixes. POE is close to a big sea of imbalance. Balance first, without which there is no gameplay, then additions like hideouts' art. Simple.

Let's make gaming like it was in pre 2000 year. Good playable games. Now, you can make crappy game with great visuals and it sells (sic!). POE is still on the better side nowadays obviously. But it is now facing a chance to fall down looking what is happening with development priorities.
Last edited by Fnts7 on Nov 5, 2017, 5:35:48 PM
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Fnts7 wrote:
Totally minor issue. First countless, obvious balance issues should be fixes. POE is close to a big sea of imbalance. Balance first, without which there is no gameplay, then additions like hideouts' art. Simple.

Let's make gaming like it was in pre 2000 year. Good playable games. Now, you can make crappy game with great visuals and it sells (sic!). POE is still on the better side nowadays obviously. But it is now facing a chance to fall down looking what is happening with development priorities.


Not every single person on GGG has to focus on game balance dude. There's a thing like art team, programmers and so on. There can be a minor part of GGG that can focus on things like hideout improvements without impacting the game's development.
Nice ideas. I never use a dark HO. My favorite is Leo's, but leveling him was a terrible pain. Mostly, I use Vagan's for its light bright demeanor. I really like starting with the largest and and just limiting how many masters you can have.

I'd really like a beach one with crashing tropical waves (Brine King's Realm) I could run through, a stone platform or two for stuff and a lofty lookout spot for my map device.
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We also need HUGE guild Hideouts where you and your co-leaders can build together ;) *dream*
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