[3.0] - The Devotee - Blood Magic & Low Life Necromancer Aurabot

Hello everyone ! Welcome to my guide about - The Devotee -. As the title imply this is a Necromancer Aurabot guide using the Mortal Conviction notable passive to push the limits for the soon to be released 3.0, coming in less than a week. I will detail this guide as much as I am able to in order to explain everything and answer most question before you even think about them. I will try to follow the thread as much as possible to help every single one of you to the best of my ability.

1• About the Necromancer Aurabot
2• Pros & Cons
3• Gear
4• Flask
5• Labyrinth Enchantment
6• Skill & Support Gems
7• Animated Guardian Gear
8• Bandits
9• Passive Skill Tree
10• Aura Setup
11• Alternative Setup
12• Changes with 3.0

What is an Aurabot
Basically, an Aurabot is a character with sole purpose to increase its group member stats (both offensively & defensively) with the help of multiple auras. In most cases, an Aurabot is either a Guardian [TEMPLAR] or a Necromancer [WITCH] using a skill tree optimized around the use of a huge number of auras together with improving them coupled with a lot of survivability, since an Aurabot is only a support. For that purpose, you need to have to get every single one of the auras cluster available [CHARISMA - INFLUENCE - LEADERSHIP - SOVEREIGNTY - CHAMPION OF THE CAUSE]. On top of that, you can get a Conqueror's Potency, Cobalt Jewel [https://pathofexile.gamepedia.com/Conqueror%27s_Potency] which gives you a bonus 3% "increased effect of Non-Curse Auras you Cast".

Why Necromancer
As said before, in most cases, an Aurabot is either a Guardian or a Necromancer. The first Ascendancy is more on the Defensive side whereas the second one is more on the Offensive side of the spectrum. For this thread, the Ascendancy will be the Necromancer, which for me, stick more to the meta as of now, thanks to its big damage boost. The 2 points Ascendancy bonus named Commander of Darkness is what make the difference. On top of the 20% Elemental Resistances for you and your allies affected by your auras, you get 30% increased Damage for you and you allies affected by your auras and each one of the aura you cast gives 3% increased Attack & Cast Speed. The last bonus is affected by each "increased effect of Non-Curse Auras you Cast" percentage, which end up with 5.07% increased Attack & Cast Speed once you have every increased effect of auras available on the skill tree and the jewel.
Once every single auras you have are used (12 auras available), it will result in a 30% increased Damage and 60.84% increased Attack and Cast Speed for you and your allies around you, which is quite a significant damage boost.

Permanent steroid for everyone around you
Can run any map
Fast mobility with Shield Charge
Really high survivability (Elemental Resistances & Energy Shield Pool)

Can not play alone
Can quickly become expensive
Gameplay is repetitive, more than anything else
Can not be played without either Solaris Lorica or Shavronne's Wrappings

Ephemeral Edge, Dusk Blade [https://pathofexile.gamepedia.com/Ephemeral_Edge].
The built-in "40-50% increased Maximum Energy Shield" is equivalent to around 8 "increased Maximum Energy Shield" nodes in the skill tree, which is quite a significant number. The other mods are not useful to us in any way since we are not damage oriented. With this, you can reach nearly 400% total increased Maximum Energy Shield.

Prism Guardian, Archon Kite Shield [https://pathofexile.gamepedia.com/Prism_Guardian].
Every single bonus provided by this shield makes the build better and stronger, on top of making it easier to complete. For my way of doing, the "Socketed Gems have Blood Magic" is not that much useful, however "+2 to Level of Socketed Aura Gems" & "Socketed Gems have 25% reduced Mana Reservation" makes it the ultimate shield for auras. As for "+(20-30) to Dexterity" and "+25% to all Elemental Resistances" it makes it easier to meet the required stats.

For the helmet choice, 2 options are open to us.
Alpha's Howl, Sinner Tricorn [https://pathofexile.gamepedia.com/Alpha%27s_Howl]
With its built-in "+2 to Level of Socketed Aura Gems" gives us the opportunity for more maximum elemental resistances out of our Purity (from 4% to 5%, or with bonus, from 6.64% to 8.3%).
ES & Resistances Rare Helmet with Deafening Essence of Loathing [https://pathofexile.gamepedia.com/Deafening_Essence_of_Loathing]
Gives us more direct survivability with an increased amount of Energy Shield since the Alpha's Howl is an Evasion helmet.

Body Armour
Since the build is meant to be Low Life, only 2 options are available to us.
Solaris Lorica, Copper Plate [https://pathofexile.gamepedia.com/Solaris_Lorica]
An easy to access unique which fill what is needed from him : "Chaos Damage does not bypass Energy Shield". Other than that, "25% reduced Chaos Damage taken over time" & "-(40-30) Chaos Damage taken" can be quite useful while at the starting gear.
Shavronne's Wrappings, Occultist's Vestment [https://pathofexile.gamepedia.com/Shavronne%27s_Wrappings]
Still gives the "Chaos Damage does not bypass Energy Shield" while giving a fair amount of Energy Shield. The only end game option there is for this build.

ES, Dexterity & Resistances Rare Gloves
Only option that really benefits us. Since our auras and skill tree does not provides us with enough resistances and dexterity, we need to get them on our gloves. In order to use auras as Haste a lot of dexterity is needed.

2 options are open to us when it comes to boots choice, depending on your stats.
Steppan Eard, Sorcerer Boots [https://pathofexile.gamepedia.com/Steppan_Eard]
Fills everything we really need, from a decent Energy Shield amount ranging from 193 to 244 to a high 30% movement speed. On top of that, "Unaffected by Desecrated Ground" makes it easier to play low life.
ES, Movement Speed & Resistances Rare Boots
It is understandable that you may prefer higher overall resistance and a chance for more Energy Shield. Since it is a generic piece of gear for most Energy Shield based build, it can quickly become expensive.

For the belt, it once again depend on how your stats are, so 3 choices are presented to us.
Bated Breath, Chain Belt [https://pathofexile.gamepedia.com/Bated_Breath]
This belt have about the same impact as our weapon. "20% increased maximum Energy Shield" increase once more our overall survivability by a good chunk, with, on top of that, some flat Energy Shield, from 29 to 50 and "50% increased Energy Shield Recharge Rate" which can become really useful is some instances.
Ascent From Flesh, Chain Belt [https://pathofexile.gamepedia.com/Ascent_From_Flesh]
Some people may think that this one is more on the weird side, it is a really good compromise between the Bated Breath and a rare belt. From a very huge flat Energy Shield amount, form 84 to 100, we still have some elemental resistances to cap everything out. The little bit extra is "You have Phasing if Energy Shield Recharge has started Recently" paired with "10% increased Movement Speed while Phasing" which are really useful while playing with a fast clearing build.
ES & Resistances Rare Belt
Last but not least, the rare item option. Since we mainly rely on the auras for our resistances, you may need more of them somewhere. Since we can have a really good amount of Energy Shield on top of other nice mods, it is an option you need to consider.

There are a few great options when it comes to the Amulet choice.
Shaper's Seed, Agate Amulet [https://pathofexile.gamepedia.com/Shaper%27s_Seed]
A common and cheap unique that have a huge impact early on. The 2 mods "2% of Life Regenerated per second" & "Nearby Allies gain 2% of Life Regenerated per second" can gives your party the opportunity to play safer without modifying your playstyle.
Eye of Chayula, Onyx Amulet [https://pathofexile.gamepedia.com/Eye_of_Chayula]
Quite a common unique amulet than fit well the build, even though only one mod of it is useful to us : "Cannot be Stunned". Since we are Low Life and have no real huge "heal", a stun in high level map often mean death or logout. The downside that is "20% reduced maximum Life" does not affect us in anyway.
Presence of Chayula, Onyx Amulet [https://pathofexile.gamepedia.com/Presence_of_Chayula]
This amulet is the definition of perfection for our Aurabot build. As the base version, the "Cannot be Stunned" is really helpful in high tier content. On top of that, since we are Low Life, chaos damage still deals quite a lot to us, so the "+60% to Chaos Resistance" have a really huge impact on our survivability. And to complete everything, the "20% of Maximum Life Converted to Energy Shield" mod is straight up perfection to us. Since you will end up with around 2000 Life, 20% converted to Energy Shield can compensate for the lack of Energy Shield on some pieces.

Once again, the personal choice is up about which ring to use. However you are obligated to have either a The Pariah or a Voideye.
The Pariah, Unset Ring [https://pathofexile.gamepedia.com/The_Pariah]
On this unique ring, only 2 of the multiple mods have a real impact on us. First of all, "+2 to Level of Socketed Gems" gives the socketed gem quite a significant buff, for us it will be an aura to fulfill our setup. Secondly, "+100 to Maximum Energy Shield per Blue Socket" complete quite nicely the unique giving us a huge boost.
Voideye, Unset Ring [https://pathofexile.gamepedia.com/Voideye]
Simplest unique out there, only one mod, "+5 to Level of Socketed Gems", benefiting us immensely. However, it is quite difficult to get it nowadays since it is League Exclusive.
Lori's Lantern, Prismatic Ring [https://pathofexile.gamepedia.com/Lori%27s_Lantern]
The build is Low Life based, so "(6-8)% increased Movement Speed when on Low Life", "+(20-25)% Chaos Resistance when on Low Life" & "While on Low Life, Enemies are Unlucky when Damaging you" are free to us. And they are really good for us, each one of them. More mobility and survivability on top of some basics Elemental Resistances. Even though it is a quite common unique, it fits perfectly well in our setup.
Good ES, Dexterity & Resistances Rare Ring
Still the same as every other rare item for the build, you really need to fulfill every single hole there is on your setup. Be it resistances or dexterity, they both are important in order to play nicely.

As for the rings, there is some jewel obligation for the build. Two of the three Conqueror's jewels have a big impact on us, Conqueror's Potency & Conqueror's Efficiency, increased effect of our auras and reduced mana reserved from them.
Conqueror's Potency, Cobalt Jewel [https://pathofexile.gamepedia.com/Conqueror%27s_Potency]
This unique jewel is pretty common to get since every single one of his mods are useful to many builds. For the Aurabot, only "3% increased effect of Non-Curse Auras you Cast" have a huge impact on us, but "8% increased effect of Flasks" can be pretty useful.
Conqueror's Efficiency, Crimson Jewel [https://pathofexile.gamepedia.com/Conqueror%27s_Efficiency]
While the other Conqueror's jewel is really useful, this one is mendatory due to the "2% reduced Mana Reserved" mod which makes it possible to get a huge number of auras. On top of that, the "4% increased Skill Effect Duration" mod is always good to have for our Vaal auras.
Energy From Withing, Cobalt Jewel [https://pathofexile.gamepedia.com/Energy_From_Within]
Since our skill tree is full of hybrid Life / Energy Shield nodes, this jewel is the only solution to get a high amount of Energy Shield which is our main defense.

This build is fairly open Flask wise. However, with this specific skill tree, we only have one unique flask obligation, and that is The Sorrow of the Divine, Sulphur Flask [https://pathofexile.gamepedia.com/The_Sorrow_of_the_Divine]. This flask gives us access to Zealoth's Oath notable passive which make our Life Regeneration convert to Energy Shield Regeneration which is huge point of our defenses. Since our skills are using Blood Magic, the lowest the "(25-50)% increased Duration" roll is, the better it is for you. Even at the lowest roll, it is still a 5 second duration which can result in 5 second without movement skill.
After that, you have multiple choices depending on your playstyle, but I think 2 of them are somewhat mendatory : Quicksilver Flask and/or Silver Flask in order to boost even further your mobility.
You have then 2 or 3 slots available for anything, from resistance flask to quartz flask, anything works fine in these leftover slots.

In order to be able to cast every single one of our aura, we need to fully use Labyrinth Enchantment for Helmet. The list of enchantment useful to us is quite significant, however it can be resumed to every single one for reduced mana reservation of any used aura (but Clarity).
10% | 15% reduced Anger Mana Reservation
10% | 15% reduced Determination Mana Reservation
14% | 20% reduced Discipline Mana Reservation
10% | 15% reduced Grace Mana Reservation
10% | 15% reduced Haste Mana Reservation
14% | 20% reduced Purity of Elements Mana Reservation
14% | 20% reduced Purity of Fire Mana Reservation
14% | 20% reduced Purity of Ice Mana Reservation
14% | 20% reduced Purity of Lightning Mana Reservation
14% | 20% reduced Vitality Mana Reservation
10% | 15% reduced Wrath Mana Reservation

Each of the Gloves enchantment is damage oriented, so it has little to no impact on our build. Many corruption can be more useful to us than most of the enchantment, so no point is searching for one.

The list of Boots enchantment is pretty brief, same goes for the one useful to us which results in only 2.
Regenerate 1% | 1.5% | 2% of Life and Mana per second if you were Hit Recently
6% | 8% | 10% increased Movement Speed if you haven't been Hit Recently

3 Sockets - 3 Links
2 Red & 1 Blue
Anger - Generosity - Wrath
Anger and Wrath are the only damage oriented only auras we have on us. Since we do not need to deal damage ourself, it is better to increase their efficiency for our allies.

3 Sockets - 0 Link
2 Green & 1 Red
Haste | Grace | Determination
These auras are on the high reservation side of auras, so the reduced Mana Reservation from the Prism Guardian is perfect to fit these in.

4 Sockets - 4 Links
2 Blue & 1 Red & 1 Green
Enlighten [>=3] - Purity of Lightning - Purity of Fire - Purity of Ice
The specific Purity each have a real nice increase with levels. The +2 level of Aura Gems from the Alpha's Howl makes it possible to obtain level 23 Purity which results in more maximum Elemental Resistance. Without a level 3 or higher Enlighten, you can not manage to fit every auras.

4 Sockets - 4 Links
Gloves or Boots
2 Green & 1 Blue & 1 Red
Vaal Grace - Vaal Haste - Flesh Offering - Increased Duration
Since the nerf of Vaal Discipline, it became quite useless to us. Vaal Grace is less defensive than the old Vaal Discipline, however it can still save lives. Vaal Haste is a steroid for the whole group whereas Flesh Offering is only for you to make it more manageable to follow the fast clear speed builds.

4 Sockets - 3 Links
Gloves or Boots
2 Red & 1 Blue | 1 Blue
Summon Stone Golem - Animated Guardian - Minion Life | Flame Dash [1]
Stone Golem is there to serve as decoy for yourself whereas Animated Guardian is a nice damage boost for everyone around it, with Minion Life it becomes quite tanky. Flame Dash is only there in order to follow your party member when there is an area you can not walk on.

6 Sockets - 4 Links & 2 Links
Body Armour
3 Blue & 1 Red | 1 Red & 1 Green
Enlighten [>=3] - Purity of Elements - Clarity [1] - Vitality | Shield Charge [1] - Faster Attacks
Clarity is only here for the Ascendancy Passive whereas Vitality and Purity of Elements are here to fill what the build is lacking. Purity of Elements can give up to 47.32% Elemental Resistances which is not negligible in any way and Vitality enable us to regenerate quite a fair amount of Life (and Energy Shield). Without a level 3 or higher Enlighten, you can not manage to fit every auras. Shield Charge is here to follow your party members, since with all the increased Attack Speed and Movement Speed the build have, is really fast.

1 Socket
1 Blue
With either The Pariah or Voideye, Discipline get quite a huge boost which result on a lot more Energy Shield for yourself and everyone around you.

The Animated Guardian gem [https://pathofexile.gamepedia.com/Animate_Guardian] always was under used due to its mechanic, judged as annoying by many. Having to use new items every time your summon dies can be quite bothersome, mostly due to the fact that it is not tanky at all, even with all the auras you provide it with. However, the multiple buff it provides the group can not me neglected in any way, especially with the nerf to Necromancer Ascendancy.

So here is what items you have to summon your Animated Guardian with in order to increased its survivability.
Dying Breath, Iron Staff [https://pathofexile.gamepedia.com/Dying_Breath]
This item, even though it is rarely used on your character, gives really good buff to your surrounding. Out of the 7 mods the staff have, only 2 of them can be of use to us, "Nearby allies gain 18% increased Damage" and "Nearby Enemies have 18% increased Effect of Curses on them". Both of these can boost quite significantly the damage output of your party.
Lear Cast, Festival Mask [https://pathofexile.gamepedia.com/Leer_Cast]
Pretty common unique with a pretty huge downside when used on a character, however our Animated Guardian does not mind that issue. Nevertheless, a pretty good buff is present on that item, as strong as half the new Commander of Darkness, "You and nearby allies gain 15% increased Damage".
Zahndethus' Cassock, Sage's Robe [https://pathofexile.gamepedia.com/Zahndethus%27_Cassock]
Our Animated Guardian have this item for a simple reason : chaos damage. The Zahndethus' Cassock give "+(40-50)% to Chaos Resistance" which results in a pretty huge defense boost.
Kaom's Roots, Titan Greaves [https://pathofexile.gamepedia.com/Kaom%27s_Roots]
Same as the Zahndethus' Cassock, the "+(150-200) to maximum Life" makes our Animated Guardian way more tanky, so less need of reinvoke it often.
Southbound, Soldier Gloves [https://pathofexile.gamepedia.com/Southbound]
A pretty huge boost to our Animated Guardian Life with "(12-16)% increased maximum Life", other than that, nothing much.

With each of those items, you can expect your Animated Guardian to die way less (or not at all) if you do not play recklessly with it, it did not become invincible so be sure to keep an eye on it to have it always invoked.

When it comes to bandits, the decision of an Aurabot is pretty simple : on one hand you have nothing, and on the other hand you have 2 Passive Skill Points...
There is not much of a decision, just kill them all.
Even with the old bandits, there was no bonus better than a free skill point since you are not here to deal damage.

As it was announced at the start of the thread, this Witch build will use the Necromancer Ascendancy.
Only one of the 6 nodes available is really important for the build, and that is Commander of Darkness, it defines what makes a Necromancer Aurabot different from any other Aurabot. Without this single node, you lose all the impact that your class have.
Once your have Commander of Darkness, Mistress of Sacrifice is the second most important one, but not as much as the first one. It gives you some Skill Effect Duration and make you benefit from your Offering buff. For the 4 last ascendancy points, you are free to make your own choice, however I would recommend Beacon of Corruption for the extra Chaos Resistance.

The Passive Skill Tree can be resumed fairly quickly : Auras Nodes + Survivability + Blood Magic & Mortal Conviction.
➥ Without jewels : 233% increased maximum Energy Shield, 66% increased effect of Non-Curse Auras you Cast, 38% reduced Mana Reserved
➥ With jewels : 338% - 350% increased maximum Energy Shield, 69% increased effect of Non-Curse Auras you Cast, 40% reduced Mana Reserved
There is no leveling skill tree due to the fact that it totally depend on your gear progression and the people you play with.

Skill Tree

Jewel Placement
Each Blue Star is an Energy From Within and the Red Circle are for both Conqueror's Jewel.
4 Energy From Within
1 Conqueror's Potency
1 Conqueror's Efficiency

Mikelat's Calculator
This setup is with a Tier 1 Discipline Reduced Mana Reservation, but works the same with every other enchantment I listed before.
With every single one of our auras, 2 Enlighten level 3 and 2000 Life, we end up with 11 Life left. That is why we need a level 1 Shield Charge with a 8 Mana Cost, up to 9.2 with Faster Attacks in order to use it constantly, same goes for Flame Dash which have a 10 Mana Cost at level 1.

The Alternative Setup use a Passive Skill Tree where you sacrifice some of you "%increased maximum Energy Shield" for Dual Curse and some Curse Effectiveness.

Skill Tree

10 Auras + 2 Blasphemy Curses
If you want to be a bit more "active" in a way, this setup is more adapted to you. With the new Blasphemy base radius increased with all the aura node on the Skill Tree, this setup can be really strong.
For this modified setup, we change little to nothing on the base build.

Gear & Gem Modifications
Replace your 6 Sockets - 4 Links & 2 Links Body Armour for a 6 Sockets - 5 Links Body Armour. Then replace Vitality - Purity of Elements | Shield Charge - Faster Atacks for Blasphemy - Curse 1 - Curse 2 | Flame Dash.
Replace your 4 Sockets - 4 Links Gloves or Boots for 4 Sockets - 2 Links & 2 Links. Then replace Vaal Grace - Flesh Offering for Shield Charge - Faster Attacks
Replace your Flame Dash in your 4 Sockets - 3 Links Gloves or Boots by either a Vaal Grace or Flesh Offering.

Mikelat's Calculator

11 Auras + 2 Blasphemy Curses
This setup is, for me, the End Game variation of the build as a whole, so I recommend it for most cases, but it can be useless for fast clearing range build since even with the Blasphemy radius buff, they still have a lot more range than your curses. It need a lot more investment than the 2 other setups, but it is, in a way, really worth it. You will need three level 4 Enlighten and one of the listed Uber Labyrinth enchantment on your Helmet. Without these 2 conditions, you can not run 11 Auras and 2 Blasphemy Curses.

Gear & Gem Modifications
Replace each of your Enlighten level 3 for an Enlighten level 4.
Replace your 6 Sockets - 4 Links & 2 Links Body Armour for a 6 Sockets - 6 Links Body Armour. Then replace Purity of Elements | Shield Charge - Faster Atacks for Blasphemy - Curse 1 - Curse 2.
Replace Anger - Generosity - Wrath in your 3 Sockets - 3 Links Weapon for Animated Guardian - Summon Stone Golem - Minion Life.
Replace Summon Stone Golem - Animated Guardian - Minion Life | Flame Dash [1] in your 4 Sockets - 4 Links Gloves or Boots for Enlighten [4] - Wrath - Anger - Generosity.

Mikelat's Calculator

Since the 3.0 Patch Note was just released [https://www.pathofexile.com/forum/view-thread/1930316], I can now say what will be the main changes from 2.6 to 3.0 for this Necromancer Aurabot build.

Necromancer Changes
The Necromancer's Commander of Darkness skill now grants 3% increased Attack and Cast Speed to you and Allies per aura (down from 5%), and 30% increased Damage for you and Allies affected by your Auras (instead of 10% increased Damage for you and Allies per aura).

Well, that is the biggest and worse change for this build... A really huge nerf to the Ascendancy Node that made the build what is was (is?).
The increased Damage went from something modified by "increased effect of Non-Curse Auras you Cast" and multiplied by each aura you had, to a unique buff, non modified by any mean. With my setup, so 12 auras, we then went from around 202.8% increased Damage to 30%... That's about an 85% nerf, quite significant if I may say so.
For the increased Attack and Cast Speed, the nerf was a bit less important but still end up with a 33% loss, which results in a change from 101.4% increased Attack and Cast Speed to 60.84%.
The Necromancer will still provide damage, but on a way lower scale than before... The impact will still be there, but you can not expect people around you to reach millions of DPS with only you around.

Energy Shield Changes
Energy Shield as a defensive mechanic has undergone a review and, generally speaking, all sources of Energy Shield on items have been reduced by approximately 20%.

Discipline now grants less Energy Shield from gem level 2 onwards. At level 2, Discipline grants 69 additional Energy Shield (down from 70). At gem level 20, Discipline grants 217 additional Energy Shield (down from 303). Discipline now also grants 30% increased Energy Shield Recharge Rate.

Shavronne's Wrappings: Increased Energy Shield has been reduced to 100-150%.

That is too quite a big blow to our faces. As a Low Life build we could only stack Energy Shield in order to tank every single thing coming to us. However, with those nerf, our Energy Shield amount will be significantly lower. With not perfect gear and auras, I was able to get around 13k to 15k Energy Shield quite easily before these nerf. You can now expect to get around 9k to 11k Energy Shield with the same gear, which makes me a bit sad.
Discipline, at level 20, will now only provides us with 366.73 Energy Shield, down from 512.07... Around a 25% to 30% nerf on this Aura which hurt us quite a lot.
O...Ha...Yo !
Last edited by Kormir on Aug 12, 2017, 9:11:37 AM
Last bumped on Nov 2, 2017, 12:44:01 AM

I will update daily during the first week (from 04/08 to 10/08) and then will do weekly update.

Character Name : KormirDevotion
League : Harbinger Softcore

DPS Carry : https://www.pathofexile.com/account/view-profile/JawnyWoo/characters
Character Name : DerpyBowyer

Day 1
- Still leveling due to some issues with Server and stuff. Going full Support at level 68 (for Prism Guardian). Rocking 4 Auras and SRS for now, managed to finish Act 10 pretty easily (5-10 deaths, not that much)

Day 2
- Managed to rush 68 without any issue with the gear previously linked. After selling everything I had, I was able to buy everything I needed to be a "full fledged" support, even though there were no Enlighten lvl 3. About 12-14 hours after hitting lvl 68 and gearing myself, I managed to get a Shavronne's Wrappings which made me penniless.

Day 3
- Became once penniless by buying 2 full "The Enlightened" set for 2 Enlighten level 3 and a Alpha's Howl with a good lab enchant (in my case, found a really good deal for a Wrath Uber Lab Enchant) in order to use Purity of Elements and end up with 12 Auras. Changed gloves for some with Chaos Resistance (which is really strong to us) and more Energy Shield. Less farm today because sleeping time issues but well, that happen. Next upgrade will either be Boots, Belt or a Prism Guardian +1 Socketed Gem.

Day 4
- Since I have about all the base gear, besides swapping Boots yesterday for some with more Energy Shield, Chaos Resistance & Movement Speed, not much was done and will be done on the gear (still can't find a Crystal Belt as I like, but it'll come soon). I did my first gem reset for quality (quality isn't 100% useful on Auras Gems, however, with the Energy Shield & Vaal Disciplie nerf, you can't facetank boss, so you need to be able to gives auras to your party even while running around an arena). Saving for some Enlighten 3 corrupting time in order to get my 2 Enlighten 4 for my 11 Auras + 2 Blasphemy setup.
Besides all that, still pushing ladder exp (got Top 50 before sleepy time).

Day 5
- Today was, how to say that.... Pretty f****** good. Managed to finally get my belt (even though it was quite the adventure due to a bad seller) which still need the %Movement Speed craft and some divining. Secondly, bought 10 more Enlighten level 3 (by full set of "The Enlightened") and ended with 3 Enlighten level 4, 7 Enlighten level 3 & 2 Enlighten level 2, pretty good if I may say so.
Today will be Shavronne's Wrappings 6L and, if possible, Prism Guardian +1 Socketed Gems or Presence of Chayula, depends on the availability of each of these.
We got into Top 30/35 before sleep which is pretty good.

Day 6
- Today was.... A really weird day, a lot of tests for about no changes. Since I had the currencies, I tried to switch to the 11 Auras & 2 Blasphemy Curses setup. I can assure you that it works pretty well (need to modify my original post for 2-3 gems switch). However, it sucks with a fast mobility range build... Like, you don't really have time to curse enemy, even with the huge range on it. But, if you are playing with a spell caster, summoner or melee build, I can assure you that it is worth it.
Still had upgrades (Presence of Chayula and a +1 Prism Guardian, waiting for a kind Vorici 8) and some divines fail (RIP my gloves, can't get more than 177).
Not much exp was done that day, some IRL stuff had to be done first.

Day 7
- Once again, lots of currencies were spent on this day... But less than the 2 last one. The +1 Prism Guardian that I bought on Day 6 was Vorici colored successfully in a lesser amount than my average in last leagues, thanks to Gonathras luck [https://www.pathofexile.com/forum/view-thread/1939781]. Spent some more divines on my gear (9 more ES can be gained on Gloves and 7 on Boots, and need to get perfect Movement Speed on Belt, so more improvement can be done with some luck). All of the gems I had on my gear went 20/20% so I Vaal'ed them. Out of 24 (?) gems I had, only 5 went 21/20% (what I wanted) but it was Vitality (useful but not the best), Purity of Elements (not that useful at all) and.... how to say that... 3 Discipline... So I level'ed 3 Discipline thinking I would get a Vaal Discipline 20/20%, but ended up with 3 Discipline 21/20%.. So need to level more and more gem to get every aura 21/20%. With all the gear I have, auras and level, I thought I was going to reach 10K Energy Shield at that point. However, the fact that I did not even reach 9k5 show how the Energy Shield was nerfed (still missing my 5 digits Energy Shield amount).

Coming with the Harbinger League release (from 04/08 to league end)

31/07 : Guide creation
02/08 : Guide completion
12/08 : Starting to update guide with first League week observations

O...Ha...Yo !
Last edited by Kormir on Aug 12, 2017, 2:28:12 AM
Can't wait for the rest of the guide :)
Thanks so much!
I approve this guide
Show a gameplay video perhaps? It can help people see how good is the mobility - how much es you have - etc. Though I think it'd be better to do in 3.0 with the es changes.
Thanks for the guide !
Quick question, so no SRS/Minions or anything, that's mean you have no potential solo grind at all. What do you gain thanks to that ? More aura ? More survability ?
This will be my first time playing a support character, and I just want to be sure that not being able to play alone at all (not even for masters dailies) is worth it in the long term :)
Hello there everyone,

PshychozPath wrote:
Show a gameplay video perhaps? It can help people see how good is the mobility - how much es you have - etc. Though I think it'd be better to do in 3.0 with the es changes.

I was thinking about it, but since some things get changed in 3.0 and I have no more currencies in Standard, I will wait Harbinger League in order to do that.

On top of that, I was thinking of doing a Character Log following the progression of my Necromancer Aurabot in Harbinger to give a fair idea of how the build can evolve in a fresh league.


Alio wrote:
Thanks for the guide !
Quick question, so no SRS/Minions or anything, that's mean you have no potential solo grind at all. What do you gain thanks to that ? More aura ? More survability ?
This will be my first time playing a support character, and I just want to be sure that not being able to play alone at all (not even for masters dailies) is worth it in the long term :)

In the version I play everytime, there are no solo gameplay option at all because I mostly grind with a Friend with about the same game time than me. Even when he isn't there I can still find people, just avoid 99% of public party due to the lack of damage of group member.

Since I don't intend to play solo, I don't really see the utility of some damage setup on me, however you could add a 4 Link Minion setup as substitute of the Vaal Buff & Offering in Gloves or Boots, but I don't think you'll be able to do much with only that.

For me at least, always playing with someone is "worth it" in a way, even though you have to help currency wise for the maps and all, it's much easier and more fun since you're not playing alone.


The patch note was just released and well.... Necromancer took quite a huge nerf :
"The Necromancer's Commander of Darkness skill now grants 3% increased Attack and Cast Speed to you and Allies per aura (down from 5%), and 30% increased Damage for you and Allies affected by your Auras (instead of 10% increased Damage for you and Allies per aura)."
To resume, we went from ~202.8% increased Damage to 30% and from ~101.4% increased Attack Speed & Cast Speed to ~60.84%.... That's quite significant, but well, it was obvious that we were going to be nerfed sooner or later.

I'm updating the changes since we now have the patch note then completing the guide.
O...Ha...Yo !
Last edited by Kormir on Aug 2, 2017, 3:44:33 AM
having grinded very often with him i aprove his build and i remember in breach he was at such a tanking point that he was not bothering with bearers anymore xD
Build Approved !
Got Question , how do you exactly level this kind of build in full man party?when do you switch to aurabot and when its good time to go low life thanks :)
Last edited by Cultureeeee on Aug 4, 2017, 11:09:55 AM

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