Everybody is freaking out about the balance changes but 1 Major thing has been forgotten

BUFF DOMINATING BLOW!!

Rework might happen in 3.1, Fine

But until then why not just buff it a bit ?

Like removing that horrible 35%less damage or revert the skill back to 20%less to 20% more

Spoiler
Why?
"
- 2.0: Dominating Blow: Minions deal 20% less damage at level 1, with the penalty reduced at each gem level. Each level grant 2% more minion damage, for 20% more damage at level 20.

- 2.1: Minions created by it now deal 35% less damage at all levels.


From 20%more( level 20) to -35%(all levels) thats somewhere like 50%less damage nerf! and not only that, it removed a part of the incentive to level them gem not having the damage scale per lvl.


And having its mechanic denied to endgame bosses and recent contents:

- Atziri

- shaper


- Izaro

All fights with non-Dominatable adds monsters or they die once add-phase is over.

Also, league monsters cannot be Dom Blow:

- Breach
- Beyond




What if, instead of converting Monsters into minions, Dominating blow was Converting monsters of each kind into 1 Model, 1 representative and that monster feeds from the monsters you dominate. Lets call that monster/minion, a Prime.


"
IE: Kill a Goatman, all the next Goatman you Dominate will be absorbed by this Prime Goatman . So instead of having 10 distinct Goatman, you now have 1 Goatman with the power of 10.

________________________________________________________________________________________________
So lets say we have the Prime that does 1-10 damage and has 200 hp:

  • then he absorbs a monster with 1-8dmg/100hp
  • a rare with 10-20dmg/300hp/extra life(dunno real % but lets say 30%)/Resistance aura.


Then this Prime now has stats that goes like:

Damage: 12-38 base

life: 800hp (600*1.3)

mods: Extra life (previously added) and Resistance aura
______________________________________________________________________________________________


And you can have 1 Prime of each type of monsters!

1 Roah, 1 prime titty bitch,1 devourer, etc

Duration:
The first monster you convert creates the Prime, the monsters you convert afterward are added to it. The Prime timer is frozen as long as there is another monster buffing him. Each added monster have their own individual timer that when expires make the Prime shrinks (obviously).

"
Scenario 1 :

- Kill a monster(monster1) that becomes Prime( lasts 15sec)

- Kill another similar monster(Monter2) that adds its stats to the Prime but have its own timer ( 15sec)

- Prime timer freezes

- 15 second later, monster2's timer runs out

- Prime timer starts (15sec)

- 15sec later and you have not killed another similar monster, Prime dies


"
Scenario 2 :

- Kill a monster(monster1) that becomes Prime( lasts 15sec)

- Kill another similar monster(Monter2) that adds its stats to the Prime but have its own timer ( 15sec)

- Prime timer freezes

- 10second later you Kill another monster (monsters3) which adds to Prime

- 5 second later, monster2's timer runs out, Prime shrinks and loses Monster2's buff

- Prime timer is still frozen because Monster3 timer is still running


The more absorbed monster(buffs) it has, the bigger it gets. This would just take the Souleater+Headhunter feeling we have with Dom blow and take it to its final and perfect form, a complete and polished skill.

___________________________________________________________________________________________

Microtransation opportunity:
Using Invasion boss models as hosts for the Prime would be pretty cool and good recycling



Bonus:

- this could fix Bloodline issues
- Increased monster diversity could be way more interesting with such skill mechanic.
- the lag Dominating blow generates




_______________________________________________________________________________________

3.0 is COming: Fall of Oriath



Aint it the perfect timing?



ZiggyD is the Labyrinth of streamers, some like it, some dont, but GGG will make sure to push it down ur throat to make you like it
Last edited by Sexcalibure on Jul 28, 2017, 9:42:43 AM
Last bumped on Aug 28, 2017, 7:34:25 AM
That is an extremely cool suggestion, but alas, the proverbial plate is more than full.
Second-class poe gamer
I was just about to ask dominating blow? And i see the op. Luckily its not nerfed with those changes, right?

edit, i mean latest beta changes
Spreading salt since 2006
Last edited by Necromael on Jul 28, 2017, 10:12:30 AM
"
pr13st wrote:
That is an extremely cool suggestion, but alas, the proverbial plate is more than full.
Melee is such in a bad shape and Summoners are so strong

Blindly buffing Dom blow would even be a dice roll, its pretty sure it wont be An OP meta skill because of how its played and how the game plays it
ZiggyD is the Labyrinth of streamers, some like it, some dont, but GGG will make sure to push it down ur throat to make you like it
That's what support gems are for (or should be, they are pure shit since the first % more multiplier got introduced).

Dominating Blow + Prime support gem = 1 big mob.
Dominating Blow + other support gem = normal mob group.

Easy peasy but won't happen, the whole support gem system needs to get canned and rebuild ...
Make
Spectral Throw
great again
"
CommodoX wrote:
That's what support gems are for (or should be, they are pure shit since the first % more multiplier got introduced).

Dominating Blow + Prime support gem = 1 big mob.
Dominating Blow + other support gem = normal mob group.

Easy peasy but won't happen, the whole support gem system needs to get canned and rebuild ...
The whole Support gem System is being Replaced by Threshold jewels
ZiggyD is the Labyrinth of streamers, some like it, some dont, but GGG will make sure to push it down ur throat to make you like it
"
鬼殺し wrote:
As long as you are around, it will never be forgotten, Sexcal. Ever.

Carry that torch...

Then they make dominating blow into a different skill entirely than sexcal was thinking of.

We have reworked Dominating Blow from a Minion Attack Gem into a pure Attack Gem

Dominating Blow now deals a percentage of monster life as extra physical damage to nearby monsters.
Removed: Revived Minion from skill.

Dominating Blow will now overpower power monsters rather than corrupting them to fight alongside you.
I've actually been playing a Dominating Blow necromancer during the two-week race.
Finally got my Kingmaker axe so as help with the mana costs but it could be such a fun skill!

Issues I've encountered:

• So many mobs running around and interacting with each other during combat sometimes seems to cause desync (even with lockstep), so you go to attack an enemy but they're not actually there and you've followed that enemy over to the other side of the mêlée where they've since been killed by your other minions.

• NAMELOCK!

• Can dominate Perandus but can't dominate Beyond or Breach? Where's the sense in that?
"Let those with infinite free time pave the road with their corpses." - reboticon
Last edited by crystalwitch on Aug 2, 2017, 6:50:04 AM
"
鬼殺し wrote:
Oh, don't mistake my bumping of every current thread to bury the bullshit necro stuff as anything more. Sexcal's obsessions are only of light amusement to me.
we both have that in common

An obsession for a shit item that we want to get reworked
ZiggyD is the Labyrinth of streamers, some like it, some dont, but GGG will make sure to push it down ur throat to make you like it
Everybody does his part.

Peace,

-Boem-
Freedom is not worth having if it does not include the freedom to make mistakes

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