[Poll] What is the most important aspect of an ARPG for you?
longevity
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Character building. The one thing GGG constantly fucks with.
ProbablyGettingNerfed - L100 Occultist
Vinktarded - L100 Pathfinder GoogleDiversityHire - L100 Necromancer 3.13 was the pinnacle of PoE. IVYS+1 Gang 4 Life. |
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making new characters and the GRIND! love the grind! ^^
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I like to make builds that I get comfortable with, get them overpowered and be able (through time/gear/leveling) to trivialize even the strongest challenges. I also like ideas of some sort of infinite progressions (even if very small increments).
I tend to find a build I like and play it forever. I'm still playing the same basic monk build I fell in love with when I started playing D3 years ago. Now - after a bit that will get boring - and I do enjoying trying other builds/classes/equipment - but if the first thing isn't there, I find it hard to keep coming back. I don't want a game where I build a character, get to a point and "that's it, that is as far as you will progress on this character" - I lose interest. As an aside I'm pretty much the same way with traditional non-computer RPGs. I had a D&D character I played weekly for 5 years. I had a Hero System/Champions character I played for 16 years. Proud Console Player
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" thats how the game stays fresh I dont see any any key!
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I like making all sort of silly builds.
If I can make a meme-build able to farm T12 maps comfortably I call it a success. Sometimes I stumble across what started as a joke, but ended up being a really good farming build (up to T14-T15 maps speedclearing). Always liked leveling up a new character, probably even more so after 3.0 comes out. |
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IMO a compelling, good, well-presented story/lore is the most important part of an ARPG.
This is the main reason I loved d2. Sadly, this is something d3 never understood --which is why I don't care to play the game. I also love PoE's story/lore. If it was shit, I wouldn't play this game. Last edited by coatofarms on Jul 13, 2017, 3:28:20 AM
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" the title "ARPG" is too broad. this is a isometric hack n slash ARPG. And I'm fairly sure most people don't care about the story. It's about farming for loot. Or in PoE's case grinding for currency to buy loot. |
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Clearing open area maps in a party without fear of map sustain or long roll times and without being insta-gibbed.
After like 4000 hours in this game, I still do not know anything about the story. I have no idea what Dominus wants, what Malachai is doing there, what the deal is with Piety. Well I do know that the shaper
Spoiler
made the Atlas
Last edited by silverdash on Jul 22, 2017, 6:01:01 PM
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Having interesting/difficult combat is up there for me. I am always disappointed with brutis because he is badass but is so easy that you barely notice his existence.
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