Monster skills penetration vs lowering resistances?

What's the difference? For example, I know Phoenix lowers your fire res by -50 while he is channeling his attack, so I need to be overcapped if I wanted to tank through it.
What about penetration? Does it work the same, or does it lower my maximum resistances instead?
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Last bumped on Jun 25, 2017, 5:30:58 PM
Penetration is lowering your maximum resistances.
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Rakiii wrote:
Penetration is lowering your maximum resistances.
Ok, thank you vm
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"
Bristoling wrote:
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Rakiii wrote:
Penetration is lowering your maximum resistances.
Ok, thank you vm


Not exactly, because if you're not capped lowering maximum resistances has no effect, while penetration always has an effect.

If you're overcapped it'll work as if you had 75% (or whatever maxres you managed to get), if you are under the cap it'll just lower your resistance by the same amount. I think better phrasing would be that penetration ignores overcap of resistances.
And worst change is putting almost all bosses in new version of maps into fucking small areas, where you can't kite well or dodge stuff. What a terrible idiot invented that I want say to him: dude flick you, seriously flick you very much.
So just to be 100% clear, let's say it's normal difficulty and I have 150 cold res, and 75 cold res max. 25% cold penetration will lower my max res to 50, so it ignores overcap yes?
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"
Bristoling wrote:
So just to be 100% clear, let's say it's normal difficulty and I have 150 cold res, and 75 cold res max. 25% cold penetration will lower my max res to 50, so it ignores overcap yes?

Maybe the whole 'lowering' thing is a bit misleading. Penetration doesn't lower anything, it just treats the effective resistance value as x points lower during hit damage calculation, it's an attacker buff, not a defender debuff. Effective resistance is the value used in the calculation, if the cap is 75% and you have more than that the effective value is 75%.

So, with 75% effective res and 25% penetration, it means the formula will use 50% instead.
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Last edited by raics on Jun 25, 2017, 3:46:07 PM
Just to make me clear,
In merciless if your uncapped fire resist is 150%, lowering 30% will make your effective fire resist become 60% while penetration 30% will make your effective fire resist become 45% ?
And then if your uncapped fire resist is 85%, lowering 30% will make your effective fire resist become 0% while penetration 30% will make your effective fire resist become -5% ?
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TeddieJohan wrote:
Just to make me clear,
In merciless if your uncapped fire resist is 150%, lowering 30% will make your effective fire resist become 60% while penetration 30% will make your effective fire resist become 45% ?
And then if your uncapped fire resist is 85%, lowering 30% will make your effective fire resist become 0% while penetration 30% will make your effective fire resist become -5% ?


Close, in the aecond case both lower resists and penetration take you to -5%. Your first case is correct.

By the way, the way you wrote it is a little confusing and not at all how experienced players would write it.

In the first case you should probably call it "150% hideout resistance," "150% resistance in normal difficulty," or "90% uncapped resistance in merciless difficulty." Of course in 3.0 the system will be adjusted so that you probably only need to worry about the 90% figure.

Similarly in the second case you would say uncapped fire resistance at 25%, or just fire resistance at 25%, or again, "85% uncapped hideout resistances" or "85% uncapped resistances in normal difficulty."
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Last edited by adghar on Jun 25, 2017, 5:27:22 PM
"
TeddieJohan wrote:
Just to make me clear,
In merciless if your uncapped fire resist is 150%, lowering 30% will make your effective fire resist become 60% while penetration 30% will make your effective fire resist become 45% ?
And then if your uncapped fire resist is 85%, lowering 30% will make your effective fire resist become 0% while penetration 30% will make your effective fire resist become -5% ?


No, it will be -5% for both

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