[3.2] Explosive Auto-healer (Maligaro's lens)

Main characters: Deep_water - AnomaIy - Artica
Build guides: https://www.pathofexile.com/forum/view-thread/1602863
Hi new summoner here.
I need opinion here after finding this build here.
Am I able to build a pure auto summon skeleton using dark pact as a trigger for minion instability?
Also if I'm focusing mainly on chaos damage, do I need EE and ice nova setup?
Last edited by JTYSM on Aug 18, 2017, 8:54:43 AM
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JTYSM wrote:
Hi new summoner here.
I need opinion here after finding this build here.
Am I able to build a pure auto summon skeleton using dark pact as a trigger for minion instability?
Also if I'm focusing mainly on chaos damage, do I need EE and ice nova setup?



Skeletons have such low life, that they probably would not benefit this build. I tested this out replacing my zombies with level 20 skeletons and using cwdt lvl 1 dark pact. The damage wasnt even noticeable.

In order for dark pact to work successfully, I believe you would need The Scourge unique claw so minion damage applies to Dark pact. But since the build requires insanity weapon + maligaro's, this is not possible.
Main characters: Deep_water - AnomaIy - Artica
Build guides: https://www.pathofexile.com/forum/view-thread/1602863
Changed the build name from Explosive Auto-summoner to Explosive Auto-healer to reduce confusion with my other build.
Main characters: Deep_water - AnomaIy - Artica
Build guides: https://www.pathofexile.com/forum/view-thread/1602863
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DreamScythe wrote:
"
JTYSM wrote:
Hi new summoner here.
I need opinion here after finding this build here.
Am I able to build a pure auto summon skeleton using dark pact as a trigger for minion instability?
Also if I'm focusing mainly on chaos damage, do I need EE and ice nova setup?



Skeletons have such low life, that they probably would not benefit this build. I tested this out replacing my zombies with level 20 skeletons and using cwdt lvl 1 dark pact. The damage wasnt even noticeable.

In order for dark pact to work successfully, I believe you would need The Scourge unique claw so minion damage applies to Dark pact. But since the build requires insanity weapon + maligaro's, this is not possible.


Ah yes, I forgot about that claw. Thanks for the awesome build
What about Zombies if you're using Mon'tregul's Grasp?

- adds +5000 life to Zombies

- enemies killed by Zombies also explode upon death dealing fire damage

I'm just curious if this would work?
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TyRobot wrote:
What about Zombies if you're using Mon'tregul's Grasp?

- adds +5000 life to Zombies

- enemies killed by Zombies also explode upon death dealing fire damage

I'm just curious if this would work?


It would not work because we specifically need essence of insanity weapon + maligaro's lens.
Main characters: Deep_water - AnomaIy - Artica
Build guides: https://www.pathofexile.com/forum/view-thread/1602863
Build guide has been updated with some significant changes.

added




as well as





Also went for Soul Arakaali and now use cwdt bloodrage/convocation instead of whirling blades.
Main characters: Deep_water - AnomaIy - Artica
Build guides: https://www.pathofexile.com/forum/view-thread/1602863
I was doing something similar with BoC manually replacing golems via the trap support gem. This is definitely better than what I had planned. That being said Stone golems have the highest base HP and should net the best bonus for BoC.


Even better, try resummoning Specters. Have a limit of 1. The damage they do is based on the area level, so BoC will do amazing damage.
IGN: Bravo_Thirsty
Last edited by Darkblitz9 on Sep 19, 2017, 12:29:54 AM
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Darkblitz9 wrote:
I was doing something similar with BoC manually replacing golems via the trap support gem. This is definitely better than what I had planned. That being said Stone golems have the highest base HP and should net the best bonus for BoC.


Even better, try re summoning Specters. Have a limit of 1. The damage they do is based on the area level, so BoC will do amazing damage.


Ideally, you want as many spectres as you can get, since most of the damage comes from minion instability and not BoC. As for stone golems, their clear speed is terrible unless you focus solely on their BoC damage. Flame golems are perfect because they provide steady damage while mapping, and when they die, they explode for a large sum of damage.
Main characters: Deep_water - AnomaIy - Artica
Build guides: https://www.pathofexile.com/forum/view-thread/1602863

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