So instead of buffing life, they nerf ES??
Game difficulty variation needs to match player skill variation other wise you end up with players who find it too easy or players who find it too hard.Some content is not meant to be reached by everyone.If life players are reaching the very hard content then it doesn't need fixing.
I think this is something the ARPG genre faces more than any other,it attracts a more varied skill level than most if not all so needs content to match this variation.Call it dedication in place of skill if you want but it amounts to the same. Last edited by Kavlor on May 22, 2017, 9:56:10 AM
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" Do you over-react to everything in life ? | |
that's what happens when your "balance team" doesn't actually play the game and gets his balance ideas from browsing reddit once a month
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Yeah they could have easily buffed life and left ES alone, same as always make the players weaker yet make the game harder.
IGN RighteousRom LvL-100 Juggernaut
Mirror Drop T-14 Shrine | |
ES gains chaos immunity. It shouldn't also have instant leech so it can ignore 100% of all mechanics. Now it won't. Now players will just use life builds with instant leech and do most of the same. The problem with PoE isn't insane health pools. It's instant leech.
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" why do people keep acting like these are the 3.0 patch notes? they are beta adjustments that will be tested and then readjusted, then probably adjusted again I dont see any any key!
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They should have just made these changes to balance out Life vs ES.
Blood Magic: Removes all mana. Spend Life instead of Mana for Skills Immunity to Elemental Damage Balanced |
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" OH god blood magic meta FTW lol I dont see any any key!
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golems elementalist being immune to elem damage make me think it wouldn t be that broken.
Poe Pvp experience
https://youtu.be/Z6eg3aB_V1g?t=302 | |
" That life buff is just as much as 5% melee damage buff |
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