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Scaeva - End game viable?

Is there any successful build guide that uses Scaeva & can complete end game stuff easily like t14 maps, atziri, guardians?

http://pathofexile.gamepedia.com/Scaeva
Last bumped on Jun 4, 2017, 2:20:34 PM
Probably not as it was clearly designed as a high crit sword but the 60-80% crit modifier isn't actually local despite being listed as such.

Without that its just a relatively slow 300 dps sword, easily replaced with a rare.
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Draegnarrr wrote:
Probably not as it was clearly designed as a high crit sword but the 60-80% crit modifier isn't actually local despite being listed as such.

Without that its just a relatively slow 300 dps sword, easily replaced with a rare.


Could you explain how that's a negative, did you mean global? Player intending to use Scaeva as main hand damage still gets the full crit benefits right?
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BobHunter1 wrote:
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Draegnarrr wrote:
Probably not as it was clearly designed as a high crit sword but the 60-80% crit modifier isn't actually local despite being listed as such.

Without that its just a relatively slow 300 dps sword, easily replaced with a rare.


Could you explain how that's a negative, did you mean global?


Local critical strike chance applies to the weapon's base critical strike chance, which makes it multiplicative with global increased critical strike chance, in exactly the same way that "100% increased physical damage" is much, much stronger on a Weapon than on the passive tree.
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Draegnarrr wrote:
Probably not as it was clearly designed as a high crit sword but the 60-80% crit modifier isn't actually local despite being listed as such.

To be entirely anal about these things:
Conditional modifiers are always global. It is listed as a conditional modifier, and is thus implicitly also listed as a global modifier. :)

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Scaeva's a fine offhand for fake-dualwielding: using a Skill that is only compatible with the non-Scaeva weapon, and using Scaeva for its passive bonuses. An off-hand that grants 80% Inc Crit (or 8% Block) and 30% Crit Mult is pretty nifty.
Last edited by Vipermagi on May 22, 2017, 7:51:32 AM
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Vipermagi wrote:
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Draegnarrr wrote:
Probably not as it was clearly designed as a high crit sword but the 60-80% crit modifier isn't actually local despite being listed as such.

To be entirely anal about these things:
Conditional modifiers are always global. It is listed as a conditional modifier, and is thus implicitly also listed as a global modifier. :)

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Scaeva's a fine offhand for fake-dualwielding: using a Skill that is only compatible with the non-Scaeva weapon, and using Scaeva for its passive bonuses. An off-hand that grants 80% Inc Crit (or 8% Block) and 30% Crit Mult is pretty nifty.


You can be anal about it, your post on an earlier thread is the only reason I knew the crit bonus didn't apply the way i thought it did :p but either way 80% global crit is not that useful, 80% local crit would make it a slow but very high crit sword which at least had a purpose.

I do think they could make it a bit clearer as its a rule that doesn't come up that often but once you learn it i guess its ok :P
Thank you so much for sharing these information, I wouldn't be aware of this otherwise.

So like, if there isn't even a viable build that can utilize Scaeva as Mainhand Damage, me going Gladiator max block Blade Flurry build with less than 5 passive nodes in "Sword damage" - this probably will not be able to do t10 - 14 maps, Atziri smoothly?

I guess to be frank, I was basically planning to play this kind of build (https://www.youtube.com/watch?v=rEq5Sq175Hk), and just swapping that self-crafted sword by a much more affordable Scaeva... it's basically destined to fail right?

http://pathofexile.gamepedia.com/Blade_Flurry
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BobHunter1 wrote:

So like, if there isn't even a viable build that can utilize Scaeva as Mainhand Damage,


It depends on how you define viable. I have no problem whatsoever clearing Rare T15s with pretty much any combination of mods on my Gladiator that uses Scaeva-only for damage but for the average Feedback and Suggestions poster it is so slow that it is not considered viable for them.
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Last edited by adghar on May 22, 2017, 11:14:08 AM
The idea is that unique weapons in this game can hardly beat all content in this game other than Atziri's Disfavor, Hand of Wisdom and Action, Starforge and the Scourge. It is to force players to craft rare weapons to help diversify the game.
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Deadpeng wrote:
The idea is that unique weapons in this game can hardly beat all content in this game other than Atziri's Disfavor, Hand of Wisdom and Action, Starforge and the Scourge. It is to force players to craft rare weapons to help diversify the game.


Thank you, I never knew this was the way it was intended.




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adghar wrote:
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BobHunter1 wrote:

So like, if there isn't even a viable build that can utilize Scaeva as Mainhand Damage,


It depends on how you define viable. I have no problem whatsoever clearing Rare T15s with pretty much any combination of mods on my Gladiator that uses Scaeva-only for damage but for the average Feedback and Suggestions poster it is so slow that it is not considered viable for them.


Could you share your main attack gem and its links? Also is the build focused on offence or defense? I don't know what average clear time is for most players, but 1 map in 10 - 15mins should be good for me.

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