How about creating more reasons not to go crit?
Crit should be "50% more price of items for the same dps as non-crit. 100% more max possible dps at the highest investment." (I'm not speaking in PoE terms of "more" now, but hell, if you are hellbent for interpreting it that way, replace more with "extra"). Basically every starter build should go no-crit, then if you happen to have those 10-15ex for pure dps items, you can surpass non crit builds.
By doing this we make builds much easier to balance, with more similar potential, but rich or dedicated players will eventually get those "oneshot boss" moments, IF they stick with the build for enough time. Why bother finding a Mirror of Kalandra if it can be [Removed by Support] Killing the Elder or Shaper while following someone's build is like finding a street using google maps - such an achievement! Last edited by Prostitute4Money on Apr 22, 2017, 11:23:46 PM
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" How is that wrong? Please don't throw around with strong statements when you are not willing to explain them. Of course the dmg is FAR MORE consistent with an rt attack build than with any crit build. German saying: Schönheit und Funktionalität in Sekundenschnelle zu ruinieren, ist dem wahren Dilettanten keine Herausforderung!
torturo: "Though, I'm really concerned, knowing by practice the capabilities of the balance team." top2000: "let me bend your rear for a moment exile" | |
" You can evade reflect, with arrow dancing for example, it removes a lot of it. With RT ... you can't ( you can still block/dodge it tho ). With how crit works, just a correct amount of evasion and reflect is already less of a threat ( unless you deal absurd amount of damage or has an accuracy that goes through the roof ). And The consistency is a BS argument here, crit oriented builds crit often enough to consider mostly those hits to be reflected. SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading. Last edited by Fruz on Apr 24, 2017, 2:43:02 AM
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As said already, RT needs a few strong nodes behind it so that can be interesting again.
"Metas rotate all the time, eventually the developers will buff melee" PoE 2013-2018 Last edited by Wazz72 on Apr 24, 2017, 2:39:16 AM
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" That or some accuracy/crit changes yeah. SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
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" Not sure if serious... This is a buff © 2016
The Experts ™ 2017 | |
Actually the OP wasn't intending to criticize the state of RT but rather of crit-capable builds that might want to stack something besides crit.
In a nutshell, I want non-RT non-crit to actually be a viable choice, because more viable choices make PoE a more interesting game. Wash your hands, Exile! Last edited by gibbousmoon on Apr 24, 2017, 3:54:02 AM
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" you are understanding it WRONG Spells have 1! more multiplier Gem for all spells and it has a drawback (reduced crit) and 1! additional more multiplier Gem for Ele Spells witch another even bigger drawback its the same for attacks Melee has it better it has 1(2 if you go Ci/ES) more multiplier gems with no drawback for physical dmg that scaled nearly all ele dmg attacks as well since its converted dmg most of the time AND 1 for Ele dmg again with no drawback for ranged attacks the Physical Version has a drawback as well Its fair atm (i´m not against tweaking the numbers a bit though) another gem WONT help melee you are already limited to 6links at max with enough options the real problem is crit vs non crit cirt just gives to many bonuses ON TOP OF better dmg | |
" just check the other posts adding another gem wont change anything the existing gems are more than enough but need some tweaking in the numbers the better option instead of touching the melee more multipliers is by adjusting the attacks semself and do something about fortiy (caster shouldnt be able to use it with just using a movementskill + dagger) since Casters CAN use it the endgame seems to be balanced around active fortify making the effect if you have it meaningless and if you dont just straight up painfull i´m not saying endgame is to hard or stuff like that since that discussion would get us nowhere and everyone should decide on their own if they like the way the game is balanced or not nearly all non crit none double dipping builds need some love (melees a bit more than spells but even spells are underperforming without crit/double dipping) but that CANT be fixed with just adding another gem (even if you make the drawback cannot crit) it simply doesnt solve anything | |
Phys builds have 1 single gem multiplier. One. Besides the bloodlust gem, which is a marvelous troll. And the melee physical damage on full life support, which description summs precisely the state of the phys builds.
Further, unless you pick one of the pseudo melee skills (which take their fix by other sources of more multiplier like conc effect/less duration etc), you are bound to splash + MS, which are both less in terms of raw damage. If you choose RT in addition, it can subjectively count as yet another less multiplier, in comparison to crit builds. Phys melee is in a terrible state, it just can't follow the power creep. Or requires a 200 ex weapon to achieve the same results the ele builds can squeeze from gems alone. I do agree that more multiplier gems are not a good idea, but are yet another power creep in the pool. IMO it's just the splash & MS which require some attention, then plenty of forgotten useless skill may get brought back to the table. But phys melee is in a really bad shape. If ggg's creativity is limited to designing "more" gem multipliers, I'm with it. Whatever, if it works. Anyway game's terribly balanced, who cares. According to the ranged phys builds - remember their power is the projectile damage scaling everythng. They can live with a single "more" gem. Phys melee has no access to such a juicy mechanic. Melee survivability, read class/archetype viability, is a completely different story. We are about the damage power, and classic phys melee skills are lacking it badly. This is a buff © 2016 The Experts ™ 2017 Last edited by torturo on Apr 24, 2017, 6:19:53 AM
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