Build Questions

Hey I am currently playing a slayer WW ngamahu build without that weapon and quite honestly even though I clear dried lake at a decent rate I'm jaded of melee.

I would love to know if there is a Javazon-like build (like the build used to clear chaos and baal runs) and also if there is a decent FB ES witch build that can be played cheap and has decent clear speed in dried lake.
Last bumped on Nov 20, 2017, 2:13:13 PM
Unfortunately, I never really got to play diablo 2. I read a guide about a javazone build though, but I'm pretty sure I wasn't able to catch every little detail.
I might know a fitting build though, but a description of what the build is supposed to do and how the main skill works would be nice.

From what I understood so far however, a lightning arrow build, especially with voltaxic rift, might be fitting.
I make dumb builds, therefore I am.
https://www.youtube.com/watch?v=B8--BVSXaG0 Here is a vid of a javazon in action.

You utilise a skill that hits an enemy and splits into multiple projectiles that kill X number of mobs in one hit (might not be the case for PoE)
Last edited by LeRusse on Mar 7, 2017, 11:03:09 PM
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LeRusse wrote:
https://www.youtube.com/watch?v=B8--BVSXaG0 Here is a vid of a javazon in action.

You utilise a skill that hits an enemy and splits into multiple projectiles that kill X number of mobs in one hit (might not be the case for PoE)


Ah yes, judging from that video, it looks like Lightning Arrow is probably what you would want to play.

You could achieve the "split into multiple projectiles" with any projectile skill in this game, actually:



Although sadly these Supports are underpowered relative to Pierce builds at the moment. So if you want to maximize your power, you probably wouldn't want the ricocheting effect of Fork nor Chain. However! Power Creep has allowed even the weakest builds to clear story mode quite easily.

Lightning Arrow also has additional synergy with Chain, because it has two Chain-able components (the arrow itself, and its lightning arc affect), so LA - Chain is actually really good at clearing large crowds of enemies. (You'd want a different skill for single target, though. Maybe LA - Pierce :P)

Explanation of Chain and Fork

Fork causes a projectile that hits to split into two projectiles at about a 60º angle. Hard to aim, the vast majority of builds don't use it - but at least it has a splitting/cloning effect that you're looking for.
Chain causes a projectile that hits to continue traveling to another enemy.
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Alright, thanks, that actually helped quite a bit.

So, it seems that my first suggestion wasn't that far off, lightning arrow could indeed be something you might wanna look into.
It's not the same, I know, but it might be very similar. A really interesting quiver here could be rigwald's quills, now that drillneck got nerfed. LA generally has insane clear potential against groups, but struggles against single targets. Barrage could help there. If you use the unique bow voltaxic rift, you turn that lightning into chaos damage which allows double dipping shenanigans with poison. Really strong these days.

Another option would be some sort of lightning caster, spark could fit rather well.

For a melee variant frost blades maybe? Or would lightning strike be the better option here? No idea.

Other than those nothing really comes to my mind. I hope I could help you a bit!

Edit:
Forgot to mention, rigwald's quills give free fork, so there's that. It's talisman exclusive and currently still rather expensive, but I think that will change after a bit.
I make dumb builds, therefore I am.
Last edited by FCK42 on Mar 7, 2017, 11:22:28 PM
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FCK42 wrote:


For a melee variant frost blades maybe? Or would lightning strike be the better option here? No idea.


Lightning Strike would be a clever solution to cloning the Javazon though unfortunately there is no spear type weapon in this game, the closest probably being some Vile Staffs out there.
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Frost Blades and Ice Shot skills are pretty similar and recently buffed. Might be worth a try.
Not a signature.

https://imgur.com/a/VBLXY
https://imgur.com/a/VBLXY
Is this the start of a good build? Looking for critique. I use Shield Slam, which is why shield is offensive on the path.
Last edited by ThunderBiome on Nov 19, 2017, 10:45:35 PM
You're going pretty far around the scion tree without taking the life cluster yet. Are you sure you need those far nodes this badly early on? It's just life on kill anyway. Other than that, you might want to take more life and fewer offensive nodes at the very start, especially if you have problems with survivability. You should obviously drop the three single resistance nodes as you get gear, but I suppose they're cheap enough at the start.

My overall impression is that you had some goals in mind with the points you spent, but you didn't choose the most efficient way to spend them. Unless your skill setups / items can cope with it, you will probably run into some problems around act 9-10, otherwise in late 70s / early 80s at the latest (unless you correct yourself and take all the closer nodes by then, of course).

I can't comment on the build in detail because A: I've never played or theorised a build like that and B: it doesn't look like you've thought it true to the very end yet anyway. If you do want to plan a build and take the most efficient route, I recommend you use Path of Building. It's a LUA based tool for Windows that lets you calculate most of the mechanics in detail.
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You're going pretty far around the scion tree without taking the life cluster yet. Are you sure you need those far nodes this badly early on? It's just life on kill anyway. Other than that, you might want to take more life and fewer offensive nodes at the very start, especially if you have problems with survivability. You should obviously drop the three single resistance nodes as you get gear, but I suppose they're cheap enough at the start.

My overall impression is that you had some goals in mind with the points you spent, but you didn't choose the most efficient way to spend them. Unless your skill setups / items can cope with it, you will probably run into some problems around act 9-10, otherwise in late 70s / early 80s at the latest (unless you correct yourself and take all the closer nodes by then, of course).

I can't comment on the build in detail because A: I've never played or theorised a build like that and B: it doesn't look like you've thought it true to the very end yet anyway. If you do want to plan a build and take the most efficient route, I recommend you use Path of Building. It's a LUA based tool for Windows that lets you calculate most of the mechanics in detail.


Wow, that is so much better then https://poeplanner.com/ and has details I never knew existed. Thank you so much!

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