[R.I.P.] life Mjolner done right by Rico - Juggernaut version - R.I.P. thx to "balancing" policy

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RicoKGB wrote:

Mino DPS check pls or it didnt happen ;)


I'll get a quick minotaur DPS check tonight if i can in to prove it. :)
Last edited by Therrinian on Jul 30, 2019, 4:25:42 AM
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RicoKGB wrote:
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Therrinian wrote:
Okay my pure discharger is getting more and more optimized.



Total paper DPS in PoB @ 7.5 APS: 402K average hit, 3M DPS(2M on shaper)

Added 10% more to the flask account for vinktar shock, max 6/7 charges and -25% fire res to account for the double exposure.
This is the number you can use to compare with how most people see their damage in PoB. https://pastebin.com/dsUaBLV1

However to get realistic damage numbers to judge in game performance:
Compensating for 30%less discharge dmg on trigger, 100% inc damage when triggered by Mjoler and 10% more damage from vinktar shock and using realistic average charges (4 x power and 5.5 x endurance) and -25% fire res to account for the double exposure.

Total Realistic DPS in PoB @ 7.5 APS: 224K average hit, 2M DPS(1.2M on shaper)
https://pastebin.com/u32icHDe

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RicoKGB wrote:
Mino DPS check pls or it didnt happen ;)


Downed Minotaur in 9 seconds, I still had flasks up:
https://www.youtube.com/watch?v=StkpfI9jFwo
https://pastebin.com/b4Qw3VG4

I recommend my changes as options in the buildguide
Last edited by Therrinian on Jul 30, 2019, 5:57:08 PM
"
Therrinian wrote:
Okay my pure discharger is getting more and more optimized.



Total paper DPS in PoB @ 7.5 APS: 402K average hit, 3M DPS(2M on shaper)

Added 10% more to the flask account for vinktar shock, max 6/7 charges and -25% fire res to account for the double exposure.
This is the number you can use to compare with how most people see their damage in PoB. https://pastebin.com/dsUaBLV1

However to get realistic damage numbers to judge in game performance:
Compensating for 30%less discharge dmg on trigger, 100% inc damage when triggered by Mjoler and 10% more damage from vinktar shock and using realistic average charges (4 x power and 5.5 x endurance) and -25% fire res to account for the double exposure.

Total Realistic DPS in PoB @ 7.5 APS: 224K average hit, 2M DPS(1.2M on shaper)
https://pastebin.com/u32icHDe

"
RicoKGB wrote:
Mino DPS check pls or it didnt happen ;)


Downed Minotaur in 9 seconds, I still had flasks up:
https://www.youtube.com/watch?v=StkpfI9jFwo
https://pastebin.com/b4Qw3VG4

I recommend my changes as options in the buildguide


So you are at 1.3mil Shaper peak however if we consider 'sustained' Shaper DPS (in case of jugg no vaal rf just rf, no vinktar bonus) you are at about 900k which is still impresive for a Jugg I must say. If u can layout step by step all the adjustment you've made in a form that can be copy&pasted I will add them to the guide.
Latest guides:
3.11 Loki's Rainbownuke:
https://www.pathofexile.com/forum/view-thread/2904155
3.7 CI CoC Discharge: https://www.pathofexile.com/forum/view-thread/2605608
3.7 Juggernaut life Mjolner: https://www.pathofexile.com/forum/view-thread/1846362
Last edited by RicoKGB on Jul 31, 2019, 2:51:12 AM
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So you are at 1.3mil Shaper peak however if we consider 'sustained' Shaper DPS (in case of jugg no vaal rf just rf, no vinktar bonus) you are at about 900k which is still impresive for a Jugg I must say.


Shaper phases go down in one burst if I time it right, so sustained DPS isn't really applicable at that point. Its a different ball game on Uber elder but its still a very smooth experience.


Minotaur has 12.5M HP and its dispatched over 9 sec (same time to kill as your CoC trickster) Resulting in 1.39M DPS, I'm at least glad to see that the adjustments I've made in PoB and the calculations I've done with regard to average charges give a pretty good approximation of this result :)
Last edited by Therrinian on Jul 31, 2019, 5:55:05 AM
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Therrinian wrote:
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So you are at 1.3mil Shaper peak however if we consider 'sustained' Shaper DPS (in case of jugg no vaal rf just rf, no vinktar bonus) you are at about 900k which is still impresive for a Jugg I must say.


Shaper phases go down in one burst if I time it right, so sustained DPS isn't really applicable at that point. Its a different ball game on Uber elder but its still a very smooth experience.


Minotaur has 12.5M HP and its dispatched over 9 sec (same time to kill as your CoC trickster) Resulting in 1.39M DPS, I'm at least glad to see that the adjustments I've made in PoB and the calculations I've done with regard to average charges give a pretty good approximation of this result :)


What do you do differently?
livejamie
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livejamie wrote:
Spoiler
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Therrinian wrote:
"
So you are at 1.3mil Shaper peak however if we consider 'sustained' Shaper DPS (in case of jugg no vaal rf just rf, no vinktar bonus) you are at about 900k which is still impresive for a Jugg I must say.


Shaper phases go down in one burst if I time it right, so sustained DPS isn't really applicable at that point. Its a different ball game on Uber elder but its still a very smooth experience.


Minotaur has 12.5M HP and its dispatched over 9 sec (same time to kill as your CoC trickster) Resulting in 1.39M DPS, I'm at least glad to see that the adjustments I've made in PoB and the calculations I've done with regard to average charges give a pretty good approximation of this result :)


What do you do differently?


I've changed the tree a bit, managed to make it a bit more efficient here and there, replaced devoto's and saffel's saved a lot of gem links, stats and added +1 power charge by getting specific corruptions on gear, changed the links to incorporate cast while channeling blade vortex significantly to boost charge generation. while maintaining 100% chance to hit shaper. A meta crafted ring surpassed even the insanely rare elder romira - shaper mark combo in DPS, especially given the fact that you would have to use an abyssal jewel to trigger EE which give much less damage due to the kind of jewel required. I've also added a wave conviction cwdt and made sure it can expose dual elements to maximize damage.

It's more of an endgame version of the build that is better suited for endgame content. It's significantly more expensive, but this league the difference is much less, caster gear is relatively cheap.
Last edited by Therrinian on Aug 2, 2019, 4:49:50 AM
Build looks like a lot of fun! PoB link please :)
Tried the build. Very impressive against stationary targets. As long as I do not get 1 shot, the heals are massive. Which is exactly the problem... I can't see any red circles underneath myself.

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Therrinian wrote:

I've changed the tree a bit, managed to make it a bit more efficient here and there, replaced devoto's and saffel's saved a lot of gem links, stats and added +1 power charge by getting specific corruptions on gear, changed the links to incorporate cast while channeling blade vortex significantly to boost charge generation. while maintaining 100% chance to hit shaper. A meta crafted ring surpassed even the insanely rare elder romira - shaper mark combo in DPS, especially given the fact that you would have to use an abyssal jewel to trigger EE which give much less damage due to the kind of jewel required. I've also added a wave conviction cwdt and made sure it can expose dual elements to maximize damage.

It's more of an endgame version of the build that is better suited for endgame content. It's significantly more expensive, but this league the difference is much less, caster gear is relatively cheap.


Thanks for your answer! Does Blood Rage/Frenzy Charges mess up the EE setup since they're cold? Or are we assuming that Cyclone will hit first every time?
livejamie
hi guys im new here i just want to ask why pob cant calculate my discharge damage? here is my pastebin : https://pastebin.com/wJHees2w im currently using Therrinian build

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