[R.I.P.] life Mjolner done right by Rico - Juggernaut version - R.I.P. thx to "balancing" policy

Nice build, are you going to update this to 3.0?
"
RicoKGB wrote:
Celestial punishment increases final dmg output done to enemies therefore it can be treated as a "more".

No, it's not.
It's just ordinary increased damage.

Works same as:
Assassin's Assassinate.
Gladiator's Blood in the Eyes.
Gladiator's Gratuitous Violence.
Saboteur's Born in the Shadows.
Chieftain's Ngamahu, Flame's Advance.
Ascendant's Slayer.

And same as mods on:
Goredrill.
Spine of the First Claimant.
Singularity.
Razor of the Seventh Sun.
Kondo's Pride.
Kongming's Stratagem.
Haemophilia.
Gang's Momentum.
Maloney's Nightfall.
Valako's Sign.
Headhunter.

Dont's even try to say that Singularity give me 60-80% more gamage against hindered target or Razor of the Seventh Sun give me 100% more melee phys damage agains ignited target.
Chieftain's "Ngamahu, Flame's Advance" don't give 35% more gamage againts burning target and Ascendant's "Slayer" ofc don't give 30% more gamage againts rares and uniques.

It's all just ordinary increased damage and addictive with all your increased damage stat.
Last edited by Ripstick on Jul 31, 2017, 10:56:53 PM
Read this: https://pathofexile.gamepedia.com/Receiving_damage

Damage taken is last step. And as I said: if you have only one source of it - you can treat it basically as a "more" multiplier to your final dmg done. If theres more than one source of it - you add each one to another and than apply total number at final stage - still treating it as a single multiplier.
Latest guides:
3.11 Loki's Rainbownuke:
https://www.pathofexile.com/forum/view-thread/2904155
3.7 CI CoC Discharge: https://www.pathofexile.com/forum/view-thread/2605608
3.7 Juggernaut life Mjolner: https://www.pathofexile.com/forum/view-thread/1846362
Last edited by RicoKGB on Aug 3, 2017, 8:29:15 AM
"
RicoKGB wrote:
Read this: https://pathofexile.gamepedia.com/Receiving_damage

Damage taken is last step. And as I said: if you have only one source of it - you can treat it basically as a "more" multiplier to your final dmg done. If theres more than one source of it - you add each one to another and than apply total number at final stage - still treating it as a single multiplier.

I don't say opposite.

But where Celestial Punishment (5% chance to Freeze, Shock and Ignite
25% increased Damage against Frozen, Shocked or Ignited Enemies) have DAMAGE TAKEN?
Maybe I'm blind or drunk?
Last edited by Ripstick on Aug 3, 2017, 2:03:14 PM
@Ripstick

no need to be rude. So, you're basically saying that increased Damage against is not counted in "damage taken" stage, or increased Damage against != increased damage taken.

If so than you're absolutely right.


"
Jasogun wrote:
Nice build, are you going to update this to 3.0?


I dont know yet. 3.0 patch notes are affecting this build in many ways. For example there will lots of new lightning dmg / shock status related nodes in the tree. At the same time there're changes to map bosses hp pools, making them much harder to kill quikcly for every build/class. Theres no more +1 endu nor +1 power charge quest reward from bandits. Scion ascendancy has been reworked etc. I need to do full playtrough from scratch in 3.0. This means I will do Harbinger challenge league first. Considering I will be off for my summer holidays till september, any update to this build will come likely around secound half of september at best.
Latest guides:
3.11 Loki's Rainbownuke:
https://www.pathofexile.com/forum/view-thread/2904155
3.7 CI CoC Discharge: https://www.pathofexile.com/forum/view-thread/2605608
3.7 Juggernaut life Mjolner: https://www.pathofexile.com/forum/view-thread/1846362
Last edited by RicoKGB on Aug 4, 2017, 2:07:44 AM
"
RicoKGB wrote:
no need to be rude

This is not my native language, sorry if it looks like rudeness.
Peace.

This is just a quick update regarding 3.0 for those who really want have something to work with and improove further. For others - wait untill I test everything out and optimise. Theres lots of things going on in 3.0.



3.0 Passive tree that Im willing to try out:
---------------------------------------------

lvl 93 3.0 skill tree



Gear and gems: STAYS exactly the same as 2.6 version EXCEPT boots.
--------------------------------------------------------------------------

Those are the new boots that might work really well with this build:

https://pathofexile.gamepedia.com/Inya%27s_Epiphany

So yes, DDs are out and Inya's are in. -1 to max endu charges but with much greater chance to have those on max per each Discharge (44% vs 25%) and 25% to have max power charges.



Bandits:
-----------------

2 passive skill points or life + phys dmg reduction.



Path of Building import link with unoptimized 3.0 build version:
--------------------------------------------------------------------------

Spoiler
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Latest guides:
3.11 Loki's Rainbownuke:
https://www.pathofexile.com/forum/view-thread/2904155
3.7 CI CoC Discharge: https://www.pathofexile.com/forum/view-thread/2605608
3.7 Juggernaut life Mjolner: https://www.pathofexile.com/forum/view-thread/1846362
I haven't seen those boots until now. Very nice.
Censored.
Anyone playing this on HC?
Yo Rico, how worth it is blade vortex for proccing extra charges? And also thoughts on Arc vs. AoE/ConC?

Finalizing my mjolner build now and I basically have to drop either blade vortex on cwdt (no increased duration) or lose ~180 life.
Last edited by Anbokr on Aug 21, 2017, 3:46:21 AM

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