Most of Leaguestones are...But well you can still enjoy Breach + Beyond. Sigh.

I made some sort of Leaguestones Tier-list / Review.

Massively underwhelming Leaguestones - Anarchy, Invasion, Warbands, Torment, Essence, Tempest and specially Prophecie Some of them can be used for challenges but that's it - they lack presence and don't make much of a difference (enjoy your single silver coin or rogue exile per instance). Even more, white Essence Leaguestones can be actually harmful, because they limit Essence mobs to one while after Breach GGG clearly massively buffed droprate / quantity of Essences and you might very well encounter multiple Essence packs while just roaming around.

Good if you farm them / like playstyle - Talisman / Rampage / Nemesis.

Ok ones - Ambush / Domination / Bloodlines - just extra mobs. Nothing special - Strongboxes, Magic mobs and Shrines are common enough already.

Good ones - Perandus (Cadiro spawn chance and ammount of boxes stil suck - you can still not even meet Cadiro with multiple stones used...and 1 box is just...meh)

Great ones - Breach (even though it's only 1 Breach - Breaches are just awesome and they carry this League lol) / Beyond (Self-explanatory) / Onslaught (free 20% IIQ)

There is no reason to use most of Leaguestones even if they are blue (most of mods basically say "1-2 monsters on the maps drop few more items"). Experienced players would rather vendor most of Leaguestones for the chance of good one.

https://www.pathofexile.com/forum/view-thread/1884019

Look at this statistics - it's more or less equally distributed, even though some Leaguestones have nothing to justify their use. GGG won't do shit to fix Leaguestones :( It's just sad. But, well you can still try your luck with Perandus or Nemesis and farm Breach + Beyond + Onslaught. :P

Below is earlier rant about Prices of Leaguestones.
Spoiler
Normal Breach Leaguestone - at least 4c
Normal Perandus Leaguestone - at least 2c
Normal Nemesis Leaguestone - at least 2c
Normal Beyond Leaguestone - at least 1c

(Good thing people don't realise just how great Rampage is and it goes for just 1 Alch)

I am not even talking about actually good Magic Leaguestones.

Have fun guys.

I find myself just selling most of Leaguestones instead of running them, because managing them is huge chore and even meh Magic Leaguestones that are correlated with challenges / chance of rewards in any way are going for a lot, like extra Invasion bosses or extra exp with Onslaught stone.

And don't forget that all extra Leaguestones you got during levelling are useless. :3 Just as Warband, Torment, Onslaught, Ambush, Domination, Anarchy, Prophecie, Invasion, Tempest Leaguestones in general.

3 days into the League.


Earlier rant.
Spoiler
So I played some maps / Dried Lake with different Tri-stone combinations.

Maybe at max 1/10 Leaguestones actually reminds corresponding League or even represents it's supercharged version (like 5 Chayula or some other ridicilous mods that are gonna get nerfed soon, because, well, GGG).

It's hard to even notice effect of 99% of White and Blue Leaguestones. Most Leaguestones just creat 1 monster or pack of monsters and that's it and unless you find them, it's same as playing Standard.

1 Rogue Exile from Anarchy? Like there is lack of Exiles now - they pop out from Strongboxes, there is map mod for them, there is Prophecie, they are targets in Vorici missions and they just show up here and there during even levelling.

I thought Warbands guarantee to give you shot at Warband Leader. Well, nope they spawn normal mobs with orange flavours, for some reason. To be fair, sometimes they still can kick your ass during levelling.

Tormented Spirit. Might be useful if Spirits were not that dumb. Also can be used to track down rare ghosts for challenges, but overall you won't notice the change.

Let's not even start with "1 Coin" from Prophecie Leaguestone.

Perandus Leaguestones have no chance to spawn Cadiro unless it is white stone with special mod worth more than 8 chaos. Seriosuly?...

Everyone runs Nemesis hoping to get Headhunter, but everyone seem to forget that Headhunter is T0 drop IIRC. It has even lower chance of spawning then Shavs. And I seen only 1 Shavs so far and it's my 4th League. Lets be real, you won't get HH drop. Base Quantity of Rare mobs was massively increased in Legacy already, so it's kinda totally useless.

Ambush/Domination = 1 Box / 1 Shrine. Most of Leaguestones are like that - spawn 1 sample of something you probably encounter on regular basis anyway, so what's the point?...even Zana's mods don't look that bad compared to Leaguestones (for example, 1 box vs 3 boxes from Zana mod) - they are still too expensive though.

It's same story for pretty much all the mods. Except Tempest, Beyond, Rampage and few others that actually affect your gameplay and remind of their existence throught entire instance and / or are useful / interesting.

It's probably vice versa - this League is fun during levelling (because monsters are challenging and can drop sweet items) or when you get your hands on GG Blue Leaguestones (Perandus stones that contain Cadiro worth 8+ chaos, Breach stones with more than 1 Breach are 3+c, Chayula - 15+ c, etc. etc.) or run specific Leaguestones combos like Rampage + Beyond + Breach.

If you play this League to experience previous Leagues you had no chance to play. Don't full yourself - 90% of Leaguestones are nothing like past Leagues. They pale in comparision to previous Leagues for aforementioned reasons.

I was hoping that GGG will finally push factor of awesomeness to it's limit, this League was meant to celebrate Old Path of Exile after all. I was hoping that they will push this remaining 5% to reach full 100%, but instead we are getting useless and not fun watered down nerfed versions of the League with good Leaguestones gated behind RNG or trade. Given some Leagues were already boring (like Onslaught), but most of them still had Presence of their own - Leaguestones lack presence.

I have no idea why they just didn't make Leaguestones actual Leagues and not this miserable residues from the dining table of rich aristocratic people that we were during this Leagues.

There would not be harm if last League of old Path of Exile would be totally awesome, right? But nope. No Fun is Allowed.

This League is illusion, Exile.

1 day into the League.
Spoiler
1. Legauestones have maximum level of zone requirement, so it's pointless to hoard them during levelling. And there is no point using most of them during levelling. So what are they good for?...What is this bullshit? I never imagined there would be something that stupid.

2. Seems like they also ninja nerfed droprate. People report that before Patch they get around 10 Leaguestones in Act 1, roughly 1 per instance. I started playing after this mino-Patch and I complated 3 Acts and got like 15 Breastones...15, CARL!

Will 1 get like 1 Leaguestone per 3-5 maps in End-game or something then?...

3. Not to mention if GGG mean what wording of Leaguestones says - most of them are actually nerfed versions of actual Leagues (they contain limited ammount of stuff, like only 1 Perandus Box, only 1 Essence pack or only 1 Silver Coin for Prophecie (lol)). Not supercharged like they told us about...

GGG really want to fuck up such wonderful idea or something? It needs fixing badly!
Last edited by SunL4D2 on Apr 12, 2017, 10:45:53 PM
Last bumped on Apr 15, 2017, 2:04:13 AM
Just go into game progress and compare normal stones with merc and cruel.
"
de99ial wrote:
Just go into game progress and compare normal stones with merc and cruel.

Who needs facts when you can shout?
"Into the Labyrinth!
left step, right step, step step, left left.
Into the Labyrinth!"
Have U compared them? Or just complaining?
"
de99ial wrote:
Just go into game progress and compare normal stones with merc and cruel.

I mean I get 2 League Stone in all Act 4 and 15 in Act 1-3. And among all of them, there was NO reason to use any except 2 Anarchy ones. And one of them got busted, because I had no idea they had Area level requirement and other would just suck in layouts of Act4. GG. Pretty good League levelling experience, right?
Last edited by SunL4D2 on Mar 4, 2017, 3:45:08 AM
So, according to the title of your own thread even you know how hoplessly hyperbole this is.
"
Cataca wrote:
So, according to the title of your own thread even you know how hoplessly hyperbole this is.

Tile is just for the sake of it. Leaguestones are at pretty bad shape at least during levelling as it is right now.
so long as you remember to unequip them when going through transitional maps (like crystal vein) you can pretty much keep 3 running at all times.

I'm about halfway through cruel, always have max league stones equipped/running and have about 15 to spare atm.

I'm certainly not going to be able to run the 3 leagues i wanted continuously, but thats the design intention and tbh i'll probably enjoy the league more if im dabbling in all 17 different ones.
So skipping packs and zoning like crazy does not help to sustain a league mechanic that is "pay per zone"? Who would have thunk.

The sky is falling indeed.
"
SunL4D2 wrote:

Tile is just for the sake of it. Leaguestones are at pretty bad shape at least during levelling as it is right now.


"I want to hoard them, and not use them during leveling. I'm not allowed to do that. Stones are in a bad shape during leveling".
Sometimes, just sometimes, you should really consider adapting to the world, instead of demanding that the world adapts to you.

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