How to profitable scale dmg with conversion?
I think i understood how conversion works. Correct if I'm wrong. Each type of damage (phys, lightning, cold, fire) first of all will be conversed. But before sum, each of them will be affected by sum of increases of all type of damage where conversed damage visited. As far as i can explain with my broken english.
For example we got Phys: 160 Lightning: 80 Cold: 50 Conversion: 50% phys to lightning 25% lightning to cold Increases: Phys +10% Lightning +20% Cold +30% Then we converse phys to lightning: Phys ("true"): 80 Lightning ("phys"): 80 Lightning ("true"): 80 Cold ("true"): 50 Then lightning to cold: Phys ("true"): 80 Lightning ("phys"): 60 Lightning ("true"): 60 Cold ("phys-lightning"): 20 Cold ("lightning"): 20 Cold ("true"): 50 Then increase: Phys ("true"): 80 * 1,10 Lightning ("phys"): 60 * (1 + (0,20 + 0,10)) Lightning ("true"): 60 * 1,20 Cold ("phys-lightning"): 20 * (1 + (0,30 + 0,20 + 0,10)) Cold ("lightning"): 20 * (1 +(0,30 + 0,20)) Cold ("true"): 50 * 1,30 Then sum all. Right? But i am confused, how to benefit from that mechanic? Can you explain and give an example where conversion works good and gives real profit? How to scale damage best with partial conversion? And how to scale with full 100% conversion? Last bumped on Jan 20, 2017, 4:14:31 AM
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With only the increases, you'd end up with
88 phys 96 lightning 65 cold 249 damage in total Which is can be hindering if you want to be able to apply status ailments (freeze and chill in this case) After conversion you'll end up with 44 phys 75 lightning 127 cold 266 damage in total At such a low scale it rarely matters, but once you have much higher increases (100% phys, 200% lightning and 300% cold for example) the differences would get massive.
Example using the mentioned values
Without conversion:
160 phys 240 lightning 200 cold 600 total With conversions: 80 phys 210 lightning 460 cold 750 total To scale it further, I would apply the biggest increases to the final result, as otherwise damage gets "lost" in the conversion. If you are only using converted damage, then you should apply flat boni to damage always to the initial damage type. I hope I could help a bit. I make dumb builds, therefore I am.
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FCK, since you started with Increases that can never be right. Conversion occurs before all multipliers. There is never any damage lost in Conversion, which is what makes it so strong.
Mad_Goomba, seems you've got it down correctly. Last edited by Vipermagi on Jan 19, 2017, 11:27:24 AM
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" Ok, I made a slight mistake there, the stement only applies if you also have some base damage of the wanted damage type (cold in the examples given). Otherwise, increasing the base damage type would result in higher damage, though it can give more trouble with reflect. I make dumb builds, therefore I am.
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