2.5 Golem Elementalist, Shaper Down, Uber Atziri Down
I am testing the Broken Faith Archon Kite Shield for bosses at the moment in replace of Victario's, +30% more damage when you have no energy shield. Thoughts?
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" 3frenzy mean u have Dmg x 1.12 x 1.12 which is Dmg x 1.44, better than 30% which is 1.3 Hi, im busy with my real life job, so please leave pm if you want to buy or offer for any item in my shop.
Im alway online at 10h30PM in GMT+7, but i will try catch if in your time if you want. IGN: WhoFearWillFall |
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Has anyone looked into corrupting the shield?
Poeaffix says it can get: iLvl 1: +1 to Level of Gems in this item iLvl 61: Grants level 16 Discipline Skill iLvl 61: Grants level 16 Grace Skill iLvl 61: Grants level 16 Determination Skill I would be after the L16 skills for extra mitigation Last edited by Gottreich on Dec 29, 2016, 11:14:51 AM
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^^ youre going to need a lot of unreserved mana to run another aura.
the +1 could be nice but will depend on how your resists are. | |
" The math here is not quite right. You stated: 3/ 4flame, 3type = X*4*3*180% = X*2160% * 4/ 3flame, 4type = X*3*4*180% = X*1620% However, they both net X*2160 where X is the base damage of a single fire golem. (When only multiplying a line of numbers, order of operations ceases to matter). So that makes them SEEM equal on damage. But this only takes into account your flame golem's damage and nothing else. You net a new golem, which increases the buffs to you (ie. I'm able to get a reduction from phys dmg from a chaos golem I wouldn't have otherwise) AND, the above math assumes the other golems do a net zero of damage, which is also not the case. Both the chaos and stone golem can 1 shot a pack of whites in high tier maps easily with the 720% dmg multiplier on their aoe skills as well as tank and aggro monsters that would otherwise get in the face of the flamers causing them to not use their fireball bombardment skill. Many times those 2 golems have held bosses at a distance for me to allow my flame golems to spend more time using their most powerful skill. The lightning golem is just there to blind/cull/mf which is great on bosses and in breaches. As for the shield, I'm not sure that it beats the damage boost from an extra golem, but I haven't really sat down to do the math to prove it. I'd love to see valid math on that, but my guess is that 3 frenzy charges (all you'll maintain on bosses, the only place you actually need extra dps) won't give more damage than an extra golem, either flame or buffed from harmonies. |
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" my bad, edited it, but the choice is still 4flame golem and 2 other type (clear speed better) " you right, that why when clear map i prefer take stone golem + chaos golem (life regen and phys dmg reduce) only when u fight with heavy ele dmg boss or uber queen or shaper, lightning golem and ice golem is the only one can still alive even when u dead, so that personal choice but when i only count X as flame golem dmg here just because them is the main dmg output since flame golem have 5 support gem for them, other golem dmg doesn't matter at all since flame golem shot too far and can 1 hit pack too and surely shield will never beat an extra golem at dmg, but as i mention above, i can have 12s phasing with phase run (4frenzy, i pick frenzy at bandit merciless) which give me 80% reduce enemy vision (help me not often get hit) and boost movement speed (41% at 20% quality), personal choice, that why i love PoE :) Hi, im busy with my real life job, so please leave pm if you want to buy or offer for any item in my shop. Im alway online at 10h30PM in GMT+7, but i will try catch if in your time if you want. IGN: WhoFearWillFall Last edited by vjru5zl0v3 on Dec 29, 2016, 11:34:06 PM
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not sure if skin of loyal is better since i need trade my deffense for offense :/
i mean lightning coil + formless inferno can boost me about 30% physic dmg reduce (not inlcuded reduce from armor) Hi, im busy with my real life job, so please leave pm if you want to buy or offer for any item in my shop.
Im alway online at 10h30PM in GMT+7, but i will try catch if in your time if you want. IGN: WhoFearWillFall |
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" Charges provide different bonuses on monsters and minions than they do on players. Monster and minions get 15% additional phys reduction and 15% to all ele res per endurance charge. 200% increased critical strike chance per power charge and 15% cast and attack speed, 4% more dmg and 5% increased movementspeed per frenzy charge. Minions and monsters, like players, have a default charge limit of 3. | |
oh god, it even stronger than i though...
so this shield is best for long time minion :) Hi, im busy with my real life job, so please leave pm if you want to buy or offer for any item in my shop.
Im alway online at 10h30PM in GMT+7, but i will try catch if in your time if you want. IGN: WhoFearWillFall |
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yes, definitely. im perma farming shaper mostly deathless atm (if i die its because i do some really stupid shit) with victarios.
an epic side effect is that you have perma 3 frenzy charges without doing anything so you can take phase run + inc duration and have literally 100% uptime on phase run. the only time you can get targeted is the split second where u recast phase run or recast totem / curse on hit etc. also the chasing balls wont target you while phasing. the synergy from victarios + necro aegis + phase run for boss fights is stupid. i love it. |