Life Leech Based Build
Hello, i'm looking for some advice for a blade flurry build that i thought on my own, it's based on leeching and face tanking a lot.
So firstly the mechanics: Defences:
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Planning on having high ammounts of flat armour from the tree and then augment it with starkonja and kintsugi increased eva and a Stibnite Flask of Relfection or iron skin (giving me a total of 300% increased armour with -50%hp and flask)
For Face Tanking bosses, i'm planning on defending myself with Immortal Call and the 20% Less Damage Taken from Kintsugi, using Cloaked Savagery to my applease, i wil control cwdt to trigger when i take a savage Hit (15% hp) so i can recover all the lost hp in an instant due to the leech and phys immune. Offensive:
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As my Clearing Setup, im planning on using Blade Flurry (who won't in this league really?)
What im unsure about the build is:
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Will i get enough Life to not get 100-0 Can i get enough flat armour to worthly augment it? Will i have enough dps to end game stuff or to even leech enough to sustain the damage taken? Tnks for the advices Before Hand and all help is appreciated (even if it is to say this build won't work) (pm me to ask anything about the build) Items And Gems and skill tree for Info
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Helmet:
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Starkonja's: Blasphemy Warlords Mark Herald of Ice Increased AoE Main/Off-Hand:
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Soul Taker CWDT Immortal Call Increased Duration Blood Seeker Whirling Blades Increased Attack Speed Fortify Gloves:
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Rare Gloves Mandatory (by order) -->(Armour/HP/Res) Secondary -->(Leech/AS) Chaos Golem Ancestral Protector Vaal Haste Increased Duration Boots
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Rare Boots Mandatory (by order) -->(Armour/HP/Res) Secondary -->(Leech/Mov.Speed) Artic Armour Blood Rage Increased Duration Enhance Body Armour
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Kintsugi: Blade Flurry Life Leech Increased/Concentrated Area of Effect Faster Attacks Increased Critical Strikes Melee phys damage Rings:
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Death Rush and a Rare/Breach Ring Mandatory (by order) -->(get enough acc) Secondary --> (Flat Phys/HP/res/Leech/rarity) Amulet:
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Rare Amulet: Mandatory --> (Make sure it Caps all resists/[acc if needed])Secondary -->(Flat phys/HP/leech/rarity) Belt:
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Phys Doryianys Invitation (untill i get a good rare Belt) Mandatory --> (Armour/Res/HP) Secondary -->(Leech/Flask Charge/int/dext) Skill Tree Last edited by PlatyWasTaken on Dec 6, 2016, 3:37:58 PM Last bumped on Dec 8, 2016, 7:49:08 AM
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Any Advice/critic is well received, thanks in advance
Last edited by PlatyWasTaken on Dec 6, 2016, 3:36:37 PM
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all bad
i'll be brief 1. leech. you're capped like 35% life per second. you have to calculate what aps+%leech needed to reach cap. upd bloodseeker ignores it, but about weapon later 2. you generate all charges on kill. in most scenarios there is wasting points on tree. 3. armour. w/o determination aura you can have like 40k it is good but not enough to avoid one shots. 4. life. you need at least 200% life on tree. as any life based build 5. resistances. do not spend points on tree for resistances. 6. blade flurry costs low mana, i'm not sure you need soul taker. and bloodseeker has weak dps. you need rare 300+pdps weapon. 7. invest into accuracy. when you miss you do not leech. 8. do not link HoI and arctic armour to support gems. all phys builds use hatred+hoA. it's optimal Last edited by triwesterki on Dec 7, 2016, 10:31:55 PM
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" Tnks for the help i really apprectiate it <3 i think i have enough info now to make my build optimal, one moer question, is it worth to take vaal pact? (since i won't be taking bloodseeker anymore, and is the life steal capped diferently with vaal pact also) Last edited by PlatyWasTaken on Dec 8, 2016, 8:04:13 AM
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