2.5 Patch notes TL;DR

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raics wrote:
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zSavage wrote:
-Lightning Warbands do more damage hope this doesn't affect the ball lightning thing they leave when they die

Wouldn't bet on it, they like their reactive effects strong, especially anti melee ones.

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Vipermagi wrote:
Without this, the Warchief cannot target enemies beyond their piddly +10 Melee range - it's like playing Warchiefs with zero Increased Radius and Concentrated Effect linked.

With the increased weapon range it will be around 20 which is ok-ish, the skill will still be extremely strong but the placement will be more important. It's still nowhere near the amount of hassle you went through with old 100% knockback Shockwaves, which cost 150+ mana a pop by the way, Warchief costs almost nothing.


But what if u wanan go facebreakers? Then u dont have increased weapon range so facebreakers are kind of fucked with this nerf on warchief?
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Psycomantje wrote:
But what if u wanan go facebreakers? Then u dont have increased weapon range so facebreakers are kind of fucked with this nerf on warchief?

Unarmed attacks currently have 4 range, with 10 from gem it will be 14 which isn't too bad. Of course, assuming they don't buff it, and they probably will, I expect 6.

You don't think unarmed warchiefs are kinda too easy? Less drawback for abyssus because you aren't getting hit often, greedy much?
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
Last edited by raics on Nov 30, 2016, 6:56:16 AM

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