remove

"
Nerzuhl wrote:
Will u release the passive tree by any chance soon? Im rly curious to see it in action :) ( flame totem addict hehe)


passive tree up. sorry for the delay.
Lv93 now comes with 12 000 ES.
if u got any comments or suggestion related to the tree, do let me know ^^
https://www.pathofexile.com/forum/view-thread/2624459
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Stupidsmile Ultimate SRS Minion Instability Build
Is it managing breaches at higher tiers good? because i got elementalist with almoast 11 k ES and they melt me fast. Bdw i dont see the bandits setup
Last edited by Nerzuhl on Dec 14, 2016, 2:12:02 PM
"
Nerzuhl wrote:
Is it managing breaches at higher tiers good? because i got elementalist with almoast 11 k ES and they melt me fast. Bdw i dont see the bandits setup



For breaches, since u cant get 100% chaos,I suggest u replace the dagger with dual void battery/rare wand. Remove critical strike gem and replace it with fire penetration gem. The downside is u cant use poison nor whirling blade anymore. 11k ES is good, just make sure u watch out for ur mana so they wont fall below 35% for too long.
https://www.pathofexile.com/forum/view-thread/2624459
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Stupidsmile Ultimate SRS Minion Instability Build
Oh man.. why you do this to us? (( I just start to rebuilding my character to test this (looks) good build, waste some resources (league) and only then realize, that your "Core items" are legacy. Why you label your build with 2.5 patch? Meh.. we cannot have 100% chaos damage here using this nerfed knifes ((

Please, add in title something like [leagacy items] or [standard league] so other league players will not fall into this chaos trap.

Flame totems are pretty boring without 100% chaos damage.. especially on leagues.

-------------------

UPD: Nevermind. Looks like i have no other options for a chaos + crit-based build.. 75% of converted chaos damage is still better than nothing.

UPD2: Damn.. your gear is tooo good. Like this amulet.. it will be hard to reach this level of goodness.
Last edited by bSun0000 on Dec 15, 2016, 12:44:00 PM
"
bSun0000 wrote:
Oh man.. why you do this to us? (( I just start to rebuilding my character to test this (looks) good build, waste some resources (league) and only then realize, that your "Core items" are legacy. Why you label your build with 2.5 patch? Meh.. we cannot have 100% chaos damage here using this nerfed knifes ((

Please, add in title something like [leagacy items] or [standard league] so other league players will not fall into this chaos trap.

Flame totems are pretty boring without 100% chaos damage.. especially on leagues.

-------------------

UPD: Nevermind. Looks like i have no other options for a chaos + crit-based build.. 75% of converted chaos damage is still better than nothing.

UPD2: Damn.. your gear is tooo good. Like this amulet.. it will be hard to reach this level of goodness.


ya, i like to use high roll mod. so i can reserve some extra mod for the damage. either way rare wand/void battery wand version is far better dps than chaos. Its just that its not 100% chaos thats all. The last time i switch. Can get 50-100%+ more dps. Just replace the dagger boom! done.
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Stupidsmile Ultimate SRS Minion Instability Build
Last edited by StupidSmile on Dec 17, 2016, 6:32:26 AM
someone can tell me which dagger or wand can be better with this build? still best one the consuming dark dagger ?
"
McDivine wrote:
someone can tell me which dagger or wand can be better with this build? still best one the consuming dark dagger ?


if u wanna go for this pure chaos build, u got no choice. Need to dual wield consuming dark daggers together with infernal mantle body armor.


unless if u wanna go for hybrid fire. Then drop those daggers n use rare GGG wand better as they gave cast speed which will boost ur dps significantly. However, those are elemental damage. This kinda damage neds to bypass the es in order to deal any damage. Ur totem also will expose to reflect and map boss got higher elemental resistant compare to chaos resistant.
https://www.pathofexile.com/forum/view-thread/2624459
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Stupidsmile Ultimate SRS Minion Instability Build
Is this still good with non legacy consuming dark?
"
popotm wrote:
Is this still good with non legacy consuming dark?


Its bad for non legacy consuming dark user since u will only be dealing 60% chaos damage compare to legacy 90% chaos damage. So I suggest u drop those dagger n move on to rare wand instead.
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Stupidsmile Ultimate SRS Minion Instability Build
Thanks to the mechanics of poison and double dipping, there is almost no chance that fire-based flame totem will ever outdamage poison flame totem provided you build around it - even at 75% conversion. All damage, totem damage and chaos damage double dips, which means exponential damage scaling on the resulting poison (which doesn't suffer from the innate downside that flame totem has in regard to ignites not stacking).

This build probably doesn't go far enough in exploiting double dipping, to be frank. Spell damage, elemental damage and even crit itself is wildly inefficient in scaling poison damage, simply because double dipping is that strong. Crit is good and all, but there is no innate benefit to it mechanically in this case - you aren't relying on crit to trigger anything and you don't stack any absurd amount of crit multi. If you treat crit more like a happy bonus and focus on more projectile, totem and non-specific damage (which all apply to all of the upfront and dot damage) and chaos damage (which applies to most of the upfront and all of the dot damage), your sustained damage will go up a huge amount. The tooltip will be lower though.


You have done that in some places (the gloves instead of crit gloves, for example), but in other places you focus heavily on crit (such as your jewels).

TL;DR: It doesn't make a lot of sense to focus on crit and crit damage in a heavy chaos build - especially if you poison for free (such as with consuming dark), and especially if you don't stack crit multiplier. Poison scaling is so absurdly efficient it is actually a lot better than crit to scale the poison, generally speaking. This is why the super-meta builds are basically cast on crit trigger builds (which turn crit into a super-efficient stat in ways that regular crit builds dont, and allow you to forgo other stats such as cast speed and downsides such as mana costs), and poison or ignite builds. Double dipping scales waaay harder than crit does.
Last edited by Pathological on Jan 4, 2017, 9:21:11 PM

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