Device Error ShaderD3D9.cpp:157
Honestly how is this not a high priority issue and not a single moderator has answered in this thread ? That is just crazy.
After last nights patch I know of two people who are continuously disconnecting resulting in the game being unplayable. @Dunedain1014 " How is it a ludicrous comment ? Such a huge issue that has been ongoing for what I can tell 4 months, I think his comment is quite fair. Last edited by zappaa on Jan 24, 2017, 5:53:30 AM
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I FUCKIN DIED in HC cause of this shit. This erorr popped-up after I opened a breach, THX GGG.
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Deleting shader cache folder worked for me, (so far) reccomend trying that
Edit: nvm guys it only worked for a short time IGN-AllzeDAMAGE Last edited by rimzter on Jan 24, 2017, 6:03:54 AM
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Patch 2.5.2 still happening.
- waiting for fix / answers - |
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will anyone from GGG answer ? its impossible to play...
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im done after last pacth this happen often for me! Thx ggg to decrease ppl playing this game!
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" Hello there, We're aware of the issue and are working to resolve it as quickly as we can. Aside from that, we don't have any updates to relay. My apologies for not replying sooner! |
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AMD driver has its own shader cache : C:\Users\{USERNAME}\AppData\Local\AMD
Then is it possible to disable the built-in PoE shader cache? What is the command line option? Double shader cache looks to be a part of the problem in my case. fkxLegacySpectral : lvl 97 Raider ST HowA [Legacy] fkxBreachSlayer : lvl 95 Slayer Blade Flurry [Breach] fkxCrockett : lvl 94 Saboteur Ice Trap [Perendus] fkxRampage : lvl 94 Witch Fireball [Rampage] fkxShadow : lvl 95 Shadow FP/CI [open beta] Last edited by fkxDuelist on Jan 25, 2017, 12:08:36 AM
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Similar problem started occurring with 2.5.2 with dx11.
Device error: ..\device\d3d11\shaderd3d11.cpp : 280 Standalone client AMD R9 290 Radeon driver 16.12.2 Windows 10 Pro 64 Intel Xeon X5680 Last edited by i3igpete on Jan 25, 2017, 12:38:16 PM
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Similar problem started occuring with 2.5.2 with DirectX 9 EX (Can't use DX11 due to GPU)
Device error: ..some Shader.cpp error message here Standalone client Name: AMD Radeon HD 7300 Series Chip Type: AMD Radeon Graphics Processor (0x68FA) DAC Type: Internal DAC (400MHz) Approx Total Memory: 4095 MB (32bit) / 754 MB (64bit) Current Display Mode: 1920 x 1080 (32bit 60hz) Adapter Driver Version: 15.200.1062.1004 WHQL Logo'd: Yes DDI Version: 11 Driver Model: WDDM 1.1 DirectDraw Acceleration: Enabled Direct3D Acceleration: Enabled AGP Texture Acceleration: Enabled Windows 7 Home Premium (Version 6.1.7601 Service Pack 1 Build 7601) x64 Intel Core i5-3450 @ 3.10, 3101 MHz, Quad Core 16GB Physical Memory (RAM) Reoccurring Windows Error Report (Application):
Spoiler
Faulting application name: PathOfExile.exe, version: 0.0.0.0, time stamp: 0x5886ade4 Faulting module name: unknown, version: 0.0.0.0, time stamp: 0x00000000 Exception code: 0xc0000005 Fault offset: 0x65005200 Faulting process id: 0x1624 Faulting application start time: 0x01d27750f9901a7d Faulting application path: C:\Program Files (x86)\Steam\steamapps\common\Path of Exile\PathOfExile.exe Faulting module path: unknown Report Id: ** Fault bucket 356951243, type 27 Event Name: BEX Response: Not available Cab Id: 0 Problem signature: P1: PathOfExile.exe P2: 0.0.0.0 P3: 5886ade4 P4: StackHash_0a9e P5: 0.0.0.0 P6: 00000000 P7: 65005200 P8: c0000005 P9: 00000008 P10: On a side note; I'm only experiencing this bug when entering Dried Lake. Missing UI/HUD is still a problem when triggering breaches (https://www.pathofexile.com/forum/view-thread/1824282). Probably worth noting that this crash only occurs occasionally, I've only had it happen in 3/~50 instances. While the UI/HUD bug happens consistently every time. Last edited by SoulProcurer on Jan 26, 2017, 11:19:17 AM
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