Hello fellow exiles!

Hello fellow exiles!

I'm an avid roleplayer looking for some advice and guidance in the world of Wraeclast and the game that is Path of Exile. Many of my friends recommended that I try out Path of Exile for D&D off time or when I'm not working on my campaign or figuring out schedules.

The most entertaining aspect of any game to me is being my character. It's also the most important factor for me. If I cannot get into a character I can't play them. So I don't care how effective something is so long as it can work. A few deaths from learning and a death here and there because I slip up is no issue for me. Deaths make the game interesting anyways!

The first thing I'm hoping for some help on is a loot filter. Setting up a campaign comes naturally to me, but scripting and text is very difficult for me. One of my friends usually helps me with this kind of stuff, but he's very busy with his life and I only occasionally speak with him due to schedule conflicts. When we do speak there are far more important topics that come up. So hopefully someone can help me set one up!

I have to go now but I will post more information when I return from dinner!
Last bumped on Oct 25, 2016, 6:33:03 PM
"
Natural99 wrote:
The most entertaining aspect of any game to me is being my character. It's also the most important factor for me. If I cannot get into a character I can't play them. So I don't care how effective something is so long as it can work.

Role playing builds are fine as long as you're willing to make a small compromise here and there. You generally won't be doing the hardest content in game with a build that roleplays heavily but as a general guideline straight builds are more capable here, so a wizard or a fighter lookalike will do much better than a bard as most build tend to focus on a very narrow set of skills and stats.

You can use one of the popular premade loot filters or we can help you make your own, in which case you will need to tell us what exactly do you need.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
Thank you for posting, raics!

However it seems you missed my point. I'll go over what I want to do to help you understand.

I want to make one character for each ascendancy that each character has. Three marauders, three templar, three duelists, three shadows, three rangers, three witches, and one scion. Just another roleplaying aspect, I'm afraid.

I believe the easiest example to portray what I mean by "roleplaying my character" would be the witch necromancer. I would use minions and totems, but I would avoid traps, mines, and using most skills myself. It would be acceptable to use offerings to buff minions, because that is part of the game. However, I wouldn't feel in character with a necromancer that rushes in to beat enemies with a little cudgel herself. To me, the main reason you have minions is for you to remain away from your enemies.

This is somewhat difficult for me with some other ascendancies. The most obvious one is the scion, but I assume that will clarify as I learn more about Wraeclast.

But the actual classes can wait for a while. I don't want to start a game and realize I've been missing out on some good drops!

The main purpose of the filter is for me to learn the difference between items and their value. Knowing what to keep and what to ignore and what is more valuable than what's in your inventory right now. I'm sure I'm going to be picking most everything up early on because I won't have anything, but I'd like to be able to cut back as soon as possible and that requires knowledge.

I like to be detailed about everything. So everything in the filter will have to be an index of sorts. Everything listed on its own. One thing for each currency, for instance. This way I can have a catch-all at the end to show me what is missing from the filter.

Could you start by clarifying a few differences for me?

What is the difference between "Class" and "BaseType"?

How do I list a Class? Does it require quotations? How would I list multiple classes?

How do I list a BaseType? Does it require quotations? How would I list multiple basetypes?

What is the difference between "DropLevel" and "ItemLevel"?

What is the difference between "Sockets", "Linked Sockets", and "SocketGroup"?

Is a script case sensitive? Can I put "basetype" or does it have to be "BaseType"?

Is a script indent sensitive? Do I have to indent all conditions and actions or can I leave them un-indented?
It's fine then, sticking to the natural strengths of an ascendancy is easy to do. The thing about Scion is she doesn't really have a focus, her tree traversing capabilities and extra stats / skill points make her best suited for something like a Myolner blocker build.

"
Natural99 wrote:
What is the difference between "Class" and "BaseType"?

How do I list a Class? Does it require quotations? How would I list multiple classes?

How do I list a BaseType? Does it require quotations? How would I list multiple basetypes?

What is the difference between "DropLevel" and "ItemLevel"?

What is the difference between "Sockets", "Linked Sockets", and "SocketGroup"?

Is a script case sensitive? Can I put "basetype" or does it have to be "BaseType"?

Is a script indent sensitive? Do I have to indent all conditions and actions or can I leave them un-indented?


"Ring" or "Currency" are item classes and "Coral Ring" or "Chaos Orb" are basetypes, that probably explains it well enough.

You just list them like this
BaseType "Conjurer Boots" "Royal Bow" "Assassin Bow"

Drop level is the level of an area the item can drop in first, item level is the level of an area where it dropped. So, if you drop an Exquisite blade in a level 80 area its drop level is 70 and item level 80.

"Sockets" is the total number of sockets, "Linked Sockets" is the lowest amount of linked sockets an item needs to have and "SocketGroup" are colors. For example, if you put these lines
LinkedSockets = 4
Sockets >= 5
SocketGroup RGBB
an item would need to have at least 5 sockets of which 4 would have to be linked and have red, green, and two blues among those linked sockets (in any order), color condition is mostly useful for showing RGB items.

Yes, it's case sensitive.

It isn't indent sensitive but you should do it for readability.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
Last edited by raics on Oct 24, 2016, 6:53:40 PM
So this is what I've come up with so far. It's taking me quite a while to get what I want.

Spoiler
Show
#Class
#BaseType
#DropLevel =
#ItemLevel =
#Rarity =
#Quality =
#Sockets =
#LinkedSockets =
#SocketGroup
#Height =
#Width =
#PlayAlertSound
#SetFontSize
#SetTextColor
#SetBorderColor
#SetBackgroundColor

#

#######################################################
#Currency Items
#######################################################

#Albino Rhoa Feather
Show
Class Currency
BaseType "Albino Rhoa Feather"
PlayAlertSound 1 500
SetFontSize 50

#Apprentice Cartographer's Sextant
Show
Class Currency
BaseType "Apprentice Cartographer's Sextant"
#PlayAlertSound
SetFontSize 30

#Armourer's Scrap
Show
Class Currency
BaseType "Armourer's Scrap"
#PlayAlertSound
SetFontSize 20

#Blacksmith's Whetstone
Show
Class Currency
BaseType "Blacksmith's Whetstone"
#PlayAlertSound
SetFontSize 20

#Blessed Orb
Show
Class Currency
BaseType "Blessed Orb"
#PlayAlertSound
SetFontSize 30

#Cartographer's Chisel
Show
Class Currency
BaseType "
#PlayAlertSound
SetFontSize 30

#Chaos Orb
Show
Class Currency
BaseType "
#PlayAlertSound
SetFontSize 40

#Chromatic Orb
Show
Class Currency
BaseType "
#PlayAlertSound
SetFontSize 30

#Divine Orb
Show
Class Currency
BaseType "
#PlayAlertSound
SetFontSize 50

#Eternal Orb
Show
Class Currency
BaseType "
#PlayAlertSound
SetFontSize 50

#Exalted Orb
Show
Class Currency
BaseType "
#PlayAlertSound
SetFontSize 50

#Gemcutter's Prism
Show
Class Currency
BaseType "
#PlayAlertSound
SetFontSize 40

#Glassblower's Bauble
Show
Class Currency
BaseType "
#PlayAlertSound
SetFontSize 30

#Jeweller's Orb
Show
Class Currency
BaseType "
#PlayAlertSound
SetFontSize 30

#Journeyman Cartographer's Sextant
Show
Class Currency
BaseType "
#PlayAlertSound
SetFontSize 30

#Mirror of Kalandra
Show
Class Currency
BaseType "Mirror of Kalandra"
PlayAlertSound 1 500
SetFontSize 50

#Orb of Alchemy
Show
Class Currency
BaseType "Orb of Alchemy"
#PlayAlertSound
SetFontSize 30

#Orb of Alteration
Show
Class Currency
BaseType "Orb of Alteration"
#PlayAlertSound
SetFontSize 20

#Orb of Augmentation
Show
Class Currency
BaseType "Orb of Augmentation"
#PlayAlertSound
SetFontSize 20

#Orb of Chance
Show
Class Currency
BaseType "Orb of Chance"
#PlayAlertSound
SetFontSize 30

#Orb of Fusing
Show
Class Currency
BaseType "Orb of Fusing"
#PlayAlertSound
SetFontSize 40

#Orb of Regret
Show
Class Currency
BaseType "Orb of Regret"
#PlayAlertSound
SetFontSize 40

#Orb of Scouring
Show
Class Currency
BaseType "Orb of Scouring"
#PlayAlertSound
SetFontSize 20

#Orb of Transmutation
Show
Class Currency
BaseType "Orb of Transmutation"
#PlayAlertSound
SetFontSize 20

#Portal Scroll
Show
Class Currency
BaseType "Portal Scroll"
#PlayAlertSound
SetFontSize 10

#Prophecy
Show
Class Currency
BaseType "Prophecy"
#PlayAlertSound
SetFontSize 50

#Regal Orb
Show
Class Currency
BaseType "Regal Orb"
#PlayAlertSound
SetFontSize 40

#Scroll of Wisdom
Show
Class Currency
BaseType "Scroll of Wisdom"
#PlayAlertSound
SetFontSize 10

#Silver Coin
Show
Class Currency
BaseType "Silver Coin"
#PlayAlertSound
SetFontSize 40

#Stacked Deck
Show
Class Currency
BaseType "Stacked Deck"
#PlayAlertSound
SetFontSize 50

#Vaal Orb
Show
Class Currency
BaseType "Vaal orb"
#PlayAlertSound
SetFontSize 40

#######################################################
#Flasks
#######################################################

#Quality Flasks
Show
Class Flask
Quality >= 5
SetFontSize 30

#Utility Flasks
Show
Class Utility Flask
ItemLevel >= 20
SetFontSize 20

#Life Flasks
Show
Class Life Flask
BaseType "Divine Life Flask" "Eternal Life Flask"
ItemLevel >= 20
SetBorderColor 150 0 0 255
SetFontSize 20

#Mana Flasks
Show
Class Mana Flask
BaseType "Eternal Mana Flask"
SetBorderColor 0 150 0 255
SetFontSize 20

#Hybrid Flasks
Show
Class Hybrid Flask
BaseType "Hallowed Hybrid Flask"
SetBorderColor 150 150 0 255
SetFontSize 20

#Ignore Flasks
Hide
Class Flask
SetFontSize 0

#######################################################
#Divination Cards
#######################################################

Abandoned Wealth
The Aesthete
Anarchy's Price
The Arena Champion
The Artist
Assassin's Favour
Audacity
The Avenger
The Battle Born
The Betrayal
Birth of the Three
Blind Venture
The Body
Boundless Realms
Bowyer's Dream
The Brittle Emperor
The Calling
The Carrion Crow
Cartographer's Delight
The Cartographer
The Cataclysm
The Catalyst
The Celestial Justicar
The Chains that Bind
Chaotic Disposition
The Conduit
Coveted Possession
The Cursed King
The Dapper Prodigy
The Dark Mage
Death
The Demoness
Destined to Crumble
The Devastator
Dialla's Subjugation
The Doctor
Doedre's Madness
The Doppelganger
The Dragon's Heart
The Dragon
The Drunken Aristocrat
Dying Anguish
Earth Drinker
Emperor of Purity
Emperor's Luck
The Encroaching Darkness
The Endurance
The Enlightened
The Ethereal
The Explorer
The Feast
The Fiend
The Fletcher
The Flora's Gift
The Formless Sea
The Fox
The Gambler
Gemcutter's Promise
The Gemcutter
The Gentleman
Gift of the Gemling Queen
The Gladiator
Glimmer of Hope
Grave Knowledge
The Harvestor
Her Mask
The Hermit
Heterochromia
The Hoarder
Hope
House of Mirrors
Hubris
Humility
The Hunger
Hunter's Resolve
Hunter's Reward
The Immortal
The Incantation
The Inoculated
The Inventor
Jack in the Box
The Jester
The King's Blade
The King's Heart
Lantador's Lost Love
Last Hope
The Last One Standing
The Lich
Light and Truth
The Lion
The Lord in Black
Lost Worlds
The Lover
Loyalty
Lucky Connections
Lucky Deck
The Lunaris Priestess
Lysah's Respite
Mawr Blaidd
The Mercenary
Merciless Armament
The Metalsmith's Gift
A Mother's Parting Gift
The Oath
The Offering
The One WIth All
The Pack Leader
The Pact
The Penitent
The Poet
Pride Before the Fall
Prosperity
The Queen
The Rabid Rhoa
Rain of Chaos
Rain Tempter
Rats
The Risk
The Road to Power
The Scarred Meadow
The Scavenger
Scholar of the Seas
The Scholar
The Sephirot
Shard of Fate
The Sigil
The Siren
The Soul
The Spoiled Prince
The Stormcaller
The Summoner
The Sun
The Surgeon
The Surveyor
The Survivalist
The Thaumaturgist
Three Faces in the Dark
The Thronw
THunderous Skies
Time-Lost Relic
The Tower
The Traitor
Tranquillity
Treasure Hunter
The Trail
Turn the Other Cheek
The Twins
The Tyrant
The Union
The Valkyrie
The Vast
Vinia's Token
The Visionary
The Void
Volatile Power
The Warden
The Warlord
The Watcher
Wealth and Power
The Web
The Wind
The Wolf
The Wolf's Shadow
The Wrath

#######################################################
#Skill Gems
#######################################################

#######################################################
#Unique Items
#######################################################

#######################################################
#Recipe Items
#######################################################

#Chromatic Items
Show
SocketGroup RGB
PlayAlertSound 2 100
SetFontSize 30

#Six Socket Items
Show
Sockets > 5
PlayAlertSound 2 200
SetFontSize 40

#Divine Items
Show
LinkedSockets > 5
PlayAlertSound 1 500
SetFontSize 50



#######################################################
#Equipment: Armor
#######################################################

#######################################################
#Equipment: Evasion
#######################################################

#######################################################
#Equipment: Energy Shield
#######################################################

#######################################################
#Equipment: Armor-Evasion
#######################################################

#######################################################
#Equipment: Armor-Energy Shield
#######################################################

#######################################################
#Equipment: Evasion-Energy Shield
#######################################################

#######################################################
#Equipment: Armor-Evasion-Energy Shield
#######################################################

#######################################################
#Equipment: Belts
#######################################################

#######################################################
#Equipment: Rings/Amulets
#######################################################

#######################################################
#Equipment: Shields
#######################################################

#######################################################
#Equipment: Quivers
#######################################################

#######################################################
#Jewels
#######################################################


#######################################################
#Catch-All
#######################################################

#Catch-All
Show
PlayAlertSound 3 500
SetFontSize 50
SetTextColor 0 0 0 255
SetBorderColor 255 0 0 255
SetBackgroundColor 255 0 0 255


All of the divination cards need to be filled out while all of the equipment needs to be listed. There are a lot of items in this game!

I totally forgot to explain my reasoning! Sorry about that.

Part of the roleplay aspect of a game for me is I like to look at items. Looking at the other filters, I noticed they use color coding to help differentiate items. I want to avoid that as much as possible. The Catch-All is the only color code I really would like to use only to show me that I've missed something in the filter.

I do want to use SetFontSize and PlayAlertSound to ensure I don't miss anything too good and to help differentiate between obvious items. Size ten would be tier one, size twenty tier two, etc.
Last edited by Natural99 on Oct 25, 2016, 5:07:43 PM
There's no need to mention every item individually

These
"
#Armourer's Scrap
Show
Class Currency
BaseType "Armourer's Scrap"
#PlayAlertSound
SetFontSize 20

#Blacksmith's Whetstone
Show
Class Currency
BaseType "Blacksmith's Whetstone"
#PlayAlertSound
SetFontSize 20


Cane be replaced with this

"
Show
BaseType "Armourer's Scrap" "Blacksmith's Whetstone"
SetFontSize 20


You don't need to specify class if you're doing basetype, there aren't any armorer's scraps in a different item class.

You can show all divination cards with class command and define alert sound, color and whatnot, and if you put valuable cards above the command for all you can override them with a different sound and font size, like this.
"
Show
BaseType "Incredibly Valuable Card 1" "Incredibly Valuable Card 2"
PlayAlertSound 4
SetFontSize 40

Show
Class "Divination Card"
PlayAlertSound 3


That said, divination cards are a very rare find, you won't have so many of them on screen that you need to filter them by value and most are worth picking up, it's better to just hide those that are utterly worthless.

Here's what I'm using, pretty simple, it only accents a few things, hides stuff I don't need and splits currency into three categories.
Spoiler
# Show red border around chance recipe items

Show
BaseType "Conjurer Boots" "Royal Bow" "Assassin Bow" "Twilight Blade" "Elder Sword" "Decorative Axe" "Conquest Chainmail" "Dream Mace" "Fire Arrow Quiver" "Fright Claw" "Wool Shoes" "Strapped Mitts"
SetBorderColor 210 0 0


# Show item classes

Show
BaseType "Chaos Orb" "Regal Orb" "Orb of Regret" "Vaal Orb" "Gemcutter's Prism" "Blessed Orb" "Divine Orb" "Exalted Orb" "Mirror of Kalandra"
SetTextColor 255 205 110
PlayAlertSound 1

Show
BaseType "Scroll of Wisdom" "Portal Scroll"
SetTextColor 160 155 140

Show
Class "Currency"
SetTextColor 200 180 130

Show
Class "Gem"
Quality > 0
SetBorderColor 0 128 128
PlayAlertSound 3

Show
Class "Gem"

Show
Class "Map"

Hide
BaseType "Small Life Flask" "Medium Life Flask" "Large Life Flask" "Greater Life Flask" "Grand Life Flask" "Giant Life Flask" "Colossal Life Flask" "Sacred Life Flask" "Hallowed Life Flask" "Sanctified Life Flask" "Divine Life Flask" "Small Mana Flask" "Medium Mana Flask" "Large Mana Flask" "Greater Mana Flask" "Grand Mana Flask" "Giant Mana Flask" "Colossal Mana Flask" "Sacred Mana Flask" "Hallowed Mana Flask" "Sanctified Mana Flask" "Divine Mana Flask" "Eternal Mana Flask" "Hybrid Flask"
ItemLevel > 66
Rarity < Unique

Show
Class "Flask"

Show
Class "Divination Card"
PlayAlertSound 3

Show
Class "Jewel"
Rarity = Normal
SetBorderColor 200 200 200

Show
Class "Jewel"
Rarity = Magic
SetBorderColor 136 136 242

Show
Class "Jewel"
Rarity = Rare
SetBorderColor 255 255 119

Show
BaseType "Talisman"
Rarity = Normal
SetBorderColor 200 200 200

Show
BaseType "Talisman"
Rarity = Magic
SetBorderColor 136 136 242

Show
BaseType "Talisman"
Rarity = Rare
SetBorderColor 255 255 119


# Show border around items with valuable socket groups

Show
LinkedSockets >= 5
Rarity = Normal
SetBorderColor 200 200 200

Show
LinkedSockets >= 5
Rarity = Magic
SetBorderColor 136 136 242

Show
LinkedSockets >= 5
Rarity = Rare
SetBorderColor 255 255 119

Show
Sockets = 6
Rarity = Normal
SetBorderColor 200 200 200

Show
Sockets = 6
Rarity = Magic
SetBorderColor 136 136 242

Show
Sockets = 6
Rarity = Rare
SetBorderColor 255 255 119

Show
SocketGroup RGB
Rarity = Normal
SetBorderColor 200 200 200

Show
SocketGroup RGB
Rarity = Magic
SetBorderColor 136 136 242

Show
SocketGroup RGB
Rarity = Rare
SetBorderColor 255 255 119


# Show border around items for recipes and chancing

Show
BaseType "Stone Hammer" "Rock Breaker" "Gavel"
Rarity = Normal
SetBorderColor 175 96 37

Show
BaseType "Stone Hammer" "Rock Breaker" "Gavel"
Rarity = Magic
Quality > 11
SetBorderColor 175 96 37

Show
BaseType "Stone Hammer" "Rock Breaker" "Gavel"
Rarity = Rare
Quality > 15
SetBorderColor 175 96 37

Show
BaseType "Steel Ring" "Opal Ring" "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Crystal Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
Rarity = Normal
SetBorderColor 175 96 37

Show
BaseType "Sorcerer Boots" "Sapphire Flask" "Assassin's Garb"
Rarity = Normal
SetBorderColor 175 96 37

Show
BaseType "Agate Amulet"
Rarity = Normal
SetBorderColor 175 96 37


# Show rare and unique items

Show
Rarity >= Rare


# Hide everything else after level 20

Hide
ItemLevel > 20


Ah, almost forgot, you can test it out over here
https://bschug.github.io/poedit/poedit.html
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
Last edited by raics on Oct 25, 2016, 5:30:54 PM
"
raics wrote:

hide those that are utterly worthless.


In my opinion, these would be:

The Scholar (3/3 for 40 Scrolls of Wisdom)
The Carrion Crow (4/4 for a Magic Life Armour)
A Mother's Parting Gift (6/6 for Fertile Mind Unique jewel)
The Metalsmith's Gift (6/6 for a white Prismatic Ring)
Turn the Other Cheek (3/3 for a Pacifism Unique jewel)
The Hermit (9/9 for Lifesprig unique wand)
The King's Blade (5/5 for a Magic Bloodthirsty Eternal Sword)

-----

Some of those rewards might be worth it for self-found (i.e. if you're unwilling to trade with other players), namely:
The Hermit (9/9 for Lifesprig unique wand)
The Carrion Crow (4/4 for a Magic Life Armour)
The King's Blade (5/5 for a Magic Bloodthirsty Eternal Sword)
Need game info? Check out the Wiki at: https://www.poewiki.net/

Contact support@grindinggear.com for account issues. Check out How to Report Bugs + Post Images at: https://www.pathofexile.com/forum/view-thread/18347
Thanks again for posting raics!

The main reason I want to list each item individually is to make future alterations easier. I can change one item at a time and not have to worry about affecting other items or having to write a new script. It's also the reason I specify both Class and BaseType. From what I understand, something can also search for the name of a specific item, like a Soul Grasp Claw would show as both a "Claw" and if you specified "Soul" somewhere else without other conditions. I'd rather avoid it as much as possible.

How would I set up a script to show Vaal gems with larger text and other gems with smaller text?
Sure, if you don't mind the amount of work, knock yourself out.

"
Natural99 wrote:
How would I set up a script to show Vaal gems with larger text and other gems with smaller text?

You set a command to show "Gems" class and above it another command that has same class but also has basetype "Vaal", it will show vaal gems but won't show other items that mention vaal. It isn't really all that important as only a few vaal gems are good and they don't normally drop, only from certain containers. It's more important to show which gems have quality.

Gotta say you're taking a bit of a reverse approach here, it would be better to play the game for a bit first and see what's worth picking and what doesn't pop out enough.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
Last edited by raics on Oct 25, 2016, 6:13:29 PM
Oh, I love work. A lot of my time is taken up managing my campaign and players with their schedules. When I set out to do something I either go all out or I don't do it at all. That being said, I never just jump into a game I might invest into. I want to make sure it's something I would want to invest into. Sometimes jumping into a game without at least some kind of prior knowledge can give a newcomer the wrong idea.

It happened to me when I tried to run my first group of players. There are some things you should mention earlier and some things you should mention later and some you should wait for a player to mention. My first attempt with my campaign ended miserably. It was really depressing. Ever since then I've been meticulous in beginning new games.

So this vaal script is just to differentiate items in the script. I can disable all vaal gems or show only vaal gems. That kind of stuff.

Just wait until I ask for guidance on the characters! I'm certain there will be plenty of issues there that you will love to pick apart.

Report Forum Post

Report Account:

Report Type

Additional Info