Hello fellow exiles!
Hello fellow exiles!
I'm an avid roleplayer looking for some advice and guidance in the world of Wraeclast and the game that is Path of Exile. Many of my friends recommended that I try out Path of Exile for D&D off time or when I'm not working on my campaign or figuring out schedules. The most entertaining aspect of any game to me is being my character. It's also the most important factor for me. If I cannot get into a character I can't play them. So I don't care how effective something is so long as it can work. A few deaths from learning and a death here and there because I slip up is no issue for me. Deaths make the game interesting anyways! The first thing I'm hoping for some help on is a loot filter. Setting up a campaign comes naturally to me, but scripting and text is very difficult for me. One of my friends usually helps me with this kind of stuff, but he's very busy with his life and I only occasionally speak with him due to schedule conflicts. When we do speak there are far more important topics that come up. So hopefully someone can help me set one up! I have to go now but I will post more information when I return from dinner! Last bumped on Oct 25, 2016, 6:33:03 PM
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" Role playing builds are fine as long as you're willing to make a small compromise here and there. You generally won't be doing the hardest content in game with a build that roleplays heavily but as a general guideline straight builds are more capable here, so a wizard or a fighter lookalike will do much better than a bard as most build tend to focus on a very narrow set of skills and stats. You can use one of the popular premade loot filters or we can help you make your own, in which case you will need to tell us what exactly do you need. Wish the armchair developers would go back to developing armchairs.
◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► | |
Thank you for posting, raics!
However it seems you missed my point. I'll go over what I want to do to help you understand. I want to make one character for each ascendancy that each character has. Three marauders, three templar, three duelists, three shadows, three rangers, three witches, and one scion. Just another roleplaying aspect, I'm afraid. I believe the easiest example to portray what I mean by "roleplaying my character" would be the witch necromancer. I would use minions and totems, but I would avoid traps, mines, and using most skills myself. It would be acceptable to use offerings to buff minions, because that is part of the game. However, I wouldn't feel in character with a necromancer that rushes in to beat enemies with a little cudgel herself. To me, the main reason you have minions is for you to remain away from your enemies. This is somewhat difficult for me with some other ascendancies. The most obvious one is the scion, but I assume that will clarify as I learn more about Wraeclast. But the actual classes can wait for a while. I don't want to start a game and realize I've been missing out on some good drops! The main purpose of the filter is for me to learn the difference between items and their value. Knowing what to keep and what to ignore and what is more valuable than what's in your inventory right now. I'm sure I'm going to be picking most everything up early on because I won't have anything, but I'd like to be able to cut back as soon as possible and that requires knowledge. I like to be detailed about everything. So everything in the filter will have to be an index of sorts. Everything listed on its own. One thing for each currency, for instance. This way I can have a catch-all at the end to show me what is missing from the filter. Could you start by clarifying a few differences for me? What is the difference between "Class" and "BaseType"? How do I list a Class? Does it require quotations? How would I list multiple classes? How do I list a BaseType? Does it require quotations? How would I list multiple basetypes? What is the difference between "DropLevel" and "ItemLevel"? What is the difference between "Sockets", "Linked Sockets", and "SocketGroup"? Is a script case sensitive? Can I put "basetype" or does it have to be "BaseType"? Is a script indent sensitive? Do I have to indent all conditions and actions or can I leave them un-indented? | |
It's fine then, sticking to the natural strengths of an ascendancy is easy to do. The thing about Scion is she doesn't really have a focus, her tree traversing capabilities and extra stats / skill points make her best suited for something like a Myolner blocker build.
" "Ring" or "Currency" are item classes and "Coral Ring" or "Chaos Orb" are basetypes, that probably explains it well enough. You just list them like this BaseType "Conjurer Boots" "Royal Bow" "Assassin Bow" Drop level is the level of an area the item can drop in first, item level is the level of an area where it dropped. So, if you drop an Exquisite blade in a level 80 area its drop level is 70 and item level 80. "Sockets" is the total number of sockets, "Linked Sockets" is the lowest amount of linked sockets an item needs to have and "SocketGroup" are colors. For example, if you put these lines LinkedSockets = 4 Sockets >= 5 SocketGroup RGBB an item would need to have at least 5 sockets of which 4 would have to be linked and have red, green, and two blues among those linked sockets (in any order), color condition is mostly useful for showing RGB items. Yes, it's case sensitive. It isn't indent sensitive but you should do it for readability. Wish the armchair developers would go back to developing armchairs. ◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► Last edited by raics on Oct 24, 2016, 6:53:40 PM
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So this is what I've come up with so far. It's taking me quite a while to get what I want.
Spoiler
Show
#Class #BaseType #DropLevel = #ItemLevel = #Rarity = #Quality = #Sockets = #LinkedSockets = #SocketGroup #Height = #Width = #PlayAlertSound #SetFontSize #SetTextColor #SetBorderColor #SetBackgroundColor # ####################################################### #Currency Items ####################################################### #Albino Rhoa Feather Show Class Currency BaseType "Albino Rhoa Feather" PlayAlertSound 1 500 SetFontSize 50 #Apprentice Cartographer's Sextant Show Class Currency BaseType "Apprentice Cartographer's Sextant" #PlayAlertSound SetFontSize 30 #Armourer's Scrap Show Class Currency BaseType "Armourer's Scrap" #PlayAlertSound SetFontSize 20 #Blacksmith's Whetstone Show Class Currency BaseType "Blacksmith's Whetstone" #PlayAlertSound SetFontSize 20 #Blessed Orb Show Class Currency BaseType "Blessed Orb" #PlayAlertSound SetFontSize 30 #Cartographer's Chisel Show Class Currency BaseType " #PlayAlertSound SetFontSize 30 #Chaos Orb Show Class Currency BaseType " #PlayAlertSound SetFontSize 40 #Chromatic Orb Show Class Currency BaseType " #PlayAlertSound SetFontSize 30 #Divine Orb Show Class Currency BaseType " #PlayAlertSound SetFontSize 50 #Eternal Orb Show Class Currency BaseType " #PlayAlertSound SetFontSize 50 #Exalted Orb Show Class Currency BaseType " #PlayAlertSound SetFontSize 50 #Gemcutter's Prism Show Class Currency BaseType " #PlayAlertSound SetFontSize 40 #Glassblower's Bauble Show Class Currency BaseType " #PlayAlertSound SetFontSize 30 #Jeweller's Orb Show Class Currency BaseType " #PlayAlertSound SetFontSize 30 #Journeyman Cartographer's Sextant Show Class Currency BaseType " #PlayAlertSound SetFontSize 30 #Mirror of Kalandra Show Class Currency BaseType "Mirror of Kalandra" PlayAlertSound 1 500 SetFontSize 50 #Orb of Alchemy Show Class Currency BaseType "Orb of Alchemy" #PlayAlertSound SetFontSize 30 #Orb of Alteration Show Class Currency BaseType "Orb of Alteration" #PlayAlertSound SetFontSize 20 #Orb of Augmentation Show Class Currency BaseType "Orb of Augmentation" #PlayAlertSound SetFontSize 20 #Orb of Chance Show Class Currency BaseType "Orb of Chance" #PlayAlertSound SetFontSize 30 #Orb of Fusing Show Class Currency BaseType "Orb of Fusing" #PlayAlertSound SetFontSize 40 #Orb of Regret Show Class Currency BaseType "Orb of Regret" #PlayAlertSound SetFontSize 40 #Orb of Scouring Show Class Currency BaseType "Orb of Scouring" #PlayAlertSound SetFontSize 20 #Orb of Transmutation Show Class Currency BaseType "Orb of Transmutation" #PlayAlertSound SetFontSize 20 #Portal Scroll Show Class Currency BaseType "Portal Scroll" #PlayAlertSound SetFontSize 10 #Prophecy Show Class Currency BaseType "Prophecy" #PlayAlertSound SetFontSize 50 #Regal Orb Show Class Currency BaseType "Regal Orb" #PlayAlertSound SetFontSize 40 #Scroll of Wisdom Show Class Currency BaseType "Scroll of Wisdom" #PlayAlertSound SetFontSize 10 #Silver Coin Show Class Currency BaseType "Silver Coin" #PlayAlertSound SetFontSize 40 #Stacked Deck Show Class Currency BaseType "Stacked Deck" #PlayAlertSound SetFontSize 50 #Vaal Orb Show Class Currency BaseType "Vaal orb" #PlayAlertSound SetFontSize 40 ####################################################### #Flasks ####################################################### #Quality Flasks Show Class Flask Quality >= 5 SetFontSize 30 #Utility Flasks Show Class Utility Flask ItemLevel >= 20 SetFontSize 20 #Life Flasks Show Class Life Flask BaseType "Divine Life Flask" "Eternal Life Flask" ItemLevel >= 20 SetBorderColor 150 0 0 255 SetFontSize 20 #Mana Flasks Show Class Mana Flask BaseType "Eternal Mana Flask" SetBorderColor 0 150 0 255 SetFontSize 20 #Hybrid Flasks Show Class Hybrid Flask BaseType "Hallowed Hybrid Flask" SetBorderColor 150 150 0 255 SetFontSize 20 #Ignore Flasks Hide Class Flask SetFontSize 0 ####################################################### #Divination Cards ####################################################### Abandoned Wealth The Aesthete Anarchy's Price The Arena Champion The Artist Assassin's Favour Audacity The Avenger The Battle Born The Betrayal Birth of the Three Blind Venture The Body Boundless Realms Bowyer's Dream The Brittle Emperor The Calling The Carrion Crow Cartographer's Delight The Cartographer The Cataclysm The Catalyst The Celestial Justicar The Chains that Bind Chaotic Disposition The Conduit Coveted Possession The Cursed King The Dapper Prodigy The Dark Mage Death The Demoness Destined to Crumble The Devastator Dialla's Subjugation The Doctor Doedre's Madness The Doppelganger The Dragon's Heart The Dragon The Drunken Aristocrat Dying Anguish Earth Drinker Emperor of Purity Emperor's Luck The Encroaching Darkness The Endurance The Enlightened The Ethereal The Explorer The Feast The Fiend The Fletcher The Flora's Gift The Formless Sea The Fox The Gambler Gemcutter's Promise The Gemcutter The Gentleman Gift of the Gemling Queen The Gladiator Glimmer of Hope Grave Knowledge The Harvestor Her Mask The Hermit Heterochromia The Hoarder Hope House of Mirrors Hubris Humility The Hunger Hunter's Resolve Hunter's Reward The Immortal The Incantation The Inoculated The Inventor Jack in the Box The Jester The King's Blade The King's Heart Lantador's Lost Love Last Hope The Last One Standing The Lich Light and Truth The Lion The Lord in Black Lost Worlds The Lover Loyalty Lucky Connections Lucky Deck The Lunaris Priestess Lysah's Respite Mawr Blaidd The Mercenary Merciless Armament The Metalsmith's Gift A Mother's Parting Gift The Oath The Offering The One WIth All The Pack Leader The Pact The Penitent The Poet Pride Before the Fall Prosperity The Queen The Rabid Rhoa Rain of Chaos Rain Tempter Rats The Risk The Road to Power The Scarred Meadow The Scavenger Scholar of the Seas The Scholar The Sephirot Shard of Fate The Sigil The Siren The Soul The Spoiled Prince The Stormcaller The Summoner The Sun The Surgeon The Surveyor The Survivalist The Thaumaturgist Three Faces in the Dark The Thronw THunderous Skies Time-Lost Relic The Tower The Traitor Tranquillity Treasure Hunter The Trail Turn the Other Cheek The Twins The Tyrant The Union The Valkyrie The Vast Vinia's Token The Visionary The Void Volatile Power The Warden The Warlord The Watcher Wealth and Power The Web The Wind The Wolf The Wolf's Shadow The Wrath ####################################################### #Skill Gems ####################################################### ####################################################### #Unique Items ####################################################### ####################################################### #Recipe Items ####################################################### #Chromatic Items Show SocketGroup RGB PlayAlertSound 2 100 SetFontSize 30 #Six Socket Items Show Sockets > 5 PlayAlertSound 2 200 SetFontSize 40 #Divine Items Show LinkedSockets > 5 PlayAlertSound 1 500 SetFontSize 50 ####################################################### #Equipment: Armor ####################################################### ####################################################### #Equipment: Evasion ####################################################### ####################################################### #Equipment: Energy Shield ####################################################### ####################################################### #Equipment: Armor-Evasion ####################################################### ####################################################### #Equipment: Armor-Energy Shield ####################################################### ####################################################### #Equipment: Evasion-Energy Shield ####################################################### ####################################################### #Equipment: Armor-Evasion-Energy Shield ####################################################### ####################################################### #Equipment: Belts ####################################################### ####################################################### #Equipment: Rings/Amulets ####################################################### ####################################################### #Equipment: Shields ####################################################### ####################################################### #Equipment: Quivers ####################################################### ####################################################### #Jewels ####################################################### ####################################################### #Catch-All ####################################################### #Catch-All Show PlayAlertSound 3 500 SetFontSize 50 SetTextColor 0 0 0 255 SetBorderColor 255 0 0 255 SetBackgroundColor 255 0 0 255 All of the divination cards need to be filled out while all of the equipment needs to be listed. There are a lot of items in this game! I totally forgot to explain my reasoning! Sorry about that. Part of the roleplay aspect of a game for me is I like to look at items. Looking at the other filters, I noticed they use color coding to help differentiate items. I want to avoid that as much as possible. The Catch-All is the only color code I really would like to use only to show me that I've missed something in the filter. I do want to use SetFontSize and PlayAlertSound to ensure I don't miss anything too good and to help differentiate between obvious items. Size ten would be tier one, size twenty tier two, etc. Last edited by Natural99 on Oct 25, 2016, 5:07:43 PM
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There's no need to mention every item individually
These " Cane be replaced with this " You don't need to specify class if you're doing basetype, there aren't any armorer's scraps in a different item class. You can show all divination cards with class command and define alert sound, color and whatnot, and if you put valuable cards above the command for all you can override them with a different sound and font size, like this. " That said, divination cards are a very rare find, you won't have so many of them on screen that you need to filter them by value and most are worth picking up, it's better to just hide those that are utterly worthless. Here's what I'm using, pretty simple, it only accents a few things, hides stuff I don't need and splits currency into three categories.
Spoiler
# Show red border around chance recipe items
Show BaseType "Conjurer Boots" "Royal Bow" "Assassin Bow" "Twilight Blade" "Elder Sword" "Decorative Axe" "Conquest Chainmail" "Dream Mace" "Fire Arrow Quiver" "Fright Claw" "Wool Shoes" "Strapped Mitts" SetBorderColor 210 0 0 # Show item classes Show BaseType "Chaos Orb" "Regal Orb" "Orb of Regret" "Vaal Orb" "Gemcutter's Prism" "Blessed Orb" "Divine Orb" "Exalted Orb" "Mirror of Kalandra" SetTextColor 255 205 110 PlayAlertSound 1 Show BaseType "Scroll of Wisdom" "Portal Scroll" SetTextColor 160 155 140 Show Class "Currency" SetTextColor 200 180 130 Show Class "Gem" Quality > 0 SetBorderColor 0 128 128 PlayAlertSound 3 Show Class "Gem" Show Class "Map" Hide BaseType "Small Life Flask" "Medium Life Flask" "Large Life Flask" "Greater Life Flask" "Grand Life Flask" "Giant Life Flask" "Colossal Life Flask" "Sacred Life Flask" "Hallowed Life Flask" "Sanctified Life Flask" "Divine Life Flask" "Small Mana Flask" "Medium Mana Flask" "Large Mana Flask" "Greater Mana Flask" "Grand Mana Flask" "Giant Mana Flask" "Colossal Mana Flask" "Sacred Mana Flask" "Hallowed Mana Flask" "Sanctified Mana Flask" "Divine Mana Flask" "Eternal Mana Flask" "Hybrid Flask" ItemLevel > 66 Rarity < Unique Show Class "Flask" Show Class "Divination Card" PlayAlertSound 3 Show Class "Jewel" Rarity = Normal SetBorderColor 200 200 200 Show Class "Jewel" Rarity = Magic SetBorderColor 136 136 242 Show Class "Jewel" Rarity = Rare SetBorderColor 255 255 119 Show BaseType "Talisman" Rarity = Normal SetBorderColor 200 200 200 Show BaseType "Talisman" Rarity = Magic SetBorderColor 136 136 242 Show BaseType "Talisman" Rarity = Rare SetBorderColor 255 255 119 # Show border around items with valuable socket groups Show LinkedSockets >= 5 Rarity = Normal SetBorderColor 200 200 200 Show LinkedSockets >= 5 Rarity = Magic SetBorderColor 136 136 242 Show LinkedSockets >= 5 Rarity = Rare SetBorderColor 255 255 119 Show Sockets = 6 Rarity = Normal SetBorderColor 200 200 200 Show Sockets = 6 Rarity = Magic SetBorderColor 136 136 242 Show Sockets = 6 Rarity = Rare SetBorderColor 255 255 119 Show SocketGroup RGB Rarity = Normal SetBorderColor 200 200 200 Show SocketGroup RGB Rarity = Magic SetBorderColor 136 136 242 Show SocketGroup RGB Rarity = Rare SetBorderColor 255 255 119 # Show border around items for recipes and chancing Show BaseType "Stone Hammer" "Rock Breaker" "Gavel" Rarity = Normal SetBorderColor 175 96 37 Show BaseType "Stone Hammer" "Rock Breaker" "Gavel" Rarity = Magic Quality > 11 SetBorderColor 175 96 37 Show BaseType "Stone Hammer" "Rock Breaker" "Gavel" Rarity = Rare Quality > 15 SetBorderColor 175 96 37 Show BaseType "Steel Ring" "Opal Ring" "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Crystal Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" Rarity = Normal SetBorderColor 175 96 37 Show BaseType "Sorcerer Boots" "Sapphire Flask" "Assassin's Garb" Rarity = Normal SetBorderColor 175 96 37 Show BaseType "Agate Amulet" Rarity = Normal SetBorderColor 175 96 37 # Show rare and unique items Show Rarity >= Rare # Hide everything else after level 20 Hide ItemLevel > 20 Ah, almost forgot, you can test it out over here https://bschug.github.io/poedit/poedit.html Wish the armchair developers would go back to developing armchairs. ◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► Last edited by raics on Oct 25, 2016, 5:30:54 PM
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" In my opinion, these would be: The Scholar (3/3 for 40 Scrolls of Wisdom) The Carrion Crow (4/4 for a Magic Life Armour) A Mother's Parting Gift (6/6 for Fertile Mind Unique jewel) The Metalsmith's Gift (6/6 for a white Prismatic Ring) Turn the Other Cheek (3/3 for a Pacifism Unique jewel) The Hermit (9/9 for Lifesprig unique wand) The King's Blade (5/5 for a Magic Bloodthirsty Eternal Sword) ----- Some of those rewards might be worth it for self-found (i.e. if you're unwilling to trade with other players), namely: The Hermit (9/9 for Lifesprig unique wand) The Carrion Crow (4/4 for a Magic Life Armour) The King's Blade (5/5 for a Magic Bloodthirsty Eternal Sword) Need game info? Check out the Wiki at: https://www.poewiki.net/
Contact support@grindinggear.com for account issues. Check out How to Report Bugs + Post Images at: https://www.pathofexile.com/forum/view-thread/18347 | |
Thanks again for posting raics!
The main reason I want to list each item individually is to make future alterations easier. I can change one item at a time and not have to worry about affecting other items or having to write a new script. It's also the reason I specify both Class and BaseType. From what I understand, something can also search for the name of a specific item, like a Soul Grasp Claw would show as both a "Claw" and if you specified "Soul" somewhere else without other conditions. I'd rather avoid it as much as possible. How would I set up a script to show Vaal gems with larger text and other gems with smaller text? | |
Sure, if you don't mind the amount of work, knock yourself out.
" You set a command to show "Gems" class and above it another command that has same class but also has basetype "Vaal", it will show vaal gems but won't show other items that mention vaal. It isn't really all that important as only a few vaal gems are good and they don't normally drop, only from certain containers. It's more important to show which gems have quality. Gotta say you're taking a bit of a reverse approach here, it would be better to play the game for a bit first and see what's worth picking and what doesn't pop out enough. Wish the armchair developers would go back to developing armchairs. ◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► Last edited by raics on Oct 25, 2016, 6:13:29 PM
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Oh, I love work. A lot of my time is taken up managing my campaign and players with their schedules. When I set out to do something I either go all out or I don't do it at all. That being said, I never just jump into a game I might invest into. I want to make sure it's something I would want to invest into. Sometimes jumping into a game without at least some kind of prior knowledge can give a newcomer the wrong idea.
It happened to me when I tried to run my first group of players. There are some things you should mention earlier and some things you should mention later and some you should wait for a player to mention. My first attempt with my campaign ended miserably. It was really depressing. Ever since then I've been meticulous in beginning new games. So this vaal script is just to differentiate items in the script. I can disable all vaal gems or show only vaal gems. That kind of stuff. Just wait until I ask for guidance on the characters! I'm certain there will be plenty of issues there that you will love to pick apart. |