Is fork and chain overshadowed by pierce?
" Good spotting. :) " That's because of poison double-dipping on projectile damage mods. Perhaps if it Pierce Support was given the Trap Support treatment so it applied to hits only? Face it, all of your suggestions are worse than this idea:
http://www.pathofexile.com/forum/view-thread/657756 |
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" I have used LA chain longer than anyone else on these boards currently. Back when maps took 7 minutes to clear instead of 2. https://www.youtube.com/watch?v=YIP7TjCt_Q4 I disregarded it once pierce got 30% more damage and I have not looked back but its easy enough to test chain again. IGN: Arlianth Check out my LA build: 1782214 Last edited by Nephalim on Oct 19, 2016, 8:05:21 PM
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" All right, fair enough. I forgot about your signature, sorry about that. However, it goes without saying you were using LA pierce, especially during the frostwall period. It was simply too good to pass. I've played quite a few barrage - coc - chain - EK (+ other stuff) builds and I loved it. Great clear and coverage, autotargeting, it was - at least for me - much better than the pierce route. It was so great, I was sorely tempted to roll an EK crit deadeye this league now that CoC died. For reference, I've only played a ranger once, to level 70-ish. I dislike the starting area, voice, quest rewards, portrait, basically everything about the class. The problem is with chain support's damage penalty. If you have enough overkill damage to not care about it, an alternative single target skill or deadeye's chain, it's IMO an amazing mechanic, one of my favorite ranged mechanics in fact. On that front, I completely agree with the others in this thread. It makes no sense for the other ranged AOE support gems to have damage penalties and pierce to have a multiplier. The Wheel of Nerfs turns, and builds come and pass, leaving memories that become legend. Legend fades to myth, and even myth is long forgotten when the build that gave it birth comes again. Last edited by Bars on Oct 20, 2016, 1:59:55 AM
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" I tried it in t16 maps and without damage dampening mods it was a bit better than pierce and slightly worse with damage dampening mods. Using chain also means you save a few points which can be put into movespeed or dps to up for the loss. It is definitely not as bad as it used to be during the FW era but I imagine it would be hard for most players to reach the damage threshold where chain would outperform pierce on super high tier maps. IGN: Arlianth Check out my LA build: 1782214 Last edited by Nephalim on Oct 20, 2016, 2:03:50 AM
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" I imagine so too. Chain could use some love, no doubt about that. Regardless, I still think it's underappreciated at the moment. The Wheel of Nerfs turns, and builds come and pass, leaving memories that become legend. Legend fades to myth, and even myth is long forgotten when the build that gave it birth comes again.
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love the +1 chain from deadeye. its amazing. you get one chain instead of two, but no negative to damage and no wasted socket.
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Revert Pierce change, Buff Chain a little and HELP Fork.
One nice thingy it could do, would be that projectiles that Forked actually AIM instead of randomly bursting into walls. The angle of fire is still forward only, so it cannot bounce back like Chain, but to compensate for that you could get more hits/damage... Dunno. Fork itself isn't a bad idea, but it simply is too hard to use reliably in most situations. Less multiplier simply seals the deal of it being useless. Real knowledge is to know the extent of one's ignorance.
Ignorance more frequently begets confidence than does knowledge. https://joeduncan123.imgur.com https://joeduncan1234.imgur.com |