What is Desync? (A thorough explanation)

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Waervyn wrote:
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Sachiru wrote:

Simple.

DotA 2 runs on Steam, which has a huge fucking ton of servers available. They can afford to sync everything at once because they're assured that in their cloud of Steam/DotA 2 Servers, there will always be one server that is close enough (low latency) and has the capacity (low server load) to handle an instance of a game.

PoE has only 4 gateways, so chances are high that you are forced to play on a server that is geographically and logically (as in routing table/net route-wise) far from you (high latency), and is pretty much loaded all the time (high server load). Thus, desync.


Sorry if this is a really stupid question (I'm a biologist, know nothing about computers).
Does your comment mean that when PoE goes on steam this month, that some of the issues will be done for? Or don't they get any 'bandwith' from steam?


If you play via Steam, you'll still be connecting to the same servers that the non-Steam users are on.

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