POE MOBILE: Lets community design!

Sorry if this has been done not an original idea, i did a search but could not find a thread.

So I was bored at work a couple of times this week, I came up with POE mobile in my brain, and drew a couple of little mock ups.

There is not really any Diablo/POE style games out there besides Titan Quest on mobile. Torchlight mobile gave me hope when it was announced, but it looks like they are going to bog it down with energy timers and P2W bullshit. :( I have only played a little bit of Titan Quest on my phone and it seems ok, but it was not designed from the ground up to be played on mobile so it suffers from that. I figured lets get together and throw ideas out there, an maybe we can get GGG to save us from the terrible representation that loot ARPGs have on mobile. :)

To me games like this on mobile need to be simplified, the screen just gets to cluttered with shit if not. In my mock up I felt like 3 buttons for active skills, and then one button just for passives would probably keep the clutter down. Just one button for all of the menu options would also cut down on clutter. And I think for games like this a virtual direction stick works better than a drag our finger to move or target interface. But thats just me.

Cut down on currency and tiers of loot is also a must. To much stuff going on is hard to process on a small screen.

I would type more but I got to go to breakfast, please see attached images for more. So I would like others to join in and help design POE mobile for fun. :)

http://imgur.com/a/1JCvH

http://imgur.com/a/bCCq4







Last edited by Olaf_the_Frog on Sep 25, 2016, 7:10:42 AM
Last bumped on Sep 25, 2016, 11:54:37 PM
Sorry for being a downer, but touch screens have pretty much killed the mobile gaming
Ign: LavaMosse
TimeZone: GMT+2
Mobile gaming is so 2010 - VR is the future.

Just imagine standing in Vaal Pyramid, looking up to Oversoul as it lowers the stompy leg onto you.
PoE has a beautiful, rich, detailed world - you can really feel the skill which went into crafting it.
The game mechanics on the other hand leave much room for improvement.
I read "every character has their own passive tree that is different from each other", and then didn't bother reading the rest. I don't think a game could claim to be path of exile without atleast a semi-sprawling, combined passive tree. It's just a different game at that point.
Face it, all of your suggestions are worse than this idea:
http://www.pathofexile.com/forum/view-thread/657756
"
Exilyth wrote:
Mobile gaming is so 2010 - VR is the future.

Just imagine standing in Vaal Pyramid, looking up to Oversoul as it lowers the stompy leg onto you.


"
kaarelo wrote:
Sorry for being a downer, but touch screens have pretty much killed the mobile gaming


Pair your device with a BT controller. Profit.
Deliver pain exquisite

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